Create a VkPipelineCache at device init, loaded from disk if available.
All 65 pipeline creation calls across 19 renderer files now use the
shared cache. On shutdown, the cache is serialized to disk so subsequent
launches skip redundant shader compilation.
Cache path: ~/.local/share/wowee/pipeline_cache.bin (Linux),
~/Library/Caches/wowee/ (macOS), %APPDATA%\wowee\ (Windows).
Stale/corrupt caches are handled gracefully (fallback to empty cache).
Inventory sort: clicking "Sort Bags" now generates CMSG_SWAP_ITEM packets
to move items server-side (one swap per frame to avoid race conditions).
Client-side sort runs immediately for visual preview; server swaps follow.
New Inventory::computeSortSwaps() computes minimal swap sequence using
selection-sort permutation on quality→itemId→stackCount comparator.
World map: fix continent bounds derivation that used intersection (max/min)
instead of union (min/max) of child zone bounds, causing continent views
to display zoomed-in/clipped.
Update README.md and docs/status.md with current features, release info,
and known gaps (v1.8.2-preview, 664 opcode handlers, NPC voices, bag
independence, CharSections auto-detect, quest GO server limitation).
Add QuestPoi struct and setQuestPois() to WorldMap, render quest objective
markers as cyan circles with golden outlines and quest title labels. Wire
gossipPois_ (from SMSG_QUEST_POI_QUERY_RESPONSE) through GameScreen to the
world map so quest objectives are visible alongside party dots and taxi nodes.
When the player dies and releases spirit, the world map now renders a
bone-white X cross at the corpse's location (matching the existing
minimap skull marker). The marker appears only when the player is a
ghost with an unclaimed corpse on the same map, and shows a "Your
corpse" tooltip on hover. Implemented via setCorpsePos() on WorldMap,
called from renderWorldMap() using getCorpseCanonicalPos().
Add gold diamond markers for every flight master the player has already
discovered (knownTaxiMask_), read from TaxiNodes.dbc and filtered to the
current continent/map being displayed:
- WorldMapTaxiNode struct carries canonical WoW coords + known flag
- WorldMap::setTaxiNodes() accepts the per-frame list from game_screen
- renderImGuiOverlay() projects each known node to UV, draws a gold
diamond (AddQuadFilled) with a dark outline, and shows the node name
as a tooltip on hover
- GameHandler::isKnownTaxiNode(id) checks knownTaxiMask_[] efficiently
- Markers update live — newly discovered nodes appear without reopening
the map
Replace the static filled circle with a red triangle arrow that
rotates to match the character's current facing direction.
Uses the same render-space yaw convention as the 3D scene so
the arrow matches in-world orientation.
- TOGGLE_QUEST_LOG: change default from Q to None — Q conflicts with
strafe-left in camera_controller; quest log already accessible via
TOGGLE_QUESTS (L, the standard WoW binding)
- Equipment Set Manager: remove hardcoded SDL_SCANCODE_GRAVE shortcut
(~` should not be used for this)
- World map M key: remove duplicate SDL_SCANCODE_M self-handler from
world_map.cpp::render() that was desync-ing with game_screen's
TOGGLE_WORLD_MAP binding; game_screen now owns open/close, render()
handles initial zone load and ESC-close signalling via isOpen()
- Draw zone name text centered in each zone rect on the continent view;
only rendered when the rect is large enough to fit the label without
crowding (explored zones get gold text, unexplored get dim grey)
- Show WoW coordinates under the cursor when hovering the map image in
continent or zone view, bottom-right corner of the map panel
Persist damage_flash to settings.cfg; checkbox in Interface > Screen Effects.
Fix world map fog: trust server exploration mask unconditionally when present,
always reveal the current zone immediately regardless of server mask state.
When the server has not sent SMSG_INIT_WORLD_STATES or the mask is
empty, fall back to locally-accumulated explored zones tracked by
player position. The local set is cleared when a real server mask
arrives so it doesn't persist stale data.
Replace hardcoded WotLK protocol constants with a data-driven architecture
supporting Classic 1.12.1, TBC 2.4.3, and WotLK 3.3.5a. Each expansion
has JSON profiles for opcodes, update fields, and DBC layouts, plus C++
polymorphic packet parsers for binary format differences (movement flags,
speed fields, transport data, spline format, char enum layout).
Key components:
- ExpansionRegistry: scans Data/expansions/*/expansion.json at startup
- OpcodeTable: logical enum <-> wire values loaded from JSON
- UpdateFieldTable: field indices loaded from JSON per expansion
- DBCLayout: schema-driven DBC field lookups replacing magic numbers
- PacketParsers: WotLK/TBC/Classic parsers with correct flag positions
- Multi-manifest AssetManager: layered manifests with priority ordering
- HDPackManager: overlay texture packs with expansion compatibility
- Auth screen expansion picker replacing hardcoded version dropdown
- Rider character bobs with mount's run animation (sinusoidal, 0.12u amplitude)
- Mount hoofbeat footstep sounds triggered at 4 points per animation cycle
- M key opens map directly to player's current zone instead of continent
- Mouse wheel scroll zooms map in/out between world, continent, and zone views
- Fog of war darkens unexplored zones on continent view, clears on visit