feat: implement TOGGLE_INVENTORY keybinding for I key in game_screen

- Add inventory window toggle on I key press
- Integrates with keybinding manager system for customizable inventory key
This commit is contained in:
Kelsi 2026-03-11 09:05:17 -07:00
parent 332c2f6d3f
commit f3415c2aff

View file

@ -1471,6 +1471,10 @@ void GameScreen::processTargetInput(game::GameHandler& gameHandler) {
}
// Toggle nameplates (customizable keybinding, default V)
if (KeybindingManager::getInstance().isActionPressed(KeybindingManager::Action::TOGGLE_INVENTORY)) {
inventoryScreen.toggle();
}
if (KeybindingManager::getInstance().isActionPressed(KeybindingManager::Action::TOGGLE_NAMEPLATES)) {
showNameplates_ = !showNameplates_;
}