Commit graph

22 commits

Author SHA1 Message Date
Kelsi
ed63b029cd fix: getRemainingSize() underflowed when readPos exceeded data size
Both operands are size_t (unsigned), so if readPos > data.size() the
subtraction wrapped to ~0 instead of returning 0. This could happen
via setReadPos() which has no bounds check. Downstream hasRemaining()
was already safe but getRemainingSize() callers (e.g. hasFullPackedGuid)
would see billions of bytes available.
2026-03-29 19:36:41 -07:00
Kelsi
50a3eb7f07 fix: mail money uint64, other-player cape textures, zone toast dedup, TCP_NODELAY
Mail: change money/COD fields from uint32 to uint64 in CMSG_SEND_MAIL and
SMSG_MAIL_LIST_RESULT for WotLK 3.3.5a. Classic keeps uint32 on the wire.
Fixes money truncation and packet misalignment causing mail failures.

Other-player capes: add cape texture loading to setOnlinePlayerEquipment().
The cape geoset was enabled but no texture was loaded, leaving capes blank.
Now mirrors the local-player path: looks up ItemDisplayInfo.dbc, finds cape
texture candidates, applies via setGroupTextureOverride/setTextureSlotOverride.

Zone toasts: suppress duplicate zone toast when the zone text overlay is
already showing the same zone name. Fixes double "Entering: Stormwind City".

Network: enable TCP_NODELAY on both auth and world sockets after connect(),
disabling Nagle's algorithm to eliminate up to 200ms buffering delay on
small packets (movement, spell casts, chat).

Rendering: track material and bone descriptor sets in M2 renderer to skip
redundant vkCmdBindDescriptorSets calls between batches sharing same textures.
2026-03-27 17:20:31 -07:00
Kelsi
12355316b3 refactor: add Packet::hasData(), replace 52 position checks and 14 more Lua guards
Add Packet::hasData() for 'has remaining data' checks, replacing 52
verbose getReadPos()<getSize() comparisons across 3 files. Also replace
14 more standalone Lua return patterns with luaReturnNil/Zero helpers.
2026-03-25 14:39:01 -07:00
Kelsi
0d9aac2656 refactor: add Packet::skipAll() to replace 186 setReadPos(getSize()) calls
Add skipAll() convenience method and replace 186 instances of the
verbose 'discard remaining packet data' idiom across game_handler
and world_packets.
2026-03-25 14:27:26 -07:00
Kelsi
43caf7b5e6 refactor: add Packet::writePackedGuid, remove redundant static methods
Add writePackedGuid() to Packet class for read/write symmetry. Remove
now-redundant UpdateObjectParser::readPackedGuid and
MovementPacket::writePackedGuid static methods. Replace 6 internal
readPackedGuid calls, 9 writePackedGuid calls, and 1 inline 14-line
transport GUID write with Packet method calls.
2026-03-25 14:06:42 -07:00
Kelsi
2c79d82446 refactor: add Packet::readPackedGuid() and replace 121 static method calls
Move packed GUID reading into Packet class alongside readUInt8/readFloat.
Replace 121 UpdateObjectParser::readPackedGuid(packet) calls with
packet.readPackedGuid() across 4 files, reducing coupling between
Packet and UpdateObjectParser.
2026-03-25 13:58:48 -07:00
Kelsi
03aa915a05 refactor: move packetHasRemaining into Packet::hasRemaining method
Add Packet::hasRemaining(size_t) and remove free function from
game_handler.cpp. Replaces 8 call sites with method calls.
2026-03-25 13:02:49 -07:00
Kelsi
40dd39feed refactor: move hasFullPackedGuid into Packet class, deduplicate 2 definitions
Add Packet::hasFullPackedGuid() method and remove identical standalone
definitions from game_handler.cpp and packet_parsers_classic.cpp.
Replace 53 free-function calls with method calls.
2026-03-25 12:46:44 -07:00
Kelsi
376d0a0f77 refactor: add Packet::getRemainingSize() to replace 656 arithmetic expressions
Add getRemainingSize() one-liner to Packet class and replace all 656
instances of getSize()-getReadPos() across game_handler, world_packets,
and both packet parser files.
2026-03-25 12:42:56 -07:00
Kelsi
f0a515ff9c fix: stabilize classic/turtle world session handling
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2026-03-15 06:13:36 -07:00
Kelsi
b0fafe5efa fix: stabilize turtle world entry session handling 2026-03-15 01:21:23 -07:00
Kelsi
1c1cdf0f23 Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames
Socket fixes (fixes Windows-only connection failure):
- WorldSocket::connect() now waits for non-blocking connect to complete with
  select() before returning, preventing WSAENOTCONN on the first recv() call
  on Windows (Linux handles this implicitly but Windows requires writability
  poll after non-blocking connect)
- Add net::isConnectionClosed() helper: treats WSAENOTCONN/WSAECONNRESET/
  WSAESHUTDOWN/WSAECONNABORTED as graceful peer-close rather than recv errors
- Apply isConnectionClosed() in both WorldSocket and TCPSocket recv loops

UI:
- Add renderBossFrames(): displays boss unit health bars in top-right corner
  when SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT has active slots; supports
  click-to-target and color-coded health bars (red→orange→yellow as HP drops)
2026-03-09 20:05:09 -07:00
Kelsi
17a2a1f7ef Optimize world socket buffer handling and logging 2026-02-22 08:16:54 -08:00
Kelsi
6d55c19987 Stabilize net parsing and reduce texture-cache churn 2026-02-22 07:44:32 -08:00
Kelsi
4ea4cb761c Optimize logging and make world packet parser callback-safe 2026-02-22 06:38:41 -08:00
Kelsi
456aa90eda Fix two more Windows/MinGW compile errors
- net_platform.hpp: guard ssize_t typedef with !__MINGW32__ since MinGW-w64
  already defines ssize_t as __int64 in corecrt.h
- logger.hpp: push/pop ERROR macro around LogLevel enum (same wingdi.h clash
  as world_packets.hpp)
2026-02-18 17:59:11 -08:00
Kelsi
430c2bdcfa Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth
- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks
- Version-aware bone parsing (vanilla vs WotLK format detection)
- Fix CharSections.dbc field layout for vanilla (variation/color at 4-5)
- Remove broken CharSections.csv files (all fields marked as strings)
- Expansion data reload on profile switch (DBC cache clear, layout reload)
- Vanilla packet encryption (VanillaCrypt XOR-based header crypt)
- Extended character preview geoset range (0-99) for vanilla models
- DBC cache clear support in AssetManager
2026-02-13 16:53:28 -08:00
Kelsi
615efd01b7 Harden packet framing/logging and checkpoint current workspace state 2026-02-12 02:27:59 -08:00
Kelsi
c28376e193 Fix online mode creature spawning and packet parsing
- Fix encryption desync by tracking decrypted header bytes in world socket
- Fix UPDATE_OBJECT movement block parsing to handle 3.3.5a update flags
- Fix UNIT_FIELD_DISPLAYID index (67, not 71)
- Add creature spawn/despawn callbacks with DBC-based model loading
- Add SMSG_COMPRESSED_UPDATE_OBJECT opcode support
2026-02-05 21:55:52 -08:00
Kelsi
e6e3093467 Emulate server loot/xp and combat feedback in single-player 2026-02-05 14:01:26 -08:00
Kelsi
6bf3fa4ed4 Add Windows cross-platform support alongside Linux
Replace POSIX-specific socket and process APIs with portable
abstractions so the project builds on both Windows and Linux.

- Add include/network/net_platform.hpp: Winsock2/POSIX socket
  abstraction (socket types, non-blocking, error handling,
  WSAStartup lifecycle)
- Add include/platform/process.hpp: CreateProcess/fork+exec
  abstraction for spawning ffplay subprocesses
- Update network module (tcp_socket, world_socket) to use
  portable socket helpers instead of raw POSIX calls
- Update audio module (music_manager, footstep_manager,
  activity_sound_manager) to use portable process helpers
  instead of fork/exec/kill/waitpid
- Replace hardcoded /tmp/ paths with std::filesystem::temp_directory_path()
- Link ws2_32 and SDL2main on Windows in CMakeLists.txt
2026-02-03 22:25:41 -08:00
Kelsi
ce6cb8f38e Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00