Closes the WLOT open-format loop with --export-wlot-json /
--import-wlot-json, mirroring the WOL/WOW/WOMX/WSND/WSPN/WIT
JSON pairs. All 7 binary formats added since WOL now have
full JSON round-trip authoring.
Each loot table round-trips:
• table-level: creatureId, flags (int + flagsList strings),
dropCount, money min/max (copper)
• per-drop: itemId, chancePercent (float),
minQty / maxQty, flags (int + flagsList)
Both flag fields emit dual int + named string-array forms.
A hand-author can write ["quest", "always"] instead of
having to remember that QuestRequired|AlwaysDrop = 5.
Verified byte-identical round-trip on the boss preset
(6 drops including the QuestRequired+AlwaysDrop combo on
the guaranteed quest item, group-only epic at 5%, mass-loot
trade goods at 90%).
Adds 2 flags (495 documented total now).
Novel open replacement for AzerothCore-style
creature_loot_template / gameobject_loot_template SQL
tables. The 13th open format added to the editor.
Pairs naturally with the WIT item catalog from the
preceding commit: each loot drop's itemId references an
entry in a WIT file, so a content pack ships both the
item definitions and the loot tables that reference them.
The runtime composes WIT + WLOT + WSPN to drive the full
"creature dies, drops items" flow without any SQL.
Format:
• magic "WLOT", version 1, little-endian
• per table: creatureId / flags / dropCount /
moneyMin..Max / itemDropCount + drops[]
• per drop: itemId / chancePercent (float, 0..100) /
minQty / maxQty / drop_flags
Table flags: QuestOnly, GroupOnly, Pickpocket
Drop flags: QuestRequired, GroupRollOnly, AlwaysDrop
dropCount is the slot budget — how many distinct drops
to roll per kill. Each item drop is rolled independently
against its chancePercent (so dropCount=2 with 4 candidate
drops at varying chances gives the classic "up to 2 distinct
items per kill" behavior). Drops with the AlwaysDrop flag
bypass the slot budget — used for guaranteed quest items.
API: WoweeLootLoader::save / load / exists /
findByCreatureId; presets makeStarter (1 table, 1 drop),
makeBandit (4 candidates, dropCount=2, matches the camp
spawns from WSPN at creatureId=1000), makeBoss (6 candidates
including guaranteed quest item via AlwaysDrop and a
group-only epic at 5%).
CLI added (5 flags, 486 documented total now):
--gen-loot / --gen-loot-bandit / --gen-loot-boss
--info-wlot / --validate-wlot
Validator catches: creatureId=0, duplicates, chance not in
0..100, NaN chance, money min > max, minQty > maxQty,
dropCount=0 with non-empty drops list (silent dead config).
All 3 presets save / load / re-validate clean. The bandit
table's creatureId=1000 deliberately matches WSPN's
makeCamp creatureId so the open-format demo content pack
already has working cross-references.