Mirrors --add-creature for the object placer:
wowee_editor --add-object <zoneDir> <m2|wmo> <gamePath> <x> <y> <z> [scale]
Lets shell scripts populate objects/buildings without the GUI:
for tree in 100,200 150,250 200,300; do
x=${tree%,*}; y=${tree#*,}
wowee_editor --add-object "$zone" m2 'World/Doodad/Tree.m2' $x $y 0
done
Loads existing objects.json first then appends, so multiple
invocations build up. Optional scale slot lets the caller set
non-default size (clamped to >0 by the load-time guard).
Verified end-to-end: scaffolded zone → added m2 + wmo → info-objects
reports total=2 with the correct scale range.
Appends a single creature spawn to a zone's creatures.json. First
real authoring tool that doesn't need the GUI placement system —
useful for batch-populating zones via shell script:
for npc in goblin spider wolf; do
wowee_editor --add-creature "$zone" "$npc" 100 200 50
done
Args: <zoneDir> <name> <x> <y> <z> [displayId] [level]
- displayId 0 → SQL exporter substitutes 11707 (generic humanoid)
- level defaults to 1
- Coordinates are render-space (renderX=wowY, renderY=wowX)
Loads any existing creatures.json first then appends, so multiple
invocations build up the file. The standard NPC spawner caps
(50k creatures) protect against runaway scripts.
Schema:
asset_extract --purge-proprietary Data --json
{
"dir": "Data",
"confirmed": false,
"candidates": 21570,
"removed": 0,
"totalBytes": 17175328768
}
"candidates" = files where a sidecar exists and is at least as
new (would be deleted on --confirm-purge). "removed" reflects the
actual delete count when --confirm-purge is set; 0 in dry-run.
Lets CI scripts gate on the dry-run candidate count before actually
purging:
count=$(asset_extract --purge-proprietary Data --json | jq .candidates)
[ "$count" -gt 1000 ] && asset_extract --purge-proprietary Data --confirm-purge
The asset_extract --json flag now applies to both upgrade and purge
modes.
Mirrors the wowee_editor --info-extract --json schema so CI scripts
can use a single jq filter for both pre-check and post-upgrade:
asset_extract --upgrade-extract Data --json
{
"dir": "Data",
"elapsedSeconds": 47.2,
"skipped": 0,
"png": { "ok": 12340, "failed": 0 },
"jsonDbc": { "ok": 240, "failed": 0 },
"wom": { "ok": 8500, "failed": 0 },
"wob": { "ok": 730, "failed": 0 },
"terrain": { "ok": 5660, "failed": 0 }
}
Now both wowee_editor and asset_extract have JSON-mode summaries
covering every command CI is likely to gate on. The extraction
pipeline is fully scriptable end-to-end.
Adds --json to --info-creatures, --info-objects, --info-quests so
the per-content inspectors match the per-zone aggregator. Schemas
match the existing --zone-summary --json sub-objects.
Now 9 inspectors support --json:
--info-extract --info-wcp --validate
--info-creatures --info-objects --info-quests
--zone-summary --list-zones --diff-wcp
CI can now drill into per-content reports the same way as the
top-level summary, e.g. fail a build if a zone's quests have any
chain errors:
wowee_editor --info-quests "$zone/quests.json" --json \
| jq -e '.chainErrors | length == 0'
Adds JSON mode to the zone discovery scanner. Returns an array of
zone objects, each with name/dir/mapId/author/description/tiles/
hasCreatures/hasQuests.
Lets CI scripts iterate every available zone and run a per-zone
gate, e.g.:
for zone in $(wowee_editor --list-zones --json | jq -r '.[].directory'); do
wowee_editor --validate "$zone" --json | jq -e '.score == 7'
done
Fifth and last commonly-used inspector to gain --json mode (after
--info-extract, --validate, --info-wcp, --zone-summary).
Adds --json output to the one-shot zone-summary aggregator. Refactor
also moves creature/object/quest data reads to a shared step before
either branch so both human and JSON outputs use the same numbers.
Schema:
{
"zone": "custom_zones/Foo",
"score": 3, "maxScore": 7,
"formats": "WOT WHM zone.json ",
"counts": { "wot":1, "whm":1, "wom":0, "wob":0, "woc":0, "png":0 },
"creatures": { "total":N, "hostile":N, "questgiver":N, "vendor":N },
"objects": { "total":N, "m2":N, "wmo":N },
"quests": { "total":N, "chainWarnings":N }
}
Now CI can gate on any combination — open-format coverage, NPC
counts, quest chain health — from a single command. Fourth and
last commonly-CI'd inspector to gain --json mode (after
--info-extract, --validate, --info-wcp).
Mirrors --info-extract --json and --validate --json. Schema:
{
"wcp": "/path/to/zone.wcp",
"name": "Wj",
"author": "...",
"description": "...",
"version": "1.0",
"format": "wcp-1.0",
"mapId": 9000,
"fileCount": 3,
"totalBytes": 177671,
"categories": { "terrain": 2, "data": 1 }
}
Lets CI scripts inspect packed zones — e.g. fail a release if a
zone's WCP doesn't include a creature category, or auto-tag a
release with the totalBytes field.
Adds an optional --json flag that emits a structured nlohmann JSON
object instead of the human-readable text. Schema:
{
"dir": "...",
"totalBytes": N, "proprietaryBytes": N, "openBytes": N,
"overallCoverage": 100.0,
"blp_png": { "proprietary": N, "sidecar": N, "coverage": % },
"dbc_json": { ... },
"m2_wom": { ... },
"wmo_wob": { ... },
"adt_whm": { ... }
}
Lets CI scripts gate on coverage:
cov=$(wowee_editor --info-extract Data --json | jq .overallCoverage)
if [ "$cov" != "100" ]; then asset_extract --upgrade-extract Data; fi
Walks an extracted tree and removes every BLP/DBC/M2/skin/WMO/ADT
that has a confirmed open-format sidecar at least as new. Dry-run
by default — requires --confirm-purge to actually delete:
asset_extract --purge-proprietary Data/expansions/wotlk
Dry-run: would purge proprietary files...
would remove: 21570 files (16380.4 MB)
(re-run with --confirm-purge to actually delete)
asset_extract --purge-proprietary Data/expansions/wotlk --confirm-purge
Purging...
removed: 21570 files (16380.4 MB)
Pairing rules:
.blp → .png
.dbc → .json
.m2 → .wom
.skin → matching .m2's .wom (foo00.skin pairs with foo.wom)
.wmo → .wob (root)
.wmo group sub-files (foo_NNN.wmo) → parent foo.wob
.adt → .whm
Servers can't run without proprietary files, so this only makes
sense for wowee-runtime-only setups. Files without a sidecar are
left untouched.
Adds two summary lines so users can see how big a 'purge proprietary
after open conversion' workflow would shrink their tree (or how
much extra a dual-format extraction costs):
proprietary bytes: 18432.4 MB
open-format bytes: 21340.7 MB (115.8% of proprietary)
Counts every BLP/DBC/M2/WMO/ADT into the proprietary bucket and
every PNG/JSON/WOM/WOB/WHM/WOT/WOC into the open bucket. The
ratio surfaces things like 'PNG is bigger than DXT-compressed BLP'
or 'JSON DBC is much smaller than the binary' without the user
having to run du themselves.
Compares the source file's mtime against the sidecar's; if the
sidecar is newer, the conversion is skipped and counted into
stats.skipped. Re-running --upgrade-extract on a fully-converted
tree is now nearly free (just an mtime check per file).
asset_extract --upgrade-extract Data/expansions/wotlk
Walking ... (first run)
JSON (DBC→JSON) : 240 ok
asset_extract --upgrade-extract Data/expansions/wotlk
Walking ... (second run, all sidecars up to date)
up-to-date (skip) : 240
JSON (DBC→JSON) : 0 ok
emitOpenFormats() takes a new optional 'incremental' flag (default
false to preserve the asset_extract main-loop's overwrite behavior
since fresh extraction always wants new sidecars).
Verified end-to-end with a hand-built DBC: first run converts,
second run reports 'up-to-date (skip): 1'.
emitOpenFormats now takes an optional threadCount parameter (0 =
auto). The asset_extract --upgrade-extract path forwards opts.threads
so users can override the auto-detect when running on a CI machine
with limited cores or wanting deterministic timing.
Also wraps the upgrade pass with a chrono timer and prints elapsed
seconds so the parallelization payoff is visible at a glance:
asset_extract --upgrade-extract Data/expansions/wotlk --threads 8
Walking Data/expansions/wotlk for open-format upgrades...
elapsed : 47.2 s
PNG (BLP→PNG) : 12340 ok
...
Verified end-to-end: --threads 2 on 5 hand-built DBCs converts all
5 in well under a second.
Conversions are CPU-bound (BLP decode, M2/WMO parse, WOM/WOB
serialize) so the serial walk leaves cores idle. Now collects
every job into a vector during the directory walk, then dispatches
across hardware_concurrency() workers via an atomic next-index
queue. Stats use atomics to avoid the per-job mutex.
Expected ~5-8x speedup for full-tree --upgrade-extract on a
modern desktop. Existing test_open_format_emitter still passes
(it exercises both single-file emit*From* helpers and the parallel
emitOpenFormats walker).
Standalone post-extract pass: walks an existing extracted asset
tree and writes open-format sidecars in place, without re-running
MPQ extraction.
asset_extract --upgrade-extract Data/expansions/wotlk
Lets users with old extractions opt into the open-format pipeline
without losing the extracted state. Implies --emit-open if no
individual --emit-* flag is set.
Verified end-to-end: created a hand-built DBC in a temp dir, ran
--upgrade-extract, observed test.json appear with correct
metadata. Servers continue to read .dbc from manifest; the
runtime client picks up the new .json sidecar via the existing
pickup path.
Walks an extracted asset tree and reports per-format counts plus
how many proprietary files have a wowee open-format sidecar.
Lets users (or CI) see at a glance whether asset_extract was run
with --emit-open and how complete the open-format coverage is:
BLP textures : 12340 (12340 PNG sidecar = 100.0% open)
DBC tables : 240 (240 JSON sidecar = 100.0% open)
M2 models : 8500 (0 WOM sidecar = 0.0% open)
...
overall open-format coverage: 41.2%
(run `asset_extract --emit-open` to fill missing sidecars)
Skips _NNN group sub-files when counting WMOs (only the root WMO
ships with a WOB sidecar). The headless CLI is now at 22 commands.
Closes the loop on the asset_extract --emit-terrain pipeline. The
runtime terrain loader now probes for a .whm/.wot/.woc trio in the
same directory as the resolved ADT (e.g. <data>/world/maps/foo/
foo_30_30.{whm,wot,woc}) before falling back to ADTLoader.
Hits the open-format path when:
custom_zones/<map>/<map>_X_Y.{whm,wot} exists (zone author override)
output/<map>/<map>_X_Y.{whm,wot} exists (editor export)
<data>/world/maps/<map>/<map>_X_Y.{whm,wot} (asset extractor)
-- otherwise falls through to ADTLoader::load(adtData)
Promotes AssetManager::resolveFile to public so callers (terrain
sidecar probe here, anything else later) can locate an extracted
file's directory without reading the bytes.
Servers/private servers continue to read .adt via manifest paths
unchanged. Runtime sidecar coverage now matches the extractor's
emit set across all five binary open formats.
terrain_manager already attempts WOM/WOB via tryLoadByGamePath but
its prefix list only included custom_zones/ and output/. The asset
extractor's --emit-wom/--emit-wob writes sidecars next to the M2/WMO
in the asset tree itself (e.g. <data>/world/maps/foo/foo.wom).
Pass the AssetManager's data path as an extra prefix so the runtime
picks the open-format sidecar up there before falling back to the
proprietary M2/WMO load path. Completes the runtime side of the
dual-format extraction:
AssetManager::loadTexture → tries .png sidecar first, then BLP.
AssetManager::loadDBC → tries .json sidecar first, then DBC.
TerrainManager M2/WMO → tries .wom/.wob sidecar first, then m2/wmo.
Servers/private servers see no change — they read from the proprietary
files via manifest paths and don't touch the sidecars.
AssetManager::loadDBC now probes for a .json sidecar in the same
directory as the binary DBC the manifest resolves to. asset_extract
--emit-json-dbc writes that sidecar on extraction, so the runtime
client transparently falls back to it when the binary DBC is absent
(e.g. open-format-only extraction for end-to-end format testing).
Order: binary DBC > JSON sidecar > custom_zones JSON > CSV > error.
Servers (AzerothCore/TrinityCore) only read the binary DBC, so this
change is invisible to them — the wowee runtime is the only consumer
that tries the JSON path.
The PNG sidecar pickup (tryLoadPngOverride) was already in place from
prior work — this completes the symmetric runtime-side wiring for
both BLP→PNG and DBC→JSON open-format outputs.
4 tests covering the open_format_emitter:
- emitJsonFromDbc round-trips a hand-built 2-record DBC through
DBCFile::load (which auto-detects JSON via the '{' prefix) and
recovers identical record/field/value data.
- Missing input file → graceful failure (no JSON written).
- Bad DBC magic → graceful failure.
- emitOpenFormats walks a subdirectory and writes the side-file
in the right place (matches the extractor's recursive walk).
Brings ctest target count to 31.
Final piece of the open-format emit pipeline:
--emit-terrain foo.adt → foo.whm + foo.wot + foo.woc
With this, --emit-open now produces a fully open-format zone
alongside every Blizzard MPQ extraction:
BLP → PNG (textures)
DBC → JSON (data tables)
M2 → WOM (models, with skin merge)
WMO → WOB (buildings, with group merge)
ADT → WHM/WOT (terrain heights + metadata)
→ WOC (collision mesh derived from heights)
Originals stay on disk and indexed by manifest.json so private
servers continue to load proprietary formats; wowee runtime/editor
read the open formats directly. One extraction now feeds both
audiences with no separate conversion pass.
Implementation:
- Inline WHM+WOT writer in open_format_emitter.cpp (mirrors the
editor's WoweeTerrain::exportOpen but without the PNG-preview /
normal-map deps so the extractor stays editor-independent).
- Tile coords (x,y) parsed from <map>_<x>_<y>.adt filename.
- Collision mesh derived via WoweeCollisionBuilder::fromTerrain
(terrain triangles only — WMO collision overlays would need
asset manager and aren't worth the extractor complexity).
Extends asset_extract with two more open-format emitters:
--emit-wom foo.m2 (+ foo00.skin) → foo.wom
--emit-wob foo.wmo (+ foo_NNN.wmo groups) → foo.wob
--emit-open now also turns these on
Originals are preserved so private servers still load .m2/.wmo
through the manifest path; the wowee runtime/editor pick up the
.wom/.wob next to them via the existing open-format search rules.
Implementation:
- New WoweeModelLoader::fromM2Bytes(m2Data, skinData) shares the
conversion body with fromM2(path, am) via a static helper
(convertM2ToWom). Lets the extractor convert without standing
up an AssetManager.
- fromM2(path, am) moved to a separate translation unit
(wowee_model_fromm2.cpp) so asset_extract doesn't have to
link the AssetManager dependency.
- WoweeBuildingLoader::fromWMO already takes a WMOModel directly,
so emitWobFromWmo just needs to read root + group files and
call save().
- Group sub-files (<base>_NNN.wmo) are skipped during the walk
since they're merged into the root WMO.
The asset_extract tool now optionally writes wowee open-format
copies next to each extracted proprietary file:
--emit-png foo.blp → foo.png
--emit-json-dbc foo.dbc → foo.json
--emit-open shortcut for both
Originals are left untouched, so private servers (AzerothCore,
TrinityCore) that load from the manifest's .blp/.dbc paths
continue to work unchanged. The wowee runtime / editor can now
consume the open formats directly without an extra conversion pass.
Implementation:
- New tools/asset_extract/open_format_emitter.{hpp,cpp} encapsulates
the post-extract walk + per-file conversion.
- BLP→PNG uses BLPLoader::load + stbi_write_png with the same
dimension/buffer-size sanity guards the editor's texture exporter
applies.
- DBC→JSON mirrors the editor's DBCExporter::exportAsJson schema
(string/float/uint heuristic) so the runtime DBC overlay loader
can consume the output drop-in.
applyBrush already early-outs on NaN brush position, but the stored
worldPos_ would still capture NaN and surface it to UI panels and
the brush-circle indicator (which renders a NaN ring). Reject NaN
at the setter so the editor state itself stays sane.
ADTTerrain.chunks is std::array<MapChunk, 256> — out-of-range
indexing is undefined behaviour. Reject indices outside [0, 255]
and return empty / no-op rather than crashing on a stale undo
record from a future-version terrain layout.
EditorCamera::setSpeed accepted any float, including NaN/inf and
values outside the wheel-zoom clamp range [10, 2000]. NaN speed
would propagate into the per-tick position update (NaN * dt =
NaN) and corrupt the camera view matrix. Match the wheel clamp
so external setters can't bypass the UI's bounds.
Loads + immediately re-saves zone.json, creatures.json,
objects.json, and quests.json. The load-time scrubs (NaN,
out-of-range, oversize) and save-time caps fire on the round-trip,
producing a cleaned-up zone without ever opening the GUI.
Useful when an old zone was created before recent hardening
batches — running this once normalizes the on-disk state to match
what the current loaders expect.
A JSON DBC with a malformed record (object instead of array, or
a string entry) would call row[col] which throws on non-arrays —
the outer try-catch treated this as a hard failure for the whole
DBC. Skip the row (stays zero-initialized) so a single malformed
record doesn't lose all the rest.
Both name lists used n.get<std::string> which throws on non-string
entries (would abort the entire WOT load). Real zones use ~5k names
max; cap at 65536 (uint16 nameId range upper bound) so the cap is
generous but bounded. Guard with is_string so a single bad entry
just gets skipped instead of failing the file.
Three issues:
- textures vector was unbounded (cap at 1024).
- Per-chunk layers vector was unbounded (cap at 8 — WoW ADT
format supports 4, doubling for headroom).
- texId.get<uint32_t> and holes.get<uint16_t> would throw
json::type_error on negative or oversize values, aborting the
entire WOT load. Read as int64, clamp to the target range.
Same defense pattern as the editor JSON loaders. Real ADTs cap at
~64k MDDF entries and ~5k in practice; 100k matches the editor
ObjectPlacer cap so an extreme WOT can't bloat the in-memory
terrain past what the editor itself would accept.
Same defense pattern as the other editor JSON loaders. WoW only
supports 65535 maps total and the editor loads one tile at a
time; 1024 zones per project is plenty. Stale autosave or hand-
edit could otherwise grow zones unbounded and slow the project
picker UI.
readInfo iterated the info JSON's files array without bounding;
a malicious WCP could declare more entries than the header
fileCount allows and grow info.files unbounded. Cap to 1M
matching the header check so both readInfo callers and
--list-wcp/--info-wcp stay bounded.
Same defense pattern as QuestEditor (4096) and ObjectPlacer (100k).
A stale autosave or scatter-runaway could carry millions of NPCs;
each emits creature_template + creature + optional addon/waypoint
rows, drowning the SQL output and the M2 marker mesh.
Every editor JSON loader now has a matched-to-cost upper bound
(NPCs 50k, quests 4k, objects 100k, waypoints 256).
A stale autosave or hand-edited JSON could carry an unbounded list:
- 100k quests would emit 100k quest_template + queststarter/ender
INSERTs (huge SQL, slow validate, slow chain walks).
- 1M+ objects bloats the M2 instance SSBO and drags editor framerate
to single digits.
Caps mirror the 256-waypoint cap added in the previous batch — log
a warning and drop the rest so the editor stays responsive.
A stale autosave or hand-edited creature.json could carry an
unbounded patrolPath. The SQL exporter would emit one waypoint_data
INSERT per entry and produce huge SQL files. 256 waypoints covers
any realistic route.
Same defect as the empty-Patrol case: Wander behavior with 0
radius would spawn a creature that pretends to wander but never
moves. Downgrade to stationary so the export reflects the actual
in-game behavior, matching the Patrol-without-waypoints fix.
A creature with behavior=Patrol but an empty patrolPath would emit
movement_type=2 (waypoint) without any waypoint_data rows.
AzerothCore would log 'creature X has no waypoints' on every spawn
and the NPC would behave erratically. Fall back to stationary so
the spawn appears cleanly; user can fix the missing path after.
Pre-scans the quest list and emits a single header note when any
quest uses ExploreArea / EscortNPC / UseObject — those have no
direct quest_template column and need AzerothCore script_quest
hooks. Prevents silent dropping of objectives leaving an unfinished
quest in-game; the user sees the warning once at the top of
02_spawns.sql instead of having to grep through editor logs.
fs::relative can return '../foo' when the pack source is a symlink
that resolves outside the pack root. The unpacker rejects '..' or
absolute paths wholesale, so a single rogue symlink would ruin the
whole archive. Skip the offending file at pack with a warning so
the rest of the zone still ships.
Quest.nextQuestId was captured by the editor and used by
validateChains for cycle detection, but never made it into the
AzerothCore quest_template SQL. Now resolves the editor-relative
ID to the matching SQL entry (startEntry + nextQuestId) and
writes it to the NextQuestInChain column. Players can now
auto-progress through quest chains in-game.
Quest.reward.itemRewards entries were captured in the editor JSON
but never made it into the AzerothCore SQL export. Parse each
entry as a numeric item ID and emit RewardItem1-4 + count columns;
unparseable entries become 0 (skipped at quest grant time). 4 slot
limit matches AzerothCore's quest_template schema.
Previously only KillCreature and CollectItem objectives translated
to SQL. AzerothCore reuses RequiredNpcOrGo for talk objectives
(count=1 indicates an interaction rather than a kill), so wire that
through and add a comment about which objective types need server
scripts (ExploreArea/EscortNPC/UseObject).
Mirrors the other --info-* family inspectors. Accepts either a
zone directory or the zone.json path directly. Prints every
manifest field: name, mapId, biome, baseHeight, tiles, flags,
audio config. Useful when diffing two zones or auditing the
audio/flag setup before packing.
Same per-cell range-check pattern as the JSON DBC fix: if a
waypoint's waitTime field is negative or > UINT32_MAX, the
.get<uint32_t> throws json::type_error and the outer try-catch
aborts the entire NPC file load on a single bad waypoint. Read
as int64, clamp to [0, 600000ms = 10-min cap].
- ObjectPlacer load: scale=0 clamped to 1.0, missing scale field
defaults to 1.0 (locks in the load-side guard at line 346).
- ObjectPlacer save→load: uniqueId values survive a full round
trip (locks in the explicit uniqueId preservation behavior the
ADT round-trip relies on).
Adds object_placer.cpp to test_editor_units sources.