Commit graph

4 commits

Author SHA1 Message Date
Kelsi
5ef11fdc7d Fix auth protocol to match real WoW 3.3.5a client format
Three critical bugs fixed:
- LOGON_CHALLENGE request: set protocol byte to 0x03 (was 0x00) and
  reverse FourCC strings (game/platform/os/locale) to match real client
- Response parsers: remove double-read of opcode byte that shifted all
  field reads by one, preventing successful auth with real servers
- LOGON_PROOF response sizes: success=32 bytes, failure=4 bytes to match
  TrinityCore/AzerothCore format

Also adds missing auth result codes (0x13-0x20, 0xFF) including
IGR_WITHOUT_BNET (0x17) which Warmane was returning.
2026-02-05 12:39:34 -08:00
Kelsi
bc9c7f09b1 Fix non-blocking TCP connect for remote servers and persist login info between sessions 2026-02-05 12:25:00 -08:00
Kelsi
6bf3fa4ed4 Add Windows cross-platform support alongside Linux
Replace POSIX-specific socket and process APIs with portable
abstractions so the project builds on both Windows and Linux.

- Add include/network/net_platform.hpp: Winsock2/POSIX socket
  abstraction (socket types, non-blocking, error handling,
  WSAStartup lifecycle)
- Add include/platform/process.hpp: CreateProcess/fork+exec
  abstraction for spawning ffplay subprocesses
- Update network module (tcp_socket, world_socket) to use
  portable socket helpers instead of raw POSIX calls
- Update audio module (music_manager, footstep_manager,
  activity_sound_manager) to use portable process helpers
  instead of fork/exec/kill/waitpid
- Replace hardcoded /tmp/ paths with std::filesystem::temp_directory_path()
- Link ws2_32 and SDL2main on Windows in CMakeLists.txt
2026-02-03 22:25:41 -08:00
Kelsi
ce6cb8f38e Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00