Commit graph

1050 commits

Author SHA1 Message Date
Kelsi
209c257745 fix: wire SpellHandler::updateTimers and remove stale cast state members
SpellHandler::updateTimers() was never called after PR #23 extraction,
so cast bar timers, spell cooldowns, and unit cast state timers never
ticked. Also removes duplicate cast/queue/spell members left in
GameHandler that shadowed the SpellHandler versions, and fixes
MovementHandler writing to those stale members on world portal.

Demotes SMSG_SPELL_START/CAST_RESULT debug logs to LOG_DEBUG.
2026-03-29 16:49:17 -07:00
Paul
f5757aca83 refactor(game): extract EntityController from GameHandler (step 1.3)
Moves entity lifecycle, name/creature/game-object caches, transport GUID
tracking, and the entire update-object pipeline out of GameHandler into a
new EntityController class (friend-class pattern, same as CombatHandler
et al.).

What moved:
- applyUpdateObjectBlock() — 1,520-line core of all entity creation,
  field updates, and movement application
- processOutOfRangeObjects() / finalizeUpdateObjectBatch()
- handleUpdateObject() / handleCompressedUpdateObject() / handleDestroyObject()
- handleNameQueryResponse() / handleCreatureQueryResponse()
- handleGameObjectQueryResponse() / handleGameObjectPageText()
- handlePageTextQueryResponse()
- enqueueUpdateObjectWork() / processPendingUpdateObjectWork()
- playerNameCache, playerClassRaceCache_, pendingNameQueries
- creatureInfoCache, pendingCreatureQueries
- gameObjectInfoCache_, pendingGameObjectQueries_
- transportGuids_, serverUpdatedTransportGuids_
- EntityManager (accessed by other handlers via getEntityManager())

8 opcodes re-registered by EntityController::registerOpcodes():
  SMSG_UPDATE_OBJECT, SMSG_COMPRESSED_UPDATE_OBJECT, SMSG_DESTROY_OBJECT,
  SMSG_NAME_QUERY_RESPONSE, SMSG_CREATURE_QUERY_RESPONSE,
  SMSG_GAMEOBJECT_QUERY_RESPONSE, SMSG_GAMEOBJECT_PAGETEXT,
  SMSG_PAGE_TEXT_QUERY_RESPONSE

Other handler files (combat, movement, social, spell, inventory, quest,
chat) updated to access EntityManager via getEntityManager() and the
name cache via getPlayerNameCache() — no logic changes.

Also included:
- .clang-tidy: add modernize-use-nodiscard,
  modernize-use-designated-initializers; set -std=c++20 in ExtraArgs
- test.sh: prepend clang's own resource include dir before GCC's to
  silence xmmintrin.h / ia32intrin.h conflicts during clang-tidy runs

Line counts:
  entity_controller.hpp  147 lines  (new)
  entity_controller.cpp  2172 lines (new)
  game_handler.cpp       8095 lines (was 10143, −2048)

Build: 0 errors, 0 warnings.
2026-03-29 08:21:27 +03:00
Kelsi
6edcad421b fix: group invite popup never showing (hasPendingGroupInvite stale getter)
hasPendingGroupInvite() and getPendingInviterName() were inline getters
reading GameHandler's stale copies. SocialHandler owns the canonical
pendingGroupInvite/pendingInviterName state. Players were auto-added to
groups without seeing the accept/decline popup.

Now delegates to socialHandler_.
2026-03-28 15:29:19 -07:00
Kelsi
11571c582b fix: hearthstone from action bar, far teleport loading screen
Action bar hearthstone: the slot was type SPELL (spell 8690) not ITEM.
castSpell sends CMSG_CAST_SPELL which the server rejects for item-use
spells. Now detects item-use spells via getItemIdForSpell() and routes
through useItemById() instead, sending CMSG_USE_ITEM correctly.

Far same-map teleport: hearthstone on the same continent (e.g., Westfall
→ Stormwind on Azeroth) skipped the loading screen, so the player fell
through unloaded terrain. Now triggers a full world reload with loading
screen for teleports > 500 units, with the warmup ground check ensuring
WMO floors are loaded before spawning.
2026-03-28 14:55:58 -07:00
Kelsi
47bea0d233 fix: use delegating getters for vendor buyback refresh (stale member read) 2026-03-28 12:45:59 -07:00
Kelsi
b81c616785 fix: delegate gossip/quest detail getters to QuestHandler (NPC dialog broken)
4 more stale getters from PR #23 split:
- isGossipWindowOpen() — QuestHandler owns gossipWindowOpen_
- getCurrentGossip() — QuestHandler owns currentGossip_
- isQuestDetailsOpen() — QuestHandler owns questDetailsOpen_
- getQuestDetails() — QuestHandler owns currentQuestDetails_

Also fix GameHandler::update() distance-close checks to use delegating
getters instead of stale member variables for vendor/gossip/taxi/trainer.

Map state (currentMapId_, worldStateZoneId_, exploredZones_) confirmed
NOT stale — domain handlers write via owner_. reference to GameHandler's
members. Those getters are correct as-is.
2026-03-28 12:43:44 -07:00
Kelsi
ee02faa183 fix: delegate all 113 stale GameHandler getters to domain handlers
PR #23 split GameHandler into 8 domain handlers but left 113 inline
getters reading stale duplicate member variables. Every feature that
relied on these getters was silently broken (showing empty/stale data):

InventoryHandler (32): bank, mail, auction house, guild bank, trainer,
  loot rolls, vendor, buyback, item text, master loot candidates
SocialHandler (43): guild roster, battlegrounds, LFG, duels, petitions,
  arena teams, instance lockouts, ready check, who results, played time
SpellHandler (10): talents, craft queue, GCD, pet unlearn, queued spell
QuestHandler (13): quest log, gossip POIs, quest offer/request windows,
  tracked quests, shared quests, NPC quest statuses
MovementHandler (15): all 8 server speeds, taxi state, taxi nodes/data

All converted from inline `{ return member_; }` to out-of-line
delegations: `return handler_ ? handler_->getter() : fallback;`
2026-03-28 12:18:14 -07:00
Kelsi
2633a490eb fix: remove reinterpret_cast UB in trade slot delegation
The TradeSlot structs differ between GameHandler (has bag/slot fields)
and InventoryHandler (no bag/slot). The reinterpret_cast was undefined
behavior that corrupted memory, potentially causing the teleport bug.

Now properly copies fields between the two struct layouts.

NOTE: 113 stale getters remain in GameHandler that read duplicate member
variables never updated by domain handlers. These need systematic fixing.
2026-03-28 12:02:08 -07:00
Kelsi
f37994cc1b fix: trade accept dialog not showing (stale state from domain handler split)
GameHandler::hasPendingTradeRequest() and all trade getters were reading
GameHandler's own tradeStatus_/tradeSlots_ which are never written after
the PR #23 split. InventoryHandler owns the canonical trade state.

Delegate all trade getters to InventoryHandler:
- getTradeStatus, hasPendingTradeRequest, isTradeOpen, getTradePeerName
- getMyTradeSlots, getPeerTradeSlots, getMyTradeGold, getPeerTradeGold

Also fix InventoryHandler::isTradeOpen() to include Accepted state.
2026-03-28 11:58:02 -07:00
Kelsi
1bcb05aac4 fix: only show fishing message for player's own bobber, not others'
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SMSG_GAMEOBJECT_CUSTOM_ANIM with animId=0 on a fishing node (type 17)
was triggering "A fish is on your line!" for ALL fishing bobbers in
range, including other players'. Now checks OBJECT_FIELD_CREATED_BY
(fields 6-7) matches the local player GUID before showing the message.
2026-03-28 10:35:53 -07:00
Kelsi
ed8ff5c8ac fix: increase packet parse/callback budgets to fix Warden module stall
Warden module download (18756 bytes, 38 chunks of 500 bytes) stalled at
32 chunks because the per-pump packet parse budget was 16 — after two
2ms pump cycles (32 packets), the TCP receive buffer filled and the
server stopped sending. Character list never arrived.

- kDefaultMaxParsedPacketsPerUpdate: 16 → 64
- kDefaultMaxPacketCallbacksPerUpdate: 6 → 48

Also adds WARNING-level diagnostic logs for auth pipeline packets and
Warden module download progress (previously DEBUG-only, invisible in
production logs).
2026-03-28 10:28:20 -07:00
Paul
888a78d775 fixin critical bugs, non critical bugs, sendmail implementation 2026-03-28 11:35:10 +03:00
Paul
b2710258dc refactor(game): split GameHandler into domain handlers
Extract domain-specific logic from the monolithic GameHandler into
dedicated handler classes, each owning its own opcode registration,
state, and packet parsing:

- CombatHandler: combat, XP, kill, PvP, loot roll (~26 methods)
- SpellHandler: spells, auras, pet stable, talent (~3+ methods)
- SocialHandler: friends, guild, groups, BG, RAF, PvP AFK (~14+ methods)
- ChatHandler: chat messages, channels, GM tickets, server messages,
               defense/area-trigger messages (~7+ methods)
- InventoryHandler: items, trade, loot, mail, vendor, equipment sets,
                    read item (~3+ methods)
- QuestHandler: gossip, quests, completed quest response (~5+ methods)
- MovementHandler: movement, follow, transport (~2 methods)
- WardenHandler: Warden anti-cheat module

Each handler registers its own dispatch table entries via
registerOpcodes(DispatchTable&), called from
GameHandler::registerOpcodeHandlers(). GameHandler retains core
orchestration: auth/session handshake, update-object parsing,
opcode routing, and cross-handler coordination.

game_handler.cpp reduced from ~10,188 to ~9,432 lines.

Also add a POST_BUILD CMake step to symlink Data/ next to the
executable so expansion profiles and opcode tables are found at
runtime when running from build/bin/.
2026-03-28 09:42:37 +03:00
Kelsi
e61b23626a perf: entity/skill/DBC/warden maps to unordered_map; fix 3x contacts scan
Entity storage: std::map<uint64_t, shared_ptr<Entity>> → unordered_map for
O(1) entity lookups instead of O(log n). No code depends on GUID ordering.

Player skills: std::map<uint32_t, PlayerSkill> → unordered_map.
DBC ID cache: std::map<uint32_t, uint32_t> → unordered_map.
Warden: apiHandlers_ and allocations_ → unordered_map (freeBlocks_ kept
as std::map since its coalescing logic requires ordered iteration).

Contacts: handleFriendStatus() did 3 separate O(n) find_if scans per
packet. Consolidated to single find_if with iterator reuse. O(3n) → O(n).
2026-03-27 18:28:36 -07:00
Kelsi
2af3594ce8 perf: eliminate per-frame heap allocs in M2 renderer; UI polish and report
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M2 renderer: move 3 per-frame local containers to member variables:
- particleGroups_ (unordered_map): reuse bucket structure across frames
- ribbonDraws_ (vector): reuse draw call buffer
- shadowTexSetCache_ (unordered_map): reuse descriptor cache
Eliminates ~3 heap allocations per frame in particle/ribbon/shadow passes.

UI polish:
- Nameplate hover tooltip showing level, class (players), guild name
- Bag window titles show slot counts: "Backpack (12/16)"

Player report: CMSG_COMPLAIN packet builder and reportPlayer() method.
"Report Player" option in target frame right-click menu for other players.
Server response handler (SMSG_COMPLAIN_RESULT) was already implemented.
2026-03-27 18:21:47 -07:00
Kelsi
cccd52b32f fix: equipment visibility (remove layout verification gate), follow uses run speed
Equipment: removed the visibleItemLayoutVerified_ gate from
updateOtherPlayerVisibleItems(). The default WotLK field layout (base=284,
stride=2) is correct and should be used immediately. The verification
heuristic was silently blocking ALL other-player equipment rendering by
queuing for auto-inspect (which doesn't return items in WotLK anyway).

Follow: auto-follow now uses run speed (autoRunning) instead of walk speed.
Also uses squared distance for the distance checks.

Commands: /quit, /exit aliases for /logout; /difficulty normal/heroic/25/25heroic
sends CMSG_CHANGEPLAYER_DIFFICULTY.
2026-03-27 18:05:42 -07:00
Kelsi
b366773f29 fix: inspect (packed GUID), follow (client-side auto-walk); add loot/raid commands
Inspect: CMSG_INSPECT was writing full uint64 GUID instead of packed GUID.
Server silently rejected the malformed packet. Fixed both InspectPacket and
QueryInspectAchievementsPacket to use writePackedGuid().

Follow: was a no-op (only stored GUID). Added client-side auto-follow system:
camera controller walks toward followed entity, faces target, cancels on
WASD/mouse input, stops within 3 units, cancels at 40+ units distance.

Party commands:
- /lootmethod (ffa/roundrobin/master/group/nbg) sends CMSG_LOOT_METHOD
- /lootthreshold (0-5 or quality name) sets minimum loot quality
- /raidconvert converts party to raid (leader only)

Equipment diagnostic logging still active for debugging naked players.
2026-03-27 17:54:56 -07:00
Kelsi
16fc3ebfdf feat: target frame right-click context menu; add equipment diagnostic logging
Target frame: add Follow, Clear Target, and Set Raid Mark submenu to the
right-click context menu (Inspect, Trade, Duel were already present).

Equipment diagnostics: add LOG_INFO traces to updateOtherPlayerVisibleItems()
and emitOtherPlayerEquipment() to debug why other players appear naked.
Logs the visible item entry IDs received from the server and the resolved
displayIds from itemInfoCache. Check the log for "emitOtherPlayerEquipment"
to see if entries arrive as zeros (server not sending fields) or if
displayIds are zero (item templates not cached yet).
2026-03-27 17:41:37 -07:00
Kelsi
50a3eb7f07 fix: mail money uint64, other-player cape textures, zone toast dedup, TCP_NODELAY
Mail: change money/COD fields from uint32 to uint64 in CMSG_SEND_MAIL and
SMSG_MAIL_LIST_RESULT for WotLK 3.3.5a. Classic keeps uint32 on the wire.
Fixes money truncation and packet misalignment causing mail failures.

Other-player capes: add cape texture loading to setOnlinePlayerEquipment().
The cape geoset was enabled but no texture was loaded, leaving capes blank.
Now mirrors the local-player path: looks up ItemDisplayInfo.dbc, finds cape
texture candidates, applies via setGroupTextureOverride/setTextureSlotOverride.

Zone toasts: suppress duplicate zone toast when the zone text overlay is
already showing the same zone name. Fixes double "Entering: Stormwind City".

Network: enable TCP_NODELAY on both auth and world sockets after connect(),
disabling Nagle's algorithm to eliminate up to 200ms buffering delay on
small packets (movement, spell casts, chat).

Rendering: track material and bone descriptor sets in M2 renderer to skip
redundant vkCmdBindDescriptorSets calls between batches sharing same textures.
2026-03-27 17:20:31 -07:00
Kelsi
6f2c8962e5 fix: use expansion context for spline parsing; preload DBC caches at world entry
Spline parsing: remove Classic format fallback from the WotLK parser. The
PacketParsers hierarchy already dispatches to expansion-specific parsers
(Classic/TBC/WotLK/Turtle), so the WotLK parseMovementBlock should only
attempt WotLK spline format. The Classic fallback could false-positive when
durationMod bytes resembled a valid point count, corrupting downstream parsing.

Preload DBC caches: call loadSpellNameCache() and 5 other lazy DBC caches
during handleLoginVerifyWorld() on initial world entry. This moves the ~170ms
Spell.csv load from the first SMSG_SPELL_GO handler to the loading screen,
eliminating the mid-gameplay stall.

WMO portal culling: move per-instance portalVisibleGroups vector and
portalVisibleGroupSet to reusable member variables, eliminating heap
allocations per WMO instance per frame.
2026-03-27 16:58:39 -07:00
Kelsi
d26eed1e7c perf: constexpr reciprocals, cache redundant lookups, consolidate texture maps
- Hoist DBC field index lookups before loops in game_handler (7 DBC iteration loops)
- Cache getSkybox()/getPosition() calls instead of redundant per-frame queries
- Merge textureHasAlphaByPtr_ + textureColorKeyBlackByPtr_ into single map
- Add constexpr for DEG_TO_RAD, reciprocal constants, physics delta
- Add reserve() for WMO/M2 collision grid queries and portal BFS
- Frustum plane normalize: inversesqrt instead of length+divide
- M2 particle emission: inversesqrt for direction normalization
- Parse creature display IDs from query response
- UI: show spell names/IDs as fallback instead of "Unknown"
2026-03-27 16:47:30 -07:00
Kelsi
b0466e9029 perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading
Squared distance optimizations across 30 files:
- Convert glm::length() comparisons to glm::dot() (no sqrt)
- Use glm::inversesqrt() for check-then-normalize patterns (1 rsqrt vs 2 sqrt)
- Defer sqrt to after early-out checks in collision/movement code
- Hottest paths: camera_controller (21), weather particles, WMO collision,
  transport movement, creature interpolation, nameplate culling

Container and algorithm improvements:
- std::map<string> → std::unordered_map for asset/DBC/MPQ/warden caches
- std::mutex → std::shared_mutex for asset_manager and mpq_manager caches
- std::sort → std::partial_sort in lighting_manager (top-2 of N volumes)
- Double-lookup find()+operator[] → insert_or_assign in game_handler
- Add reserve() for per-frame vectors: weather, swim_effects, WMO/M2 collision

Threading and synchronization:
- Replace 1ms busy-wait polling with condition_variable in character_renderer
- Move timestamp capture before mutex in logger
- Use memory_order_acquire/release for normal map completion signaling

API additions:
- DBC getStringView()/getStringViewByOffset() for zero-copy string access
- Parse creature display IDs from SMSG_CREATURE_QUERY_SINGLE_RESPONSE
2026-03-27 16:33:16 -07:00
Kelsi
be694be558 fix: resolve infinite recursion, operator precedence bugs, and compiler warnings
- isPreWotlk() was calling itself instead of checking expansion (infinite recursion)
- luaReturnNil/Zero/False were calling themselves instead of pushing Lua values
- hasRemaining(N) * M had wrong operator precedence (should be hasRemaining(N * M))
- Misleading indentation in PARTY_LEADER_CHANGED handler (fireAddonEvent always fires)
- Remove unused standalone hasFullPackedGuid() (superseded by Packet method)
- Suppress unused-parameter warnings in fish/cancel-auto-repeat lambdas
- Remove unused settings default variables
2026-03-27 10:08:22 -07:00
Kelsi
d50bca21c4 refactor: migrate remaining getRemainingSize() comparisons to hasRemaining()
Convert 33 remaining getRemainingSize() comparison patterns including
ternary expressions and extra-paren variants. getRemainingSize() is
now only used for arithmetic (byte counting), never for bounds checks.
2026-03-25 16:27:42 -07:00
Kelsi
618b479818 refactor: migrate 521 getRemainingSize() comparisons to hasRemaining()
Replace getRemainingSize()>=N with hasRemaining(N) and
getRemainingSize()<N with !hasRemaining(N) across all 4 packet files.
hasRemaining() is now the canonical bounds-check idiom with 680+ uses.
2026-03-25 16:22:47 -07:00
Kelsi
ca08d4313a refactor: replace 13 remaining getReadPos()+N bounds checks in game_handler
Convert final getReadPos()+N>getSize() patterns to hasRemaining(N),
completing the migration across all 5 packet-handling files.
2026-03-25 16:17:36 -07:00
Kelsi
b1a87114ad refactor: extract updateAutoAttack() from update()
Move 98 lines of auto-attack leash range, melee resync, facing
alignment, and hostile attacker orientation into a dedicated method.
update() is now ~180 lines (74% reduction from original 704).
2026-03-25 15:37:19 -07:00
Kelsi
3215832fed refactor: extract updateTaxiAndMountState() from update()
Move 131 lines of taxi flight detection, mount reconciliation, taxi
activation timeout, and flight recovery into a dedicated method.
update() is now ~277 lines (61% reduction from original 704).
2026-03-25 15:32:51 -07:00
Kelsi
123a19ce1c refactor: extract updateEntityInterpolation() from update()
Move entity movement interpolation loop (distance-culled per-entity
update) into its own method. update() is now ~406 lines (down from
original 704, a 42% reduction across 3 extractions).
2026-03-25 15:27:31 -07:00
Kelsi
6343ceb151 refactor: extract updateTimers() from GameHandler::update()
Move 164 lines of timer/pending-state logic into updateTimers():
auction delay, quest accept timeouts, money delta, GO loot retries,
name query resync, loot money notifications, auto-inspect throttling.
update() is now ~430 lines (down from original 704).
2026-03-25 15:23:31 -07:00
Kelsi
7066062136 refactor: extract updateNetworking() from GameHandler::update()
Move socket update, packet processing, Warden async drain, RX silence
detection, disconnect handling, and Warden gate logging into a separate
updateNetworking() method. Reduces update() from ~704 to ~591 lines.
2026-03-25 15:19:03 -07:00
Kelsi
b2e2ad12c6 refactor: add registerWorldHandler() for state-guarded dispatch entries
Add registerWorldHandler() that wraps handler calls with an IN_WORLD
state check. Replaces 8 state-guarded lambda dispatch entries with
concise one-line registrations.
2026-03-25 15:11:15 -07:00
Kelsi
6694a0aa66 refactor: add registerHandler() to replace 120 lambda dispatch wrappers
Add registerHandler() using member function pointers, replacing 120
single-line lambda dispatch entries of the form
[this](Packet& p) { handleFoo(p); } with concise
registerHandler(Opcode::X, &GameHandler::handleFoo) calls.
2026-03-25 15:08:22 -07:00
Kelsi
d73c84d98d refactor: convert remaining 6 skipAll lambdas to registerSkipHandler
Replace all remaining inline skipAll dispatch lambdas with
registerSkipHandler() calls, including 2 standalone entries and
3 for-loop groups covering ~96 opcodes total.
2026-03-25 14:58:34 -07:00
Kelsi
5fe12f3f62 refactor: deduplicate 4 NPC window distance checks in update()
Replace 4 identical 10-line NPC distance check blocks (vendor, gossip,
taxi, trainer) with a shared lambda, reducing 40 lines to 16.
2026-03-25 14:53:16 -07:00
Kelsi
313a1877d5 refactor: add registerSkipHandler/registerErrorHandler for dispatch table
Add helpers for common dispatch table patterns: registerSkipHandler()
for opcodes that just discard data (14 sites), registerErrorHandler()
for opcodes that show an error message (3 sites). Reduces boilerplate
in registerOpcodeHandlers().
2026-03-25 14:50:18 -07:00
Kelsi
12355316b3 refactor: add Packet::hasData(), replace 52 position checks and 14 more Lua guards
Add Packet::hasData() for 'has remaining data' checks, replacing 52
verbose getReadPos()<getSize() comparisons across 3 files. Also replace
14 more standalone Lua return patterns with luaReturnNil/Zero helpers.
2026-03-25 14:39:01 -07:00
Kelsi
0d9aac2656 refactor: add Packet::skipAll() to replace 186 setReadPos(getSize()) calls
Add skipAll() convenience method and replace 186 instances of the
verbose 'discard remaining packet data' idiom across game_handler
and world_packets.
2026-03-25 14:27:26 -07:00
Kelsi
4309c8c69b refactor: add isPreWotlk() helper to replace 24 compound expansion checks
Extract isPreWotlk() = isClassicLikeExpansion() || isActiveExpansion("tbc")
to replace 24 instances of the repeated compound check across packet
handlers. Clarifies intent: these code paths handle pre-WotLK packet
format differences.
2026-03-25 14:24:03 -07:00
Kelsi
e4194b1fc0 refactor: add isInWorld() and replace 119 inline state+socket checks
Add GameHandler::isInWorld() helper that encapsulates the repeated
'state == IN_WORLD && socket' guard. Replace 99 negative checks and
20 positive checks across game_handler.cpp, plus fix 2 remaining
C-style casts.
2026-03-25 14:21:19 -07:00
Kelsi
43caf7b5e6 refactor: add Packet::writePackedGuid, remove redundant static methods
Add writePackedGuid() to Packet class for read/write symmetry. Remove
now-redundant UpdateObjectParser::readPackedGuid and
MovementPacket::writePackedGuid static methods. Replace 6 internal
readPackedGuid calls, 9 writePackedGuid calls, and 1 inline 14-line
transport GUID write with Packet method calls.
2026-03-25 14:06:42 -07:00
Kelsi
2c79d82446 refactor: add Packet::readPackedGuid() and replace 121 static method calls
Move packed GUID reading into Packet class alongside readUInt8/readFloat.
Replace 121 UpdateObjectParser::readPackedGuid(packet) calls with
packet.readPackedGuid() across 4 files, reducing coupling between
Packet and UpdateObjectParser.
2026-03-25 13:58:48 -07:00
Kelsi
0f19ed40f8 refactor: convert 15 more renderer+sound patterns to withSoundManager
Replace 15 additional 3-line renderer acquisition + sound manager
null-check blocks with single-line withSoundManager() calls. Total
22 sites now use the helper; 11 remaining have complex multi-line
bodies or non-sound renderer usage.
2026-03-25 13:45:05 -07:00
Kelsi
ea15740e17 refactor: add withSoundManager() template to reduce renderer boilerplate
Add GameHandler::withSoundManager() that encapsulates the repeated
getInstance()->getRenderer()->getSoundManager() null-check chain.
Replace 6 call sites, with helper available for future consolidation
of remaining 25 sites.
2026-03-25 13:35:29 -07:00
Kelsi
a0267e6e95 refactor: consolidate 26 playerNameCache.find() calls to use lookupName()
Replace 26 direct playerNameCache lookups with the existing lookupName()
helper, which also provides entity-name fallback. Eliminates duplicate
cache+entity lookup patterns in chat, social, loot, and combat handlers.
Simplifies getCachedPlayerName() to delegate to lookupName().
2026-03-25 13:29:10 -07:00
Kelsi
f02fa10126 refactor: make DBC name caches mutable to eliminate 13 const_cast hacks
Mark spellNameCache_, titleNameCache_, factionNameCache_, areaNameCache_,
mapNameCache_, lfgDungeonNameCache_ and their loaded flags as mutable.
Update 6 lazy-load methods to const. Removes all 13 const_cast<GameHandler*>
calls, allowing const getters to lazily populate caches without UB.
2026-03-25 13:21:02 -07:00
Kelsi
fe043b5da8 refactor: extract getUnitByGuid() to replace 10 entity lookup + dynamic_cast patterns
Add GameHandler::getUnitByGuid() that combines entityManager.getEntity()
with dynamic_cast<Unit*>. Replaces 10 two-line lookup+cast blocks with
single-line calls.
2026-03-25 13:12:51 -07:00
Kelsi
c8617d20c8 refactor: use getSpellName/getSpellSchoolMask helpers instead of raw cache access
Replace 8 direct spellNameCache_.find() patterns with existing helper
methods: getSpellName() for name lookups, getSpellSchoolMask() for
school mask checks. Eliminates redundant loadSpellNameCache() calls
and 3-line cache lookup boilerplate at each site.
2026-03-25 13:08:10 -07:00
Kelsi
03aa915a05 refactor: move packetHasRemaining into Packet::hasRemaining method
Add Packet::hasRemaining(size_t) and remove free function from
game_handler.cpp. Replaces 8 call sites with method calls.
2026-03-25 13:02:49 -07:00
Kelsi
40dd39feed refactor: move hasFullPackedGuid into Packet class, deduplicate 2 definitions
Add Packet::hasFullPackedGuid() method and remove identical standalone
definitions from game_handler.cpp and packet_parsers_classic.cpp.
Replace 53 free-function calls with method calls.
2026-03-25 12:46:44 -07:00