Commit graph

721 commits

Author SHA1 Message Date
Kelsi
3a143b9b5b fix: use playerNameCache fallback and show zone name in summon/trade requests
- SMSG_SUMMON_REQUEST: fall back to playerNameCache when entity not in
  range; include zone name from getAreaName() in the summon message
  (e.g. "Bob is summoning you to Stormwind.")
- SMSG_TRADE_STATUS BEGIN_TRADE: fall back to playerNameCache when the
  trade initiator's entity is not visible
2026-03-13 06:37:26 -07:00
Kelsi
8a81ffa29c fix: show quest name in QUESTGIVER_QUEST_FAILED, use playerNameCache for achievements
- SMSG_QUESTGIVER_QUEST_FAILED: look up quest title from questLog_ and
  include it in the failure message (same pattern as QUESTUPDATE_FAILED
  fix from previous session)
- SMSG_ACHIEVEMENT_EARNED: fall back to playerNameCache for non-visible
  players before showing a raw hex GUID in the achievement message
2026-03-13 06:36:04 -07:00
Kelsi
b1015abffe fix: use actual pct in durability death message, fix pet cast failure feedback
- SMSG_DURABILITY_DAMAGE_DEATH: use the actual pct field from the packet
  instead of hardcoding "10%"
- SMSG_PET_CAST_FAILED: read reason as uint8 (not uint32), look up spell
  name and show human-readable failure reason to player
- Trade status 9 (REJECTED): show "Trade declined." instead of "Trade
  cancelled." to distinguish explicit decline from cancellation
2026-03-13 06:30:30 -07:00
Kelsi
2a52aedbf7 fix: show quest name instead of ID in failed/timed-out quest messages
SMSG_QUESTUPDATE_FAILED and SMSG_QUESTUPDATE_FAILEDTIMER were emitting
generic "Quest 12345 failed!" messages. Now looks up the title from
questLog_ and shows e.g. "\"Report to Gryan Stoutmantle\" failed!" for
a much more readable notification. Falls back to the generic form if
the title is not cached.
2026-03-13 06:24:16 -07:00
Kelsi
156ddfad9a fix: pass power type from POWER_DRAIN energize to color-code combat text
SMSG_SPELLLOGEXECUTE POWER_DRAIN reads drainPower but was not passing it
to addCombatText, so drained-resource returns showed as blue (mana) even
for rage or energy. Now correctly colored following the energize palette
added in the earlier commit.
2026-03-13 06:22:51 -07:00
Kelsi
43b007cdcd fix: only show SMSG_DISPEL_FAILED message when player is the caster
The dispel-failed handler was showing the failure notification for every
dispel attempt in the party/raid, regardless of who cast it. Now checks
casterGuid == playerGuid before showing "X failed to dispel." so only
the player's own failed dispels surface in chat.
2026-03-13 06:21:33 -07:00
Kelsi
d79c79e1bc feat: show chat messages for channel notification events
SMSG_CHANNEL_NOTIFY carries many event types that were silently dropped
in the default case: wrong password, muted, banned, throttled, kicked,
not owner, not moderator, password changed, owner changed, invalid name,
not in area, not in LFG. These are now surfaced as system chat messages
matching WoW-standard phrasing.
2026-03-13 06:18:23 -07:00
Kelsi
38ab1e0aea fix: show correct duel fled message when loser left the duel area
SMSG_DUEL_WINNER type=1 means the loser fled the duel zone rather than
being defeated; was previously treated the same as a normal win. Now
shows "X has fled from the duel. Y wins!" for the flee case vs the
standard "X has defeated Y in a duel!" for a normal outcome.
2026-03-13 06:16:19 -07:00
Kelsi
3b499d6871 fix: prefix SMSG_SPELL_FAILURE error message with spell name
Previously a spell failure like "Not in range" gave no context about
which spell failed. Now the message reads e.g. "Fireball: Not in range"
using the spell name from the DBC cache. Falls back to the bare reason
string if the spell name is not yet cached.
2026-03-13 06:14:28 -07:00
Kelsi
c58fc3073f fix: clear action bar slots when spells are removed or unlearned
SMSG_REMOVED_SPELL and SMSG_SEND_UNLEARN_SPELLS both erased spells from
knownSpells but left stale references on the action bar. After a respec
or forced spell removal, action bar buttons would show removed talents
and spells as still present. Now both handlers clear matching slots and
persist the updated bar layout.
2026-03-13 06:11:10 -07:00
Kelsi
d9b9d1d2f2 fix: show dodge/parry/block/immune combat text when enemy spell misses player
SMSG_SPELLLOGMISS contains miss events for both directions: spells the
player cast that missed, and enemy spells that missed the player. The
victim side (dodge/parry/block/immune/absorb/resist) was silently
discarded. Now both caster==player and victim==player generate the
appropriate combat text floater.
2026-03-13 06:09:42 -07:00
Kelsi
4507a223cc feat: color-code ENERGIZE combat text by power type
Mana (0)=blue, Rage (1)=red, Focus (2)=orange, Energy (3)=yellow,
Runic Power (6)=teal. Previously all energize events showed as blue
regardless of resource type, making it impossible to distinguish
e.g. a Warrior's Rage generation from a Mage's Mana return.

Power type is now captured from SMSG_SPELLENERGIZELOG (uint8) and
SMSG_PERIODICAURALOG OBS_MOD_POWER/PERIODIC_ENERGIZE (uint32 cast
to uint8) and stored in CombatTextEntry::powerType.
2026-03-13 06:08:21 -07:00
Kelsi
b9c16e9be5 fix: suppress duplicate "Upgraded to X" message on trainer rank-up
When buying a higher spell rank from a trainer, SMSG_TRAINER_BUY_SUCCEEDED
already announces "You have learned X", and SMSG_SUPERCEDED_SPELLS would
then also print "Upgraded to X" — two messages for one action.

Fix: check if the new spell ID was already in knownSpells before inserting
it in handleSupercededSpell. If so, the trainer handler already announced
it and we skip the redundant "Upgraded to" message. Non-trainer supersedes
(quest rewards, etc.) where the spell wasn't pre-inserted still show it.
2026-03-13 06:00:39 -07:00
Kelsi
dfe091473c fix: show action bar cooldown timers for spells on cooldown at login
SMSG_INITIAL_SPELLS delivers active cooldowns which were stored in
spellCooldowns but never propagated to the action bar slot
cooldownRemaining/cooldownTotal fields. This meant that spells with
remaining cooldowns at login time showed no countdown overlay on the
action bar. Sync the action bar slots from spellCooldowns after
loadCharacterConfig() to restore the correct timers.
2026-03-13 05:58:57 -07:00
Kelsi
2b131548aa fix: show descriptive party command error messages
Replace the generic "Party command failed (error N)" message with
WoW-standard error strings for each PartyResult code, matching what
the original client displays (e.g. "Your party is full.", "%s is
already in a group.", "%s is ignoring you.", etc.).
2026-03-13 05:54:01 -07:00
Kelsi
b34df01331 fix: suppress duplicate chat message when learning trainer spell
SMSG_TRAINER_BUY_SUCCEEDED pre-inserts the spell into knownSpells and
shows "You have learned X." The subsequent SMSG_LEARNED_SPELL packet
would then show a second "You have learned a new spell: X." message.

Fix: check if the spell was already in knownSpells before inserting in
handleLearnedSpell. If it was pre-inserted by the trainer handler, skip
the chat notification to avoid the duplicate.
2026-03-13 05:51:15 -07:00
Kelsi
7dc12bb35e fix: persist action bar config after superceded spell slot upgrade
After automatically upgrading action bar slots to the new spell rank
in handleSupercededSpell, save the character config so the upgraded
slot IDs persist across sessions.
2026-03-13 05:42:24 -07:00
Kelsi
2d587d0d4b feat: upgrade action bar slots to new spell rank on supercede
When a spell is superceded (e.g. Fireball Rank 1 -> Rank 2 after
training), update any action bar slots referencing the old spell ID
to point to the new rank. This matches WoW client behaviour where
training a new rank automatically upgrades your action bars so you
don't have to manually re-place the spell.
2026-03-13 05:37:15 -07:00
Kelsi
3c704088af fix: clear lastInteractedGoGuid_ on world transfer in handleNewWorld
Same-map teleports (dungeon teleporters, etc.) clear casting state but
were not clearing lastInteractedGoGuid_.  If a gather cast was in progress
when the teleport happened, the stale GO guid could theoretically trigger
a spurious CMSG_LOOT on the destination map.

Also clears lastInteractedGoGuid_ in handleNewWorld alongside the rest of
the casting-state teardown for consistency with other reset paths.
2026-03-13 05:26:27 -07:00
Kelsi
103bb5a513 fix: query item info in SMSG_LOOT_START_ROLL and use live name in roll popup
SMSG_LOOT_START_ROLL was not calling queryItemInfo(), so the roll popup
would display item IDs instead of names when the item had not been
previously cached (e.g. first time seeing that item in the session).

Also update renderLootRollPopup to prefer the live ItemQueryResponseData
name/quality over the snapshot captured at parse time, so the popup
shows the correct name once SMSG_ITEM_QUERY_SINGLE_RESPONSE arrives.
2026-03-13 05:23:31 -07:00
Kelsi
48bcee32b4 fix: match spell ID in handleSpellGo to prevent proc spells triggering gather loot
wasInTimedCast checked casting == true but not whether the completing spell
was actually the gather cast.  A triggered/proc spell (SMSG_SPELL_GO with
a different spellId) could arrive while a gather cast is active (casting==true),
satisfying the old guard and firing lootTarget prematurely.

Require data.spellId == currentCastSpellId so only the spell that started
the cast bar triggers the post-gather CMSG_LOOT dispatch.
2026-03-13 05:12:22 -07:00
Kelsi
f44defec38 feat: show fish-hooked notification when fishing bobber splashes
When the server sends SMSG_GAMEOBJECT_CUSTOM_ANIM with animId=0 for a GO
of type 17 (FISHINGNODE), a fish has been hooked and the player needs to
click the bobber quickly.  Add a system chat message and a UI sound to
alert the player — previously there was no visual/audio feedback beyond
the bobber animation itself.
2026-03-13 05:07:51 -07:00
Kelsi
01f4ef5e79 fix: clear lastInteractedGoGuid_ for non-lootable GO interactions
Mailboxes, doors, buttons, and other non-lootable GOs set shouldSendLoot=false
so no CMSG_LOOT is dispatched — but lastInteractedGoGuid_ was still set.
Without SMSG_LOOT_RESPONSE to clear it, a subsequent timed cast completion
(e.g. player buffs at the mailbox) would fire a spurious CMSG_LOOT for the
mailbox GUID.
2026-03-13 05:06:00 -07:00
Kelsi
6878f120e9 fix: clear lastInteractedGoGuid_ in handleCastFailed path
SMSG_CAST_FAILED is a direct rejection (e.g. insufficient range, no mana)
before the cast starts.  Missing this path meant a stale gather-node guid
could survive into the next timed cast if SMSG_CAST_FAILED fired instead
of SMSG_SPELL_FAILURE.
2026-03-13 05:03:50 -07:00
Kelsi
7a4347dbac fix: clear lastInteractedGoGuid_ on cast failure, cancel, and world reset
If a gather cast was interrupted by SMSG_SPELL_FAILURE (e.g. player took
damage during mining), lastInteractedGoGuid_ was left set.  A subsequent
timed cast completion would then fire CMSG_LOOT for the stale node even
though the gather never completed.

Clear lastInteractedGoGuid_ in all cast-termination paths:
- SMSG_SPELL_FAILURE (cast interrupted by server)
- SMSG_CAST_RESULT non-zero (cast rejected before it started)
- cancelCast() (player or system cancelled the cast)
- World reset / logout block (state-clear boundary)
2026-03-13 05:02:58 -07:00
Kelsi
cc2b413e22 fix: guard gather-node CMSG_LOOT dispatch against instant casts and proc spells
handleSpellGo fired lootTarget(lastInteractedGoGuid_) on ANY player spell
completion, including instant casts and proc/triggered spells that arrive
while the gather cast is still in flight.  Save the casting flag before
clearing it and only dispatch CMSG_LOOT when wasInTimedCast is true — this
ensures only the gather cast completion triggers the post-gather loot send,
not unrelated instant spells that also produce SMSG_SPELL_GO.
2026-03-13 04:59:05 -07:00
Kelsi
2c6902d27d fix: mining nodes no longer report invalid target and now open loot after gather
Two bugs fixed:
1. Retry logic (for Classic) re-sent CMSG_GAMEOBJ_USE at 0.15s while the
   gather cast was in-flight, causing SPELL_FAILED_BAD_TARGETS. Now clears
   pendingGameObjectLootRetries_ as soon as SMSG_SPELL_START shows the player
   started a cast (gather accepted).

2. CMSG_LOOT was sent immediately before the gather cast completed, then
   never sent again — so the loot window never opened. Now tracks the last
   interacted GO and sends CMSG_LOOT in handleSpellGo once the gather spell
   completes, matching how the real client behaves.
2026-03-13 04:37:36 -07:00
Kelsi
4272491d56 feat: send CMSG_SET_ACTION_BUTTON to server when action bar slot changes
Action bar changes (dragging spells/items) were only saved locally.
Now notifies the server via CMSG_SET_ACTION_BUTTON so the layout
persists across relogs. Supports Classic (5-byte) and TBC/WotLK
(packed uint32) wire formats.
2026-03-13 04:25:05 -07:00
Kelsi
8f08d75748 fix: cache player death position so corpse reclaim works in Classic
Some checks are pending
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Classic 1.12 does not send SMSG_DEATH_RELEASE_LOC, leaving corpseMapId_=0
and preventing the 'Resurrect from Corpse' button from appearing.

- When health reaches 0 via VALUES update, immediately cache movementInfo
  as corpse position (canonical->server axis swap applied correctly)
- Do the same on UNIT_DYNFLAG_DEAD set path
- Clear corpseMapId_ when ghost flag is removed (corpse reclaimed)
- Clear corpseMapId_ in same-map spirit-healer resurrection path

The CORPSE object detection (UPDATE_OBJECT) and SMSG_DEATH_RELEASE_LOC
(TBC/WotLK) will still override with exact server coordinates when received.
2026-03-13 04:04:38 -07:00
Kelsi
863faf9b54 fix: correct talent rank indexing — store 1-indexed, fix prereq and learn checks
SMSG_TALENTS_INFO wire format sends 0-indexed ranks (0=has rank 1). Both
handlers were storing raw 0-indexed values, but handleSpellLearnedServer
correctly stored rank+1 (1-indexed). This caused:
 - getTalentRank() returning 0 for both "not learned" and "has rank 1",
   making pointsInTree always wrong and blocking tier access
 - Prereq check `prereqRank < DBC_prereqRank` always met when not learned
   (0 < 0 = false), incorrectly unlocking talents
 - Click handler sending wrong desiredRank to server

Fixes:
 - Both SMSG_TALENTS_INFO handlers: store rank+1u (1-indexed)
 - talent_screen.cpp prereq check: change < to <= (DBC is 0-indexed,
   storage is 1-indexed; must use > for "met", <= for "not met")
 - talent_screen.cpp click handler: send currentRank directly (1-indexed
   value equals what CMSG_LEARN_TALENT requestedRank expects)
 - Tooltip: display prereqRank+1 so "Requires 1 point" shows correctly
2026-03-13 03:32:45 -07:00
Kelsi
ebd9cf5542 fix: handle MSG_MOVE_SET_*_SPEED opcodes to suppress unhandled opcode warnings 2026-03-13 03:13:29 -07:00
Kelsi
64439673ce fix: show repair button when vendor has NPC_FLAG_REPAIR (0x40) set
Vendors that open directly (without gossip menu) never triggered the
armorer gossip path, so canRepair was always false and the Repair button
was hidden. Now also check the NPC's unit flags for NPC_FLAG_REPAIR when
the vendor list arrives, fixing armorers accessed directly.
2026-03-13 03:06:45 -07:00
Kelsi
022d387d95 fix: correct corpse retrieval coordinate mismatch and detect corpse objects
- canReclaimCorpse() and getCorpseDistance() compared canonical movementInfo
  (x=north=server_y, y=west=server_x) against raw server corpseX_/Y_ causing
  the proximity check to always report wrong distance even when standing on corpse
- Fix: use corpseY_ for canonical north and corpseX_ for canonical west
- Also detect OBJECT_TYPE_CORPSE update blocks owned by the player to set
  corpse coordinates at login-as-ghost (before SMSG_DEATH_RELEASE_LOC arrives)
2026-03-13 00:59:43 -07:00
Kelsi
d3159791de fix: rewrite handleTalentsInfo with correct WotLK SMSG_TALENTS_INFO packet format
TalentsInfoParser used a completely wrong byte layout (expected big-endian
counts, wrong field order), causing unspentTalentPoints to always be misread.
This made canLearn always false so clicking talents did nothing.

New format matches the actual WoW 3.3.5a wire format:
  uint8 talentType, uint32 unspentTalents, uint8 groupCount, uint8 activeGroup,
  per-group: uint8 talentCount, [uint32 id + uint8 rank]×N, uint8 glyphCount, [uint16]×M

Matches the proven parsing logic in handleInspectResults.
2026-03-13 00:47:04 -07:00
Kelsi
e4fd4b4e6d feat: parse SMSG_SET_FLAT/PCT_SPELL_MODIFIER and apply talent modifiers to spell tooltips
Implements SMSG_SET_FLAT_SPELL_MODIFIER and SMSG_SET_PCT_SPELL_MODIFIER
(previously consumed silently). Parses per-group (uint8 groupIndex, uint8
SpellModOp, int32 value) tuples sent by the server after login and talent
changes, and stores them in spellFlatMods_/spellPctMods_ maps keyed by
(SpellModOp, groupIndex).

Exposes getSpellFlatMod(op)/getSpellPctMod(op) accessors and a static
applySpellMod() helper. Clears both maps on character login alongside
spellCooldowns. Surfaces talent-modified mana cost and cast time in the
spellbook tooltip via SpellModOp::Cost and SpellModOp::CastingTime lookups.
2026-03-12 23:59:38 -07:00
Kelsi
74d5984ee2 feat: parse arena header in MSG_PVP_LOG_DATA and show arena scoreboard
Previously the arena path in handlePvpLogData consumed the packet and
returned early with no data. Now the two-team header is parsed (rating
change, new rating, team name), followed by the same player list and
winner fields as battlegrounds.

The BgScoreboardData struct gains ArenaTeamScore fields (teamName,
ratingChange, newRating) populated when isArena=true.

The BG scoreboard UI is updated to:
- Use "Arena Score" window title for arenas
- Show each team's name and rating delta at the top
- Identify the winner by team name instead of faction label
2026-03-12 23:46:38 -07:00
Kelsi
de5c122307 feat: parse SMSG_SET_FACTION_ATWAR/VISIBLE and show at-war status in reputation panel
- Parse SMSG_SET_FACTION_ATWAR (uint32 repListId + uint8 set) to track
  per-faction at-war flags in initialFactions_ flags byte
- Parse SMSG_SET_FACTION_VISIBLE (uint32 repListId + uint8 visible) to
  track faction visibility changes from the server
- Add FACTION_FLAG_* constants (VISIBLE, AT_WAR, HIDDEN, etc.) to GameHandler
- Build repListId <-> factionId bidirectional maps when loading Faction.dbc
  (ReputationListID field 1); used to correlate flag packets with standings
- Fix Faction.dbc field layout comment: field 1=ReputationListID, field 23=Name
  (was incorrectly documented as field 22 with no ReputationListID field)
- Add isFactionAtWar(), isFactionVisible(), getFactionIdByRepListId(),
  getRepListIdByFactionId() accessors on GameHandler
- Reputation panel now shows watched faction at top, highlights at-war
  factions in red with "(At War)" label, and marks tracked faction in gold
2026-03-12 23:30:44 -07:00
Kelsi
1d9dc6dcae feat: parse SMSG_RESPOND_INSPECT_ACHIEVEMENTS and request on inspect
When the player inspects another player on WotLK 3.3.5a, also send
CMSG_QUERY_INSPECT_ACHIEVEMENTS so the server responds with
SMSG_RESPOND_INSPECT_ACHIEVEMENTS.  The new handler parses the
achievement-id/date sentinel-terminated block (same layout as
SMSG_ALL_ACHIEVEMENT_DATA but prefixed with a packed guid) and stores
the earned achievement IDs keyed by GUID in
inspectedPlayerAchievements_.  The new public getter
getInspectedPlayerAchievements(guid) exposes this data for the inspect
UI.  The cache is cleared on world entry to prevent stale data.
QueryInspectAchievementsPacket::build() handles the CMSG wire format
(uint64 guid + uint8 unk=0).
2026-03-12 23:23:02 -07:00
Kelsi
0089b3a160 feat: extend SMSG_SPELLLOGEXECUTE to parse power drain, health leech, interrupt cast, and feed pet effects
- Effect 10 (POWER_DRAIN): show PERIODIC_DAMAGE text on victim, ENERGIZE on caster;
  handles Drain Mana, Viper Sting, Fel Drain, etc.
- Effect 11 (HEALTH_LEECH): show SPELL_DAMAGE on victim, HEAL on caster;
  handles Drain Life, Death Coil, etc.
- Effect 24/114 (CREATE_ITEM/CREATE_ITEM2): existing profession crafting feedback
  extended to also cover CREATE_ITEM2 (engineering/enchanting recipes using alt effect)
- Effect 26 (INTERRUPT_CAST): clear the interrupted unit's cast bar from unitCastStates_
  so the cast bar dismisses immediately rather than waiting for the next update packet
- Effect 49 (FEED_PET): show "You feed your pet <item>." message for hunter pet feeding

All effects are expansion-aware: TBC/Classic use full uint64 GUIDs, WotLK uses packed GUIDs.
2026-03-12 23:09:04 -07:00
Kelsi
e029e8649f feat: parse SMSG_SPELLLOGEXECUTE CREATE_ITEM effects for profession crafting feedback
- Implement SMSG_SPELLLOGEXECUTE handler with expansion-aware caster GUID reading
  (packed_guid for WotLK/Classic, full uint64 for TBC)
- Parse effect type 24 (SPELL_EFFECT_CREATE_ITEM): show "You create <item> using
  <spell>." in chat when the player uses a profession or any create-item spell
- Look up item name via ensureItemInfo/getItemInfo and spell name via spellNameCache_
- Fall back to "You create: <item>." when the spell name is not cached
- Safely consume unknown effect types by stopping parse at first unrecognized effect
  to avoid packet misalignment on variable-length sub-records
- Adds visible crafting feedback complementary to SMSG_ITEM_PUSH_RESULT (which shows
  "Received:" for looted/obtained items) with a profession-specific "create" message
2026-03-12 22:53:33 -07:00
Kelsi
b832940509 fix: separate SMSG_QUEST_POI_QUERY_RESPONSE from consume-only stubs; add SMSG_SERVERTIME, SMSG_KICK_REASON, SMSG_GROUPACTION_THROTTLED, SMSG_GMRESPONSE_RECEIVED handlers
- Fix bug where SMSG_REDIRECT_CLIENT, SMSG_PVP_QUEUE_STATS, SMSG_PLAYER_SKINNED, etc.
  were incorrectly falling through to handleQuestPoiQueryResponse instead of being
  silently consumed; add separate setReadPos break for those opcodes
- Implement SMSG_SERVERTIME: sync gameTime_ from server's unix timestamp
- Implement SMSG_KICK_REASON: show player a chat message with reason for group removal
- Implement SMSG_GROUPACTION_THROTTLED: notify player of rate-limit with wait time
- Implement SMSG_GMRESPONSE_RECEIVED: display GM ticket response in chat and UI error
- Implement SMSG_GMRESPONSE_STATUS_UPDATE: show ticket status changes in chat
- Silence voice chat, dance, commentator, and debug/cheat opcodes with explicit consume
  cases rather than falling to the unhandled-opcode warning log
2026-03-12 22:35:37 -07:00
Kelsi
c5a6979d69 feat: handle SMSG_BATTLEFIELD_MGR_* and SMSG_CALENDAR_* opcodes
Implements WotLK Outdoor Battlefield Manager (Wintergrasp/Tol Barad):
- Parse SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, ENTERED, QUEUE_INVITE,
  QUEUE_REQUEST_RESPONSE, EJECT_PENDING, EJECTED, STATE_CHANGE
- Store bfMgrInvitePending_/bfMgrActive_/bfMgrZoneId_ state
- Send CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE via acceptBfMgrInvite() /
  declineBfMgrInvite() accessors
- Add renderBfMgrInvitePopup() UI dialog with Enter/Decline buttons;
  recognises Wintergrasp (zone 4197) and Tol Barad (zone 5095) by name

Implements WotLK Calendar notifications:
- SMSG_CALENDAR_SEND_NUM_PENDING: track pending invite count
- SMSG_CALENDAR_COMMAND_RESULT: map 15 error codes to friendly messages
- SMSG_CALENDAR_EVENT_INVITE_ALERT: notify player of new event invite with title
- SMSG_CALENDAR_EVENT_STATUS: show per-event RSVP status changes (9 statuses)
- SMSG_CALENDAR_RAID_LOCKOUT_ADDED/REMOVED: log raid lockout calendar entries
- Remaining SMSG_CALENDAR_* packets safely consumed
- requestCalendar() sends CMSG_CALENDAR_GET_CALENDAR + GET_NUM_PENDING
2026-03-12 22:25:46 -07:00
Kelsi
dd38026b23 feat: parse SMSG_GMTICKET_GETTICKET/SYSTEMSTATUS and SMSG_SPELLINSTAKILLLOG
Previously SMSG_GMTICKET_GETTICKET and SMSG_GMTICKET_SYSTEMSTATUS were
silently consumed. Now both are fully parsed:
- SMSG_GMTICKET_GETTICKET decodes all four status codes (no ticket,
  open ticket, closed, suspended), extracts ticket text, age and
  server-estimated wait time, and stores them on GameHandler.
- SMSG_GMTICKET_SYSTEMSTATUS shows a chat message when GM support
  goes offline/online.
- Added requestGmTicket() (sends CMSG_GMTICKET_GETTICKET) called
  automatically when the GM Ticket UI window is opened, so the player
  sees their existing open ticket text and wait time on first open.
- GM Ticket UI window now shows current-ticket status bar, estimated
  wait time, and hides the Delete button when no ticket is active.

Also implements SMSG_SPELLINSTAKILLLOG (previously silently consumed):
parses caster/victim/spellId for all expansions and emits combat text
when the local player is involved in an instant-kill spell event (e.g.
Execute, Obliterate).
2026-03-12 22:14:46 -07:00
Kelsi
9b60108fa6 feat: handle SMSG_MEETINGSTONE, LFG timeout, SMSG_WHOIS, and SMSG_MIRRORIMAGE_DATA
Add handlers for 14 previously-unhandled server opcodes:

LFG error/timeout states (WotLK Dungeon Finder):
- SMSG_LFG_TIMEDOUT: invite timed out, shows message and re-opens LFG UI
- SMSG_LFG_OTHER_TIMEDOUT: another player's response timed out
- SMSG_LFG_AUTOJOIN_FAILED: auto-join failed with reason code
- SMSG_LFG_AUTOJOIN_FAILED_NO_PLAYER: no players available for auto-join
- SMSG_LFG_LEADER_IS_LFM: party leader is in LFM mode

Meeting Stone (Classic/TBC era group-finding feature):
- SMSG_MEETINGSTONE_SETQUEUE: shows zone and level range in chat
- SMSG_MEETINGSTONE_COMPLETE: group ready notification
- SMSG_MEETINGSTONE_IN_PROGRESS: search ongoing notification
- SMSG_MEETINGSTONE_MEMBER_ADDED: player name resolved and shown in chat
- SMSG_MEETINGSTONE_JOINFAILED: localized error message (4 reason codes)
- SMSG_MEETINGSTONE_LEAVE: queue departure notification

Other:
- SMSG_WHOIS: displays GM /whois result line-by-line in system chat
- SMSG_MIRRORIMAGE_DATA: parses WotLK mirror image unit display ID and
  applies it to the entity so mirror images render with correct appearance
2026-03-12 22:07:03 -07:00
Kelsi
f8f57411f2 feat: implement SMSG_BATTLEFIELD_LIST handler
Parse the battleground availability list sent by the server when the
player opens the BG finder.  Handles all three expansion wire formats:
- Classic: bgTypeId + isRegistered + count + instanceIds
- TBC:     adds isHoliday byte
- WotLK:   adds minLevel/maxLevel for bracket display

Stores results in availableBgs_ (public via getAvailableBgs()) so the
UI can show available battlegrounds and running instance counts without
an additional server round-trip.
2026-03-12 21:54:48 -07:00
Kelsi
4c1bc842bc fix: normalize TBC SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE harmful bit to WotLK debuff convention
TBC aura packets (SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE / SMSG_SET_EXTRA_AURA_INFO_OBSOLETE)
use flag bit 0x02 for harmful (debuff) auras, same as Classic 1.12. The UI checks bit 0x80
for debuff display, following the WotLK SMSG_AURA_UPDATE convention. Without normalization,
all TBC debuffs were displayed in the buff bar instead of the debuff bar.

Normalize using (flags & 0x02) ? 0x80 : 0, matching the fix applied to Classic in 9b09278.
2026-03-12 21:39:22 -07:00
Kelsi
9b092782c9 fix: normalize Classic UNIT_FIELD_AURAFLAGS harmful bit to WotLK debuff convention
The buff/debuff bar uses 0x80 (WotLK convention) to identify debuffs.
Classic UNIT_FIELD_AURAFLAGS uses 0x02 for harmful auras instead.
Map Classic 0x02 → 0x80 during aura rebuild so the UI correctly
separates buffs from debuffs for Classic players.
2026-03-12 21:34:16 -07:00
Kelsi
18d0e6a252 feat: use UNIT_FIELD_AURAFLAGS to correctly classify Classic buffs vs debuffs
Classic WoW stores aura flags in UNIT_FIELD_AURAFLAGS (12 uint32 fields
packed 4 bytes per uint32, one byte per aura slot). Flag bit 0x02 = harmful
(debuff), 0x04 = helpful (buff).

- Add UNIT_FIELD_AURAFLAGS to update_field_table.hpp (Classic wire index 98)
- Add wire index 98 to Classic and Turtle WoW JSON update field tables
- Both Classic aura rebuild paths (CREATE_OBJECT and VALUES) now read the
  flag byte for each aura slot to populate AuraSlot.flags, enabling the
  buff/debuff bar to correctly separate buffs from debuffs on Classic
2026-03-12 21:33:19 -07:00
Kelsi
fb8c251a82 feat: implement SMSG_ACHIEVEMENT_DELETED, SMSG_CRITERIA_DELETED, SMSG_FORCED_DEATH_UPDATE
- SMSG_ACHIEVEMENT_DELETED: removes achievement from earnedAchievements_ and
  achievementDates_ so the achievements UI stays accurate after revocation
- SMSG_CRITERIA_DELETED: removes criteria from criteriaProgress_ tracking
- SMSG_FORCED_DEATH_UPDATE: sets playerDead_ when server force-kills the
  player (GM command, scripted events) instead of silently consuming
2026-03-12 21:28:24 -07:00
Kelsi
758ca76bd3 feat: parse MSG_INSPECT_ARENA_TEAMS and display in inspect window
Implements MSG_INSPECT_ARENA_TEAMS (WotLK): reads the inspected player's
arena team data (2v2/3v3/5v5 bracket, team name, personal rating,
week/season W-L) and stores it in InspectResult.arenaTeams.

The inspect window now shows an "Arena Teams" section below the gear list
when arena team data is available, displaying bracket, team name, rating,
and win/loss record.

Also implement SMSG_COMPLAIN_RESULT with user-visible feedback for
report-player results.
2026-03-12 21:27:02 -07:00