SMSG_ENVIRONMENTALDAMAGELOG and SMSG_ENVIRONMENTAL_DAMAGE_LOG now pass
dstGuid=victimGuid with srcGuid=0 (no caster for env damage), ensuring
the combat log shows an empty source name rather than the player's
current target.
SMSG_SPELLENERGIZERLOG now passes casterGuid/victimGuid so the log
correctly attributes mana/energy restoration to the actual caster
rather than the player's current target.
These handlers already had casterGuid/victimGuid available but were
discarding the packet spellId and not passing GUIDs to addCombatText.
Now the combat log entries show the correct attacker/victim names and
the spell that caused the reflect/immune event.
SMSG_SPELLLOGMISS and SMSG_PROCRESIST already parsed casterGuid /
victimGuid from the packet but discarded them when calling addCombatText.
Now pass those GUIDs so combat log entries record the actual
attacker/victim names rather than falling back to current target.
addCombatText now accepts optional srcGuid/dstGuid parameters. When
provided, the persistent combat log resolves names from the actual
packet GUIDs rather than always falling back to playerGuid/targetGuid.
Updated handleAttackerStateUpdate, handleSpellDamageLog,
handleSpellHealLog, and SMSG_PERIODICAURALOG to pass data.attackerGuid
/ data.targetGuid (or casterGuid/victimGuid), so the combat log
correctly records the attacker name when being hit by enemies the
player has not selected as their current target.
All 48 existing call sites use the 0/0 default and are unaffected.
Read the third update field (bonusTemp/bonusPerm) for each skill slot so the
skills tab displays the actual buffed value rather than just the base value.
Skills buffed by food/potions/items now show "value / max (+N)" with a cyan
name, and maxed-out skills show a gold bar and name for quick identification.
SMSG_PLAYERBOUND fires when the player sets a new hearthstone location.
Previously homeBindMapId_ and homeBindZoneId_ were only set by
SMSG_BINDPOINTUPDATE (login), so the tooltip would show the old zone
until next login. Now both are updated on SMSG_PLAYERBOUND as well.
Stores the destination node name when activateTaxi() is called and
displays a "✈ → <Destination>" indicator in the minimap indicator
stack while isOnTaxiFlight() is true. Falls back to "✈ In Flight"
when the destination name is unavailable.
Tracks PLAYER_FIELD_MOD_DAMAGE_DONE_POS (7 schools at field 1171) and
PLAYER_FIELD_MOD_HEALING_DONE_POS (field 1192) from server update fields.
getSpellPower() returns the max damage bonus across magic schools 1-6.
getHealingPower() returns the raw healing bonus.
Both values displayed in the character screen Combat section alongside
the previously added attack power, dodge, parry, crit, and rating fields.
Adds update field tracking for WotLK secondary combat statistics:
- UNIT_FIELD_ATTACK_POWER / RANGED_ATTACK_POWER (fields 123, 126)
- PLAYER_DODGE/PARRY/BLOCK/CRIT_PERCENTAGE (fields 1025-1029)
- PLAYER_RANGED_CRIT_PERCENTAGE, PLAYER_SPELL_CRIT_PERCENTAGE1 (1030, 1032)
- PLAYER_FIELD_COMBAT_RATING_1 (25 slots at 1231, hit/expertise/haste/etc.)
Both CREATE_OBJECT and VALUES update paths now populate these fields.
The Character screen Stats tab shows them when received from the server,
with graceful fallback when not available (Classic/TBC expansions).
Field indices verified against AzerothCore 3.3.5a UpdateFields.h.
Add LFGDungeons.dbc cache (loadLfgDungeonDbc / getLfgDungeonName) and
use it to enrich three LFG chat messages in WotLK:
- handleLfgJoinResult: "Joined the queue for Culling of Stratholme."
- handleLfgProposalUpdate case 1: "Group found for Halls of Lightning!"
- handleLfgProposalUpdate case 2: "A group has been found for ... Accept or decline."
Falls back to generic text when DBC is unavailable or dungeon ID unknown.
Replace generic "Taxi: requesting flight..." and "Flight started." with
"Requesting flight to [node name]..." and "Flight to [node name] started."
using the already-loaded taxiNodes_ map. Falls back to generic text when
the node name is unavailable.
Replace raw bfZoneId integer with getAreaName() lookup in
SMSG_BATTLEFIELD_MGR_ENTRY_INVITE so players see "Wintergrasp"
instead of "zone 4197" in the invitation prompt.
SMSG_EQUIPMENT_SET_SAVED: parse the set index and GUID, look up the
matching set name from equipmentSets_, and show
"Equipment set \"<name>\" saved." instead of the generic message.
Falls back to "Equipment set saved." when the set is not yet in the
local cache (e.g. first save before SMSG_EQUIPMENT_SET_LIST arrives).
SMSG_AUCTION_OWNER_NOTIFICATION action field was ignored — all events
showed "has sold!" regardless. Now:
- action 0 (won/sold): "Your auction of <item> has sold!"
- action 1 (expired): "Your auction of <item> has expired."
- action 2 (bid placed): "A bid has been placed on your auction of <item>."
- SMSG_BUY_ITEM: show "Purchased: <item name> x<count>" confirmation
using pendingBuyItemId_ set at buy time (fallback to "item #N")
- handleFriendStatus: look up name from contacts_ (populated by
SMSG_FRIEND_LIST) before playerNameCache, reducing "Unknown" fallbacks
for online/offline/removed notifications
- Channel member list: also check playerNameCache when entity manager
has no name, reducing "(unknown)" placeholders
- setFocus: use Unit::getName() (covers NPCs too) + playerNameCache
fallback instead of Player-only cast
- SMSG_INSTANCE_LOCK_WARNING_QUERY: show dungeon name + difficulty +
remaining time when auto-accepting a saved instance re-entry
- SMSG_CALENDAR_RAID_LOCKOUT_ADDED: show dungeon name (from Map.dbc)
and difficulty label (Normal/Heroic/25-Man/25-Man Heroic)
- SMSG_CALENDAR_RAID_LOCKOUT_REMOVED: show dungeon name instead of raw
map ID; now emits a chat message (was silent/LOG_DEBUG only)
- SMSG_CHAR_RENAME: map result codes 1-7 to human-readable strings
("Name already in use.", "Name too short.", etc.) instead of
"Character rename failed (error N)."
- Add getMapName() helper backed by Map.dbc (parallel to getAreaName)
- SMSG_RAID_INSTANCE_MESSAGE: show dungeon name instead of raw map ID
- SMSG_INSTANCE_RESET: show dungeon name instead of raw map ID
- SMSG_INSTANCE_RESET_FAILED: show dungeon name instead of raw map ID
- SMSG_EQUIPMENT_SET_SAVED: show "Equipment set saved." confirmation
- SMSG_PROPOSE_LEVEL_GRANT: show mentor name offering a level grant (RAF)
- SMSG_REFER_A_FRIEND_EXPIRED: show link-expired message
- SMSG_REFER_A_FRIEND_FAILURE: show reason-mapped error message
- SMSG_REPORT_PVP_AFK_RESULT: show success/failure feedback
- SMSG_QUEST_CONFIRM_ACCEPT: add playerNameCache fallback for sharer name
- SMSG_LEVELUP_INFO: show \"You have reached level N!\" chat message on level-up
(was only calling the UI ding callback without any chat notification)
- SMSG_PET_LEARNED_SPELL: show \"Your pet has learned X.\" with spell name lookup
(was LOG_DEBUG only)
- SMSG_PET_NAME_INVALID: show \"That pet name is invalid.\"
(was silently consumed)
Replace raw \"Battleground #2\" with proper names (Warsong Gulch, Arathi Basin,
Eye of the Storm, Strand of the Ancients, Isle of Conquest, arena names, etc.)
for all three expansions' BG type ID space.
- handleLfgBootProposalUpdate: was using myAnswer (player's own vote) to determine
if the boot passed — should use bootVotes >= votesNeeded instead. Player who voted
yes would see "passed" even if the vote failed, and vice versa.
- handleLfgPlayerReward: look up item name from item cache instead of showing
raw "item #12345" for dungeon reward items
Previously, PLAYER_NOT_FOUND, ANNOUNCEMENTS_ON/OFF, MODERATION_ON/OFF,
PLAYER_BANNED, PLAYER_UNBANNED, PLAYER_NOT_BANNED, INVITE, WRONG_FACTION,
INVITE_WRONG_FACTION, NOT_MODERATED, PLAYER_INVITED, and PLAYER_INVITE_BANNED
all fell silently to the default log-only path. Now each shows an appropriate
system message in chat.
- SMSG_BINDPOINTUPDATE: show zone name in \"Your home has been set to X.\" (was just \"Your home has been set.\")
- SMSG_PLAYERBOUND: replace \"map N, zone N\" raw IDs with zone name lookup
- SMSG_BINDER_CONFIRM: suppress redundant \"This innkeeper is now your home location.\" since SMSG_PLAYERBOUND fires immediately after with zone context
- SMSG_DUEL_REQUESTED: add playerNameCache fallback before hex GUID for challenger name
- Map GuildCommandError codes to human-readable strings instead of showing raw
error numbers (e.g. \"error 4\" → \"No player named X is online.\")
- Handle errorCode==0 for QUIT command: show \"You have left the guild.\" and
clear guild state (name, ranks, roster) — previously silent
- Handle errorCode==0 for CREATE and INVITE commands with appropriate messages
- Substitute %s-style error messages with the player name from data.name
- Suppress repeated \"Guild: <Name>\" chat message on every SMSG_GUILD_QUERY_RESPONSE;
only announce once when the guild name is first learned at login
Previously "You are now in a group with N members." was shown on every
GROUP_LIST packet, which fires for each party stat update. Now only show
a message on actual state transitions: joining, leaving the group.