Load AttributesEx from Spell.dbc for all expansions (Classic/TBC/WotLK/
Turtle). Check SPELL_ATTR_EX_NOT_INTERRUPTIBLE (bit 4 = 0x10) to classify
each cast as interruptible or not when SMSG_SPELL_START arrives.
Target frame and nameplate cast bars now use:
- Green: spell can be interrupted by Kick/Counterspell/Pummel etc.
- Red: spell is immune to interrupt (boss abilities, instant-cast effects)
Both colors pulse faster at >80% completion to signal the closing window.
Adds GameHandler::isSpellInterruptible() and UnitCastState::interruptible.
Parse SMSG_PLAY_SPELL_VISUAL (casterGuid + visualId) and spawn a
transient M2 spell effect at the caster's world position.
DBC chain: SpellVisual.dbc → SpellVisualKit.dbc → SpellVisualEffectName.dbc
Lookup priority: CastKit.SpecialEffect0, fallback to MissileModel.
Models are lazy-loaded and cached by path; instances auto-expire after 3.5s.
DBC layouts added to all four expansion layout files (Classic/TBC/WotLK/Turtle).
Tracks PLAYER_FIELD_MOD_DAMAGE_DONE_POS (7 schools at field 1171) and
PLAYER_FIELD_MOD_HEALING_DONE_POS (field 1192) from server update fields.
getSpellPower() returns the max damage bonus across magic schools 1-6.
getHealingPower() returns the raw healing bonus.
Both values displayed in the character screen Combat section alongside
the previously added attack power, dodge, parry, crit, and rating fields.
Adds update field tracking for WotLK secondary combat statistics:
- UNIT_FIELD_ATTACK_POWER / RANGED_ATTACK_POWER (fields 123, 126)
- PLAYER_DODGE/PARRY/BLOCK/CRIT_PERCENTAGE (fields 1025-1029)
- PLAYER_RANGED_CRIT_PERCENTAGE, PLAYER_SPELL_CRIT_PERCENTAGE1 (1030, 1032)
- PLAYER_FIELD_COMBAT_RATING_1 (25 slots at 1231, hit/expertise/haste/etc.)
Both CREATE_OBJECT and VALUES update paths now populate these fields.
The Character screen Stats tab shows them when received from the server,
with graceful fallback when not available (Classic/TBC expansions).
Field indices verified against AzerothCore 3.3.5a UpdateFields.h.
Add LFGDungeons.dbc cache (loadLfgDungeonDbc / getLfgDungeonName) and
use it to enrich three LFG chat messages in WotLK:
- handleLfgJoinResult: "Joined the queue for Culling of Stratholme."
- handleLfgProposalUpdate case 1: "Group found for Halls of Lightning!"
- handleLfgProposalUpdate case 2: "A group has been found for ... Accept or decline."
Falls back to generic text when DBC is unavailable or dungeon ID unknown.
Classic WoW stores aura flags in UNIT_FIELD_AURAFLAGS (12 uint32 fields
packed 4 bytes per uint32, one byte per aura slot). Flag bit 0x02 = harmful
(debuff), 0x04 = helpful (buff).
- Add UNIT_FIELD_AURAFLAGS to update_field_table.hpp (Classic wire index 98)
- Add wire index 98 to Classic and Turtle WoW JSON update field tables
- Both Classic aura rebuild paths (CREATE_OBJECT and VALUES) now read the
flag byte for each aura slot to populate AuraSlot.flags, enabling the
buff/debuff bar to correctly separate buffs from debuffs on Classic
Track player titles from SMSG_TITLE_EARNED into knownTitleBits_ set,
read active title from PLAYER_CHOSEN_TITLE update field (WotLK index
1349), expose via getFormattedTitle()/sendSetTitle() on GameHandler.
Add SetTitlePacket builder (CMSG_SET_TITLE: int32 titleBit, -1=clear).
Titles window (H key) lists all earned titles from CharTitles.dbc,
highlights the active one in gold, and lets the player click to equip
or unequip a title with a single server round-trip.
Previously SMSG_TITLE_EARNED only showed the numeric bit index.
Now it lazy-loads CharTitles.dbc and formats the full title string
with the player's name (e.g. "Title earned: Commander Kelsi!").
- Add CharTitles layout to WotLK (TitleBit=36) and TBC (TitleBit=20) layouts
- loadTitleNameCache() maps each titleBit to its English title string
- SMSG_TITLE_EARNED substitutes %s placeholder with local player's name
- Falls back to "Title earned (bit N)!" if DBC is unavailable
The Criteria tab now loads AchievementCriteria.dbc to display each
criterion's description text, parent achievement name, and a
current/required progress counter (e.g. "25/100") instead of the
raw numeric IDs. The search filter now also matches by achievement name.
AchievementCriteria DBC layout added to wotlk/dbc_layouts.json.
Hovering an earned achievement now shows its point value (gold badge),
description text from Achievement.dbc field 21, and the earn date.
loadAchievementNameCache() also populates achievementDescCache_ and
achievementPointsCache_ in a single DBC pass; Points field (39) added
to the WotLK Achievement DBC layout.
Read DispelType from Spell.dbc (new field in all expansion DBC layouts)
and use it to color debuff icon borders: magic=blue, curse=purple,
disease=brown, poison=green, other=red. Buffs remain green-bordered.
Adds getSpellDispelType() to GameHandler for lazy cache lookup.
The REST_STATE_EXPERIENCE field was erroneously set to the same index as
PLAYER_SKILL_INFO_START in all four expansion JSON files, causing the
rested XP tracker to read the first skill slot ID as the rested XP value.
Correct indices derived from layout: EXPLORED_ZONES_START + 128 zone
fields (or 64 for Classic) immediately precede PLAYER_FIELD_COINAGE, with
REST_STATE_EXPERIENCE in the one slot between them.
- WotLK: 636 → 1169 (1041 + 128 = 1169, before COINAGE=1170)
- Classic: 718 → 1175 (1111 + 64 = 1175, before COINAGE=1176)
- TBC: 928 → 1440 (1312 + 128 = 1440, before COINAGE=1441)
- Turtle: 718 → 1175 (same as Classic layout)
Add UNIT_FIELD_STAT0-4 (STR/AGI/STA/INT/SPI) to the UF enum and wire up
per-expansion indices in all four expansion JSON files (WotLK: 84-88,
Classic/Turtle: 138-142, TBC: 159-163). Read the values in both CREATE
and VALUES player update handlers and store in playerStats_[5].
renderStatsPanel now uses the server-authoritative totals when available,
falling back to the previous 20+level estimate only if the server hasn't
sent UNIT_FIELD_STAT* yet. Item-query bonuses are still shown as (+N)
alongside the server total for both paths.
Reads OBJECT_FIELD_SCALE_X (field 4, cross-expansion) from CREATE_OBJECT
update fields and passes it through the full creature and game object spawn
chain: game_handler callbacks → pending spawn structs → async load results
→ createInstance() calls. This gives boss giants, gnomes, children, and
other non-unit-scale NPCs correct visual size, and ensures scaled GOs
(e.g. large treasure chests, oversized plants) render at the server-specified
scale rather than always at 1.0.
- Added OBJECT_FIELD_SCALE_X to UF enum and all expansion update_fields.json
- Added float scale to CreatureSpawnCallback and GameObjectSpawnCallback
- Propagated scale through PendingCreatureSpawn, PreparedCreatureModel,
PendingGameObjectSpawn, PreparedGameObjectWMO
- Used scale in charRenderer/m2Renderer/wmoRenderer createInstance() calls
- Sanity-clamped raw float to [0.01, 100.0] range before use
AreaTable["ParentAreaNum"] was missing from all expansion DBC layouts,
causing getUInt32(i, 0xFFFFFFFF) to return 0 for every area's parent.
This made childBitsByParent keyed by 0 instead of the actual parent area
IDs, so sub-zone explore bits were never associated with their parent zones
on the world map.
Result: newly explored sub-zones (e.g. Stormwind Keep) would not reveal
their parent continent zones (Stormwind City) because the zone's exploreBits
only included the direct zone bit, not sub-zone bits.
Fix: add "MapID": 1, "ParentAreaNum": 2 to all expansion AreaTable layouts.
TBC 2.4.3: TBC added 7 fields after position 5 vs Classic 1.12, giving
a consistent +7 offset for all fields in the middle/upper range. Derive
CastingTimeIndex (22), PowerType (35), ManaCost (36), and RangeIndex (40)
from the verified Classic positions (15/28/29/33) using this offset.
This enables mana cost, cast time, and range display in the TBC spellbook.
Turtle WoW: Inherits Classic 1.12.1 Spell.dbc field layout. Add
CastingTimeIndex (15), PowerType (28), ManaCost (29), RangeIndex (33),
and SpellRange.MaxRange (2) matching Classic 1.12. Enables spell stat
display for Turtle WoW players.
Also update README: pet action bar (10 slots, icons, autocast tinting).
SpellRange.dbc layout fix:
- Classic 1.12 uses field 2 (MaxRange), TBC/WotLK use field 4 (MaxRangeHostile)
- Add SpellRange layout to each expansion's dbc_layouts.json
- Replace hardcoded field 5 with layout-driven lookup in SpellRange loading
- Corrects previously wrong range values in WotLK spellbook tooltips
Classic 1.12 Spell.dbc field additions:
- Add CastingTimeIndex=15, PowerType=28, ManaCost=29, RangeIndex=33 to
classic/dbc_layouts.json so Classic spellbook shows mana cost, cast time,
and range in tooltips
Trainer fieldCount guard:
- Lower Trainer::loadSpellNameCache() Spell.dbc fieldCount threshold from
154 to 148 so Classic trainers correctly resolve spell names from Spell.dbc
Lower fieldCount threshold from 154→148 so Classic 1.12 and Turtle WoW Spell.dbc
(148 fields, Tooltip at index 147) are accepted by the spellbook loader instead of
being silently skipped.
Add PowerType/ManaCost/CastingTimeIndex/RangeIndex to the WotLK dbc_layouts.json
Spell section so mana cost, cast time, and range continue to display correctly when
the DBC layout path is active (the old hardcoded-index fallback path is now bypassed
since layout-path loads spell names first and spellData.empty() is no longer true).
- Classic/Turtle: indices 48/49 (no spell-charge fields between stack
count and durability in 1.12)
- TBC: indices 60/61 (same layout as WotLK, matches TBC 2.4.3 item fields)
- WotLK: already added in previous commit
Enables durability tracking across all supported expansion profiles.
- Add ITEM_FIELD_DURABILITY (60) and ITEM_FIELD_MAXDURABILITY (61) to
update_field_table.hpp enum and wotlk/update_fields.json
- Add curDurability/maxDurability to OnlineItemInfo and ItemDef structs
- Parse durability fields in OBJECT_CREATE and OBJECT_VALUES handlers;
preserve existing values on partial updates (fixes stale durability
being reset to 0 on stack-count-only updates)
- Propagate durability to ItemDef in all 5 rebuildOnlineInventory() paths
- Implement GameHandler::repairItem() and repairAll() via CMSG_REPAIR_ITEM
(itemGuid=0 repairs all equipped items per WotLK protocol)
- Add canRepair flag to ListInventoryData; set it when player selects
GOSSIP_OPTION_ARMORER in gossip window
- Show "Repair All" button in vendor window header when canRepair=true
- Display color-coded durability in item tooltip (green >50%, yellow
>25%, red <=25%)
- Track PLAYER_REST_STATE_EXPERIENCE update field for all expansions
(WotLK=636, Classic=718, TBC=928, Turtle=718)
- Set isResting_ flag from SMSG_SET_REST_START packet
- XP bar shows rested bonus as a lighter purple overlay extending
beyond the current fill to (currentXp + restedXp) position
- Tooltip text changes to "%u / %u XP (+%u rested)" when bonus exists
- "zzz" indicator shown at bar right edge while resting
Previously "Achievement earned! (ID 1234)" was the only message. Now
loadAchievementNameCache() lazily loads Achievement.dbc (field 4 = Title,
verified against WotLK 3.3.5a binary) on first earned event and shows
"Achievement earned: Level 10" or "Player has earned the achievement: ..."
Falls back to ID if DBC is unavailable or entry is missing.
Previously all player spell casts played ARCANE school sounds regardless
of the actual spell school. Now loadSpellNameCache() reads SchoolMask
(bitmask, TBC/WotLK) or SchoolEnum (Vanilla/Classic) from Spell.dbc and
stores it in SpellNameEntry. handleSpellStart/handleSpellGo look up the
spell's school and select the correct MagicSchool for cast sounds.
DBC field indices: WotLK SchoolMask=225 (verified), TBC=215, Classic/Turtle
SchoolEnum=1 (Vanilla enum 0-6 converted to bitmask).
- Fix shutdown hang: skip vmaDestroyAllocator (walked thousands of allocations),
replace unsafe pthread_timedjoin_np with plain join + early-exit checks in workers
- Bank window: full icon rendering, click-and-hold pickup (0.10s), drag-drop for
all bank slots including bank bag equip slots, same-slot drop detection
- Loading screen: process one tile per frame for live progress updates
- Camera reset: trust server position in online mode to avoid spawning under WMOs
- Fix PLAYER_BYTES/PLAYER_BYTES_2 field indices, preserve purchasedBankBagSlots
across inventory rebuilds, fix bank slot purchase result codes
Classic: synchronized Data/expansions/classic/opcodes.json to /home/k/Desktop/classicopcodes.h with exact symbol/value parity (0 missing, 0 mismatches).
WotLK: synchronized Data/expansions/wotlk/opcodes.json to /home/k/Desktop/azerothcoreOpcodes.h and aligned symbol names to AzerothCore naming.
Logical opcode layer: expanded include/game/opcode_table.hpp and src/game/opcode_table.cpp to include missing canonical opcode symbols required by synced tables, and removed legacy alias fallback block so canonical names are used directly.
Gameplay/handler updates included from ongoing fixes: duel/taxi stale opcode cleanup, level-up/sound handling adjustments, and related parser/packet references updated to match canonical opcode identifiers.
Validated by successful full build: cmake --build build -j32.
Update field extraction in both CREATE_OBJECT and VALUES handlers to check
specific fields (maxHealth, level, faction, etc.) before power/maxpower range
checks. In Classic 1.12.1, power indices 23-27 are adjacent to maxHealth (28),
and maxPower indices 29-33 are adjacent to level (34) and faction (35), so
range checks like "key >= powerBase && key < powerBase+7" were incorrectly
capturing those fields.
Add build-aware WoW.exe selection and runtime global patching for Warden
SYSTEM_INFO, EndScene, WorldEnables, and LastHardwareAction chains. Fix
Classic opcodes and auth session addon data format for CMaNGOS compatibility.
Bag bar: left-click drag bags to swap positions using CMSG_SWAP_ITEM
with INVENTORY_SLOT_BAG_0 (255). Local optimistic swap for instant
feedback. Camera controller now respects ImGui WantCaptureMouse.
Vendor auto-open bags only triggers once per session.
Fix opcodes: CMSG_GAMEOBJECT_USE 0x01B→0x0B1 (typo caused
SMSG_FORCEACTIONSHOW spam), CMSG_CANCEL_AURA 0x033→0x136,
SMSG_SELL_ITEM 0x1A4→0x1A1.
- Correct UNIT_FIELD_BYTES_0 to index 23 (was incorrectly 56) in update fields JSON and table
- Replace single power/maxPower with powers[7]/maxPowers[7] arrays indexed by power type
- Add setPowerByType/setMaxPowerByType helpers for setting specific power types
The character stats panel was showing Armor: 0 because summing armor
from item query responses is fragile (depends on correct BuyCount/damage
block parsing). Instead, read the server-authoritative total armor
directly from UNIT_FIELD_RESISTANCES (physical resistance, index 0)
in the player entity update fields.
Added UNIT_FIELD_RESISTANCES to the UF enum and all four expansion
JSON files with correct wire indices:
WotLK 3.3.5a: 99 (NPC_FLAGS=82 + emotestate + stat×5 + posstat×5 + negstat×5)
TBC 2.4.3: 185 (NPC_FLAGS=168 + same relative layout)
Classic 1.12: 154 (NPC_FLAGS=147 + emotestate + stat×5, no posstat/negstat)
Turtle WoW: 154 (same as Classic)
Stats panel uses server armor when > 0, falls back to summed item-query
armor otherwise. Armor rating resets to 0 on world entry and is updated
from both CREATE_OBJECT and VALUES update blocks.
Previously this opcode was unrecognised and silently dropped, leaving the
client stuck in ENTERING_WORLD with no feedback when the server rejected a
login (duplicate session, world down, disabled race/class, etc.). Now we
decode the LoginFailureReason byte, reset state to CHAR_LIST_RECEIVED so
the player can retry, and surface a red error message on the character screen
via the new CharLoginFailCallback. Also adds isError colour support to
CharacterScreen::setStatus so failures show in red and successes in green.
The binary DBC files for all expansions use the same field ordering
(VariationIndex=4, ColorIndex=5, Texture1=6), but classic/tbc/turtle
dbc_layouts.json had swapped texture and variation/color fields, causing
all skin/face/hair/underwear lookups to fail. Also adds generalized
NxN texture scaling and a second video to README.