- Store holyRes/fireRes/natureRes/frostRes/shadowRes/arcaneRes in ItemQueryResponseData
- Parse resistance fields in WotLK, TBC, and Classic parsers (previously discarded)
- Display non-zero resistances (e.g. "+40 Fire Resistance") in both tooltip paths
- Add getPlayerRace() accessor to GameHandler
- Show race restriction line (e.g. "Races: Blood Elf, Draenei") in both tooltip paths,
highlighted red when player's race is not allowed
- Useful for fire/nature/frost resist gear (Onyxia, AQ40, Naxx encounters)
- Store requiredSkill, requiredSkillRank, allowableClass, allowableRace,
requiredReputationFaction, and requiredReputationRank from
SMSG_ITEM_QUERY_SINGLE_RESPONSE in ItemQueryResponseData (was discarded)
- Show "Requires <Skill> (<rank>)" in item tooltip, highlighted red when
the player doesn't have sufficient skill level
- Show "Requires <Rank> with <Faction>" for reputation-gated items
- Skill names resolved from SkillLine.dbc; faction names from Faction.dbc
- Also fix loot window tooltip suppressing items with names starting with 'I'
Add DoS protection to Classic and TBC parseSpellGo implementations:
- Cap hitCount and missCount to 128 each (prevents OOM from huge arrays)
- Track actual reads vs expected counts
- Log truncation warnings with index information
- Graceful truncation with count updates
Ensures consistent hardening across all expansion variants (Vanilla/TBC/WotLK).
Improve robustness of item query response parsing across all three expansions
by adding defensive size checks and bounds validation:
- WotLK (world_packets.cpp): Add upfront validation for fixed-size fields,
bounds cap on statsCount (max 10), in-loop size checks for stat pairs,
and improved logging for truncation detection
- Classic (packet_parsers_classic.cpp): Add upfront validation for fixed fields,
in-loop checks for 10 fixed stat pairs and 5 damage entries, and graceful
truncation handling
- TBC (packet_parsers_tbc.cpp): Add upfront validation, statsCount bounds cap,
and in-loop size checks for variable-length stats and fixed damage entries
All changes are backward compatible and log warnings on packet truncation.
This is part of ongoing Tier 2 work to improve multi-expansion packet parsing
robustness against malformed or truncated server packets.
Improve gossip message parser robustness by:
- Adding count caps (max 256 options/quests) to prevent excessive memory allocation
- Adding in-loop size validation to detect truncated packets
- Gracefully breaking loops instead of reading garbage when packet runs out
- Logging warnings when packet truncation is detected
Applies to both Classic and TBC parseGossipMessage implementations.
Part of Tier 1/2 work to improve parser robustness across multi-expansion support.
Improve parser robustness by adding defensive size checks to prevent reading
beyond packet boundaries. Specifically:
- parseCharEnum (Classic/TBC): Add packet size validation and character count cap
(max 32 chars) to prevent truncated packets from silently parsing garbage data
- parseMovementBlock (Classic/TBC): Add early validation for minimum packet size
before reading updateFlags to catch empty packets early
- All changes are backward compatible and log warnings on truncation
This is part of Tier 1/2 work to improve multi-expansion packet parsing robustness
and prevent undefined behavior from malformed or truncated server packets.
Parse and store reward items (choice and fixed) from SMSG_QUESTGIVER_QUEST_DETAILS
in both WotLK (QuestDetailsParser) and TBC/Classic (TbcPacketParsers) parsers.
Show item icons, names, and counts in the quest acceptance dialog alongside XP/money.
Move QuestRewardItem before QuestDetailsData in header to fix forward-reference.
Items that begin a quest (like quest starter drop items) now show
"Begins a Quest" in the tooltip.
All three expansion parsers (WotLK/TBC/Classic) now read the
PageText/LanguageID/PageMaterial/StartQuest fields after Description.
startQuestId is propagated through all 5 inventory rebuild paths and
stored in ItemDef.
Previously only the 5 primary stats (Str/Agi/Sta/Int/Spi) were stored,
discarding hit rating, crit, haste, attack power, spell power, resilience,
expertise, armor penetration, MP5, and many others.
Changes:
- Add ItemDef::ExtraStat and ItemQueryResponseData::ExtraStat arrays
- All three expansion parsers (WotLK/TBC/Classic) now capture non-primary
stat type/value pairs into extraStats instead of silently dropping them
- All 5 rebuildOnlineInventory paths propagate extraStats to ItemDef
- Tooltip now renders each extra stat on its own line with a name lookup
covering all common WotLK stat types (hit, crit, haste, AP, SP, etc.)
- Also fix Classic/TBC bag-content and bank-bag paths that were missing
bindType, description propagation from previous commits
TBC parser was truncating item query response after armor/resistances,
discarding itemLevel, requiredLevel, spell slots, bind type, and description.
Now stores itemLevel/requiredLevel, reads AmmoType+RangedModRange, reads
5 spell slots into data.spells[], reads bindType and description cstring.
Matches the Classic and WotLK parser fixes from the previous commits.
Extends the cold-join fix (block.moveFlags) to the Classic and TBC
parseMovementBlock implementations so that SMSG_UPDATE_OBJECT CREATE
packets on Classic/TBC servers also initialise entity swim/walk state
from the spawn-time movement flags via unitMoveFlagsCallback_.
Demote parse-level diagnostic logs that fire on every game interaction:
- TBC/Classic gossip, quest details, quest rewards: LOG_INFO → LOG_DEBUG
- WotLK gossip, quest details/reward/request-items: LOG_INFO → LOG_DEBUG
- Attack start/stop, XP gain, loot, name query, vendor, party: LOG_INFO → LOG_DEBUG
- TBC SMSG_UPDATE_OBJECT has_transport fallback: LOG_WARNING → LOG_DEBUG
- TBC parseAuraUpdate not-in-TBC diagnostic: LOG_WARNING → LOG_DEBUG
- Turtle SMSG_MONSTER_MOVE WotLK fallback: LOG_WARNING → LOG_DEBUG
These all fire multiple times per second during normal gameplay.
TBC 2.4.3 and Classic 1.12 share the same SMSG_QUESTGIVER_QUEST_DETAILS
format. WotLK 3.3.5a adds three extra fields (informUnit u64, flags u32,
isFinished u8) that the base QuestDetailsParser::parse handles. TBC had no
override, so it fell through to the WotLK heuristic which read flags+isFinished
as if they were TBC fields, misaligning choiceCount, rewardMoney, and rewardXp.
Fix: move parseQuestDetails from ClassicPacketParsers to TbcPacketParsers.
Classic inherits it unchanged (formats are identical). Both expansions now
correctly parse: no informUnit, activateAccept(u8), suggestedPlayers(u32),
emote section, variable choice/reward item counts, rewardMoney, and rewardXp.
Combat event logs (melee hit, spell damage, spell heal) fire on every combat
event and should be DEBUG-level. The per-character detail lines in parseCharEnum
are also moved to DEBUG — the summary line stays at INFO.
TBC 2.4.3 SMSG_CAST_FAILED format is spellId(u32) + result(u8), same as
Classic. WotLK added a castCount(u8) prefix before spellId. TbcPacketParsers
lacked a parseCastFailed override, so it fell through to the WotLK base
which read one extra byte as castCount, shifting the spellId read by one
byte and corrupting the spell ID and result for every failed cast on TBC.
- Add TbcPacketParsers::parseCastFailed override: reads spellId(4)+result(1)
- ClassicPacketParsers already overrides this (enum shift +1), so Classic unaffected
Both SpellGoParser::parse (WotLK) and TbcPacketParsers::parseSpellGo
(TBC) read missCount but did not consume the per-miss (guid + missType)
entries that follow, leaving unread bytes in the packet and silently
corrupting any subsequent parsing of cast-flags–gated spell data.
- Add SpellGoMissEntry{targetGuid, missType} and missTargets vector
to SpellGoData
- WotLK parser now reads packed GUIDs + missType per miss entry
- TBC parser now reads full uint64 GUIDs + missType per miss entry
(9 bytes per entry, bounds-checked)
- handleSpellGo now shows MISS/DODGE/PARRY/BLOCK combat text
for each missed target when the local player cast the spell,
complementing the existing SMSG_SPELLLOGMISS path
- Remove unused foliageLikeModel variable in m2_renderer pass-2 loop
(fix unused-variable warning)
- Update smoke model comment in m2_renderer to reflect current state
TBC 2.4.3 quest log update fields use 4 fields per slot
(questId, state, counts, timer) vs WotLK's 5 (extra counts field).
The wrong stride (5) caused all quest log reads to use wrong indices
beyond the first slot, breaking quest tracking on TBC servers.
TBC 2.4.3 CMSG_QUESTGIVER_QUERY_QUEST is guid(8) + questId(4) = 12
bytes. WotLK added a trailing isDialogContinued(u8) byte that TBC
servers don't expect; sending it caused quest details to not be sent
back on some emulators.
TBC 2.4.3 SMSG_SPELL_START and SMSG_SPELL_GO send full uint64 GUIDs for
casterGuid/casterUnit and hit targets. WotLK uses packed (variable-length)
GUIDs. Using readPackedGuid() on a full uint64 reads the first byte as the
bitmask, consuming 1-8 wrong bytes, which shifts all subsequent fields
(spellId, castFlags, castTime) and causes:
- Cast bar to never show for the player's own spells
- Sound effects to use the wrong spell ID
- Hit/miss target tracking to be completely wrong
Additionally, TBC SMSG_SPELL_GO lacks the WotLK timestamp field after
castFlags.
Add TbcPacketParsers::parseSpellStart and ::parseSpellGo using full GUIDs,
add virtual base methods, and route both handlers through virtual dispatch.
TBC 2.4.3 SMSG_CAST_RESULT sends spellId(u32) + result(u8) = 5 bytes.
WotLK 3.3.5a added a castCount(u8) prefix making it 6 bytes. Without
this fix the WotLK parser was reading spellId[0] as castCount, then the
remaining 3 spellId bytes plus result byte as spellId (wrong), and then
whatever follows as result — producing incorrect failure messages and
potentially not clearing the cast bar on TBC.
Add TbcPacketParsers::parseCastResult override and a virtual base method,
then route SMSG_CAST_RESULT through virtual dispatch in the game handler.
Add TbcPacketParsers::parseSpellHealLog override using full uint64 GUIDs
(TBC) instead of packed GUIDs (WotLK). Route handleAttackerStateUpdate,
handleSpellDamageLog, and handleSpellHealLog through the virtual
packetParsers_ interface so expansion-specific overrides are actually
called. Previously the game handler bypassed virtual dispatch with
direct static parser calls, making all three TBC overrides dead code.
TBC 2.4.3 SMSG_ATTACKERSTATEUPDATE and SMSG_SPELLNONMELEEDAMAGELOG send
full uint64 GUIDs for attacker/target, while WotLK 3.3.5a uses packed
(variable-length) GUIDs. Using the WotLK reader on TBC packets consumes
1-8 bytes where a fixed 8 are expected, shifting all subsequent reads
and producing completely wrong damage/absorbed/resisted values.
Add TbcPacketParsers overrides that read plain uint64 GUIDs. Also note
that TBC SMSG_SPELLNONMELEEDAMAGELOG lacks the WotLK overkill field.
TBC 2.4.3 differs from WotLK in four ways:
- Header: uint8 count only (WotLK: uint32 totalCount + uint8 shownCount),
so the WotLK parser was reading 4 garbage bytes before the count
- No extra unknown uint32 between itemTextId and stationery in each entry
- Attachment item GUID: full uint64 (WotLK uses uint32 low GUID)
- Attachment enchants: 7 × uint32 id only (WotLK: 7 × {id+duration+charges})
The resulting mis-parse would scramble subject/money/cod/flags for every
mail entry and corrupt all attachment reads. Add TbcPacketParsers::parseMailList
with the correct TBC 2.4.3 format.
SMSG_GOSSIP_MESSAGE quest entries in TBC 2.4.3 do not include
questFlags(u32) or isRepeatable(u8) that WotLK 3.3.5a added.
The WotLK default parser reads these 5 bytes, causing all quest titles
in gossip dialogs to be shifted/corrupted on TBC servers.
Add TbcPacketParsers::parseGossipMessage() which parses quest entries
without those fields, fixing NPC quest list display.
CMSG_CAST_SPELL: WotLK adds a castFlags(u8) byte after spellId that TBC
2.4.3 does not have. Add TbcPacketParsers::buildCastSpell() to omit it,
preventing every spell cast from being rejected by TBC servers.
CMSG_USE_ITEM: WotLK adds a glyphIndex(u32) field between itemGuid and
castFlags that TBC 2.4.3 does not have. Add buildUseItem() override.
SMSG_MONSTER_MOVE: WotLK adds a uint8 unk byte after the packed GUID
(MOVEMENTFLAG2_UNK7 toggle) that TBC 2.4.3 does not have. Add
parseMonsterMove() override to fix NPC movement parsing — without this,
all NPC positions, durations, and waypoints parse from the wrong byte
offset, making all NPC movement appear broken on TBC servers.
Normalize WoW quest text tokens during parsing so quest titles/details no longer leak raw markup like and |n into UI. Apply to WotLK and Classic parser paths, including quest list parsing in GameHandler.
Harden quest state handling by mapping abandon requests to authoritative server quest-log slots (PLAYER_QUEST_LOG_START) instead of local vector order, with a guarded fallback when update fields are unavailable.
Improve accept de-duplication by trusting server slot state over stale local cache; allow re-accept when local/server state diverges and trigger resync semantics.
Add expansion-aware CMSG_QUESTGIVER_ACCEPT_QUEST builders: WotLK sends guid+questId+unk1(uint32), while TBC/Classic/Turtle send guid+questId only. Wire GameHandler through PacketParsers for compatibility across expansions and cores.
Classic: synchronized Data/expansions/classic/opcodes.json to /home/k/Desktop/classicopcodes.h with exact symbol/value parity (0 missing, 0 mismatches).
WotLK: synchronized Data/expansions/wotlk/opcodes.json to /home/k/Desktop/azerothcoreOpcodes.h and aligned symbol names to AzerothCore naming.
Logical opcode layer: expanded include/game/opcode_table.hpp and src/game/opcode_table.cpp to include missing canonical opcode symbols required by synced tables, and removed legacy alias fallback block so canonical names are used directly.
Gameplay/handler updates included from ongoing fixes: duel/taxi stale opcode cleanup, level-up/sound handling adjustments, and related parser/packet references updated to match canonical opcode identifiers.
Validated by successful full build: cmake --build build -j32.
TBC 2.4.3 SMSG_ITEM_QUERY_SINGLE_RESPONSE differs from WotLK: no Flags2,
no BuyCount, statsCount-many stat pairs (not always 10), and no
ScalingStatDistribution/ScalingStatValue. Without this override,
TbcPacketParsers fell back to the WotLK parser and misread stats/armor
with a cascading 16-byte offset. Classic (Vanilla) was already safe via
its own independent ClassicPacketParsers::parseItemQueryResponse().
- Add TurtlePacketParsers with dedicated movement block parser (Classic format + transport timestamp)
- Fix quest giver status: read uint32 and translate vanilla enum values for Classic/Turtle
- Fix quest accept packet: remove trailing uint32 that vanilla servers reject
- Fix quest details parser: auto-detect vanilla vs WotLK format (informUnit field)
- Fix spellbook and action bar icons: fallback to WotLK DBC field indices when expansion layout fails
- Fix spell cast failure messages: translate vanilla SpellCastResult codes (+1 offset)
- Fix realm list: correct type values (6=RP, 8=RP-PvP) and population thresholds
- Fix music: disable looping for zone music, auto-advance to next random track when finished
- Add music anti-repeat: avoid playing the same track back-to-back
- Make TBC update block parsing resilient (keep parsed blocks on failure instead of aborting)
- Add right-click attack on hostile mobs
- Add name query diagnostic logging
- Route SMSG_UPDATE_OBJECT through polymorphic parsers for correct
vanilla format (uint8 updateFlags, 6 speeds vs WotLK uint16/9)
- Fix SMSG_DESTROY_OBJECT for vanilla (8 bytes, no isDeath field)
- Add MSG_MOVE_* handlers for other player movement relay
- Add ClassicPacketParsers::parseMessageChat with targetGuid read
and monster-type name handling
- Resolve chat sender names from player name cache before display
- Fix CSV DBC field 0 always treated as numeric ID (fixes 16+ garbled
Turtle CSVs including Map, AreaTable, Spell, CreatureDisplayInfo)
- Add CSV DBC validation: reject garbled CSVs (>80% zero IDs) and
fall back to binary DBC files
- Fix ItemDisplayInfo texture component field index (14+ not 15+)
for binary DBC with gender-aware suffix resolution
- Spawn other players as visible M2 models via creature callback
- Map name cache dedup prevents overwrites from duplicate CSV records
Replace hardcoded WotLK protocol constants with a data-driven architecture
supporting Classic 1.12.1, TBC 2.4.3, and WotLK 3.3.5a. Each expansion
has JSON profiles for opcodes, update fields, and DBC layouts, plus C++
polymorphic packet parsers for binary format differences (movement flags,
speed fields, transport data, spline format, char enum layout).
Key components:
- ExpansionRegistry: scans Data/expansions/*/expansion.json at startup
- OpcodeTable: logical enum <-> wire values loaded from JSON
- UpdateFieldTable: field indices loaded from JSON per expansion
- DBCLayout: schema-driven DBC field lookups replacing magic numbers
- PacketParsers: WotLK/TBC/Classic parsers with correct flag positions
- Multi-manifest AssetManager: layered manifests with priority ordering
- HDPackManager: overlay texture packs with expansion compatibility
- Auth screen expansion picker replacing hardcoded version dropdown