Commit graph

19 commits

Author SHA1 Message Date
Kelsi
1383e6c159 Fix realm list by updating auth handler during REALM_SELECTION state 2026-02-05 13:59:33 -08:00
Kelsi
ed5d10ec01 Add single-player local combat system with auto-attack, NPC aggro, and death 2026-02-05 12:01:03 -08:00
Kelsi
b16578e2b9 Fix single-player NPC loading outside Goldshire 2026-02-04 23:37:30 -08:00
Kelsi
28a8e806e1 Fix WMO spawn presets to avoid terrain snapping 2026-02-04 23:30:03 -08:00
Kelsi
ae37e5592e Load single-player NPC spawns from local AzerothCore SQL assets 2026-02-04 23:18:50 -08:00
Kelsi
5f519e77e3 Disable local test NPC spawning 2026-02-04 22:29:47 -08:00
Kelsi
47945451be Rewrite minimap to use pre-baked BLP tile textures from MPQ archives
Replace the 3D top-down rendered minimap with WoW's native pre-rendered
BLP tile textures loaded via md5translate.trs. Tiles are composited into
a 3x3 grid FBO with proper axis transposition matching the ADT terrain
convention. The screen shader provides camera-rotation, circular mask,
directional player arrow, and 20% transparency. Minimap is now on by
default with the N toggle key removed.
2026-02-04 20:06:27 -08:00
Kelsi
d8e2becbaa Add teleporter panel and server-compatible coordinate conversions
Teleporter panel (T key) lets the player teleport between Goldshire,
Stormwind Gate, Ironforge, and Westfall in single-player mode. Adds
serverToCanonical/canonicalToServer conversion at the network packet
boundary so positions are compatible with TrinityCore/MaNGOS/AzerothCore
emulator servers.
2026-02-04 18:27:52 -08:00
Kelsi
6690910712 Unify coordinate systems with canonical WoW world coordinates
Centralizes all coordinate conversions in core/coordinates.hpp with
proper canonical WoW coords (+X=North, +Y=West, +Z=Up). Fixes critical
tile calculation bug that was loading wrong surrounding tiles during
terrain streaming, and fixes position sync sending ADT-raw format
instead of canonical coordinates to the server.
2026-02-04 17:37:28 -08:00
Kelsi
dede5a99d4 Fix shutdown order for terrain streaming threads 2026-02-04 16:07:28 -08:00
Kelsi
6ca9e9024a Add loading screen, fix tree/foliage collision, jump buffering, and fence rotation
- Loading screen stays visible until all terrain tiles finish streaming;
  character spawns only after terrain is loaded and Z-snapped to ground
- Reduce tree trunk collision bounds (5% of canopy, capped at 5.0) and
  make all small/medium trees, bushes, lily pads, and foliage walkthrough
- Add jump input buffering (150ms) and coyote time (100ms) for responsive jumps
- Fix fence orientation by adding +180° heading rotation
- Increase terrain load radius from 1 to 2 (5x5 tile grid)
- Add hearthstone callback for single-player camera reset
2026-02-04 13:29:27 -08:00
Kelsi
4bc5064515 Add spellbook, fix WMO floor clipping, and polish UI/visuals
- Add spellbook screen (P key) with Spell.dbc name lookup and action bar assignment
- Default Attack and Hearthstone spells available in single player
- Fix WMO floor clipping (gryphon roost) by tightening ceiling rejection threshold
- Darken ocean water, increase wave motion and opacity
- Add M2 model distance fade-in to prevent pop-in
- Reposition chat window, add slash/enter key focus
- Remove debug key commands (keep only F1 perf HUD, N minimap)
- Performance: return chat history by const ref, use deque for O(1) pop_front
2026-02-04 11:31:08 -08:00
Kelsi
c49bb58e47 Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:

- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
  name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
  tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
  cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
  /invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface

Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:31:03 -08:00
Kelsi
d0dac0df07 Refine water rendering, swimming, and underwater visuals 2026-02-03 20:40:59 -08:00
Kelsi
54dc27c2ec Add WoW-style camera system with collision and first-person mode
- Implement orbit camera with smooth zoom and collision detection
- Add 50° slope limiting with sliding (prevents mountain climbing)
- Add first-person mode that hides player model and weapons
- Add floor clearance check to prevent camera clipping through ground
- Improve WMO wall collision with proper height range checks
- Add two-sided floor collision detection for WMO geometry
- Increase M2 render distance slightly for better visibility
2026-02-03 14:26:08 -08:00
Kelsi
01bf3b4c08 Add loading screen with random WOWEE splash images
- Add loading screen system with stb_image for JPEG loading
- Two loading screen images (orc and dwarf) randomly selected
- Display loading screen while terrain data loads
- Cache WMO inverse matrices to reduce per-frame computation
- Stub WMO liquid rendering (needs coordinate system fix)
- Update spawn point to Stormwind Trade District
2026-02-03 13:33:31 -08:00
Kelsi
a97ebfbc60 Rename Wowser to Wowee throughout codebase
Update application name in startup logs and window title.
2026-02-02 23:22:58 -08:00
Kelsi
4287878a73 Performance optimizations and collision improvements
Performance:
- Remove expensive inverse() from all vertex shaders (terrain, WMO, M2, water, character)
- Add uniform location caching to avoid repeated glGetUniformLocation calls
- Add proper frustum culling for WMO groups using AABB intersection
- Add distance-based culling for WMO and M2 instances
- Add cleanup of unused M2/WMO models when tiles unload

Collision & Movement:
- Add M2 doodad collision detection (fences, boxes, etc.)
- Reduce character eye height (5.0 -> 1.8) and collision radius (2.5 -> 0.5)
- Enable WoW-style movement speed by default (14 units/sec run, 5 walk, 9 back)
- Fix emote grammar ("You waves." -> "You wave.")

Misc:
- Rename window title to "Wowee"
2026-02-02 23:03:45 -08:00
Kelsi
ce6cb8f38e Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00