Commit graph

671 commits

Author SHA1 Message Date
Kelsi
eacecddfb0 Fix real bugs found by clang-tidy
- game_handler.cpp: use-after-move on node.id after std::move(node)
  (save nodeId before the move)
- tcp_socket.cpp, world_socket.cpp: virtual call in destructor bypasses
  dispatch; use qualified TCPSocket::disconnect() / WorldSocket::disconnect()
  to make intent explicit
- wmo_renderer.cpp: float loop counters risk precision drift; replace with
  integer step counts and reconstruct float from index
- game_screen.cpp: (float + 0.5) cast to int is incorrect rounding;
  use std::lround instead
2026-02-18 20:02:12 -08:00
Kelsi
ba3d569e5f Update README: even expansion support, submodule clone instructions 2026-02-18 19:24:17 -08:00
Kelsi
37afbf8ba2 Convert imgui to git submodule (shallow) 2026-02-18 19:23:03 -08:00
Kelsi
5a2cb48b89 Fix NSIS shortcut backslash escaping in CPack config
CMake processes escape sequences twice: once reading CMakeLists.txt and
once loading the generated CPackConfig.cmake. Backslashes need four
levels of escaping (\\) to survive both passes and land as a single
backslash in the injected NSIS script.
2026-02-18 19:21:14 -08:00
Kelsi
1025e0cdfc Link ws2_32 to auth_probe and auth_login_probe on Windows 2026-02-18 19:12:16 -08:00
Kelsi
2e32312fb2 Fix Windows RC icon path and remove stray include in warden_module
Copy Wowee.ico into the build tree at configure time so llvm-rc can
resolve the relative assets\\wowee.ico path in wowee.rc. Also remove a
redundant #include <sys/mman.h> that was incorrectly placed inside a
function body.
2026-02-18 19:05:47 -08:00
Kelsi
9d44d672d2 Fix localtime_r in game_screen.cpp: use localtime_s on Windows 2026-02-18 18:50:27 -08:00
Kelsi
16cf641298 Fix std:🗜️ add missing #include <algorithm> for MinGW 2026-02-18 18:45:08 -08:00
Kelsi
c0c0210b66 Fix Windows build errors in warden and CharCreateResult
warden_emulator.cpp: guard unicorn include + entire implementation with
HAVE_UNICORN; provide stub implementations for platforms without Unicorn
(Windows ARM64 which has no unicorn MSYS2 package)

warden_module.cpp: include <windows.h> for VirtualAlloc/HMODULE/etc on
Windows; always include warden_emulator.hpp so unique_ptr destructor compiles
regardless of HAVE_UNICORN

world_packets.hpp + game_handler.cpp: rename CharCreateResult::ERROR to
CharCreateResult::CHAR_ERROR to avoid wingdi.h #define ERROR 0 collision
2026-02-18 18:39:07 -08:00
Kelsi
fbb0b76362 Fix two packaging bugs
logger.hpp: extend ERROR macro push/pop region to cover entire header so
LogLevel::ERROR inside template bodies compiles correctly on Windows

CMakeLists.txt: move tool install() rules next to each target definition
so they run after the targets exist (fixes macOS 'target does not exist')
2026-02-18 18:29:34 -08:00
Kelsi
f2c7e5826e Fix Linux apt install: separate optional libstormlib-dev to prevent abort 2026-02-18 18:20:39 -08:00
Kelsi
5b3b6df544 Add native installer packaging to CI for all platforms
Linux: DEB with /opt/wowee prefix and /usr/local/bin/wowee wrapper script
Windows x86-64: NSIS installer with DLL bundling and Start Menu shortcut
Windows ARM64: ZIP archive with bundled DLLs
macOS ARM64: .app bundle via dylibbundler + DMG via hdiutil

Assets are bundled into all packages (Original Music excluded). StormLib
is installed where available so asset_extract is included in packages.
2026-02-18 18:18:30 -08:00
Kelsi
456aa90eda Fix two more Windows/MinGW compile errors
- net_platform.hpp: guard ssize_t typedef with !__MINGW32__ since MinGW-w64
  already defines ssize_t as __int64 in corecrt.h
- logger.hpp: push/pop ERROR macro around LogLevel enum (same wingdi.h clash
  as world_packets.hpp)
2026-02-18 17:59:11 -08:00
Kelsi
254486d428 Fix apt cache path to only archive .deb files 2026-02-18 17:56:52 -08:00
Kelsi
1884534f82 Drop macOS x86-64 CI job (macos-13 runners deprecated) 2026-02-18 17:54:04 -08:00
Kelsi
f67a6f1692 Fix three Windows-specific compile errors
- logger.cpp: use localtime_s on Windows (reversed arg order vs localtime_r)
- process.hpp: drop constexpr on INVALID_PROCESS (INVALID_HANDLE_VALUE is a
  reinterpret_cast, not valid in constexpr context)
- world_packets.hpp: push/pop ERROR macro around CharCreateResult enum to avoid
  clash with wingdi.h #define ERROR 0
2026-02-18 17:52:28 -08:00
Kelsi
aba701aeda Define GLM_ENABLE_EXPERIMENTAL globally for GTX extension compatibility 2026-02-18 17:49:52 -08:00
Kelsi
bf9d3c7b2b Switch Windows MSYS2 builds to Ninja generator 2026-02-18 17:44:33 -08:00
Kelsi
880960dcc1 Add macOS and Windows ARM64 builds; fix memory_monitor for macOS
Add macOS matrix job (arm64/macos-15, x86-64/macos-13) using Homebrew.
Add Windows ARM64 job using windows-11-arm runner with MSYS2 CLANGARM64.
Fix memory_monitor.cpp: add __APPLE__ branch using sysctl hw.memsize/hw.usermem
instead of Linux-only sysinfo/proc.
2026-02-18 17:42:42 -08:00
Kelsi
85e28ccec9 Track missing extern headers (stb_image_write, nlohmann/json) 2026-02-18 17:39:09 -08:00
Kelsi
cb01821d89 Add Windows build support via MSYS2 and fix platform-specific code
Guard X11 display crash handler with __linux__, add Windows GlobalMemoryStatusEx
path in memory_monitor, guard warden cache paths with APPDATA on Windows, and
make pkg-config optional in CMakeLists with a find_library fallback. Add Windows
x86-64 CI job using MSYS2 MINGW64 to the build workflow.
2026-02-18 17:38:08 -08:00
Kelsi
02fd0166e9 Add GitHub Actions CI for x86-64 and ARM64 Linux 2026-02-18 17:32:46 -08:00
Kelsi
50f9651868 Fix quest log not showing server-side quests on login
SMSG_QUEST_QUERY_RESPONSE skipped only 18 uint32s before reading the
title string, but Classic layout has 40 fields before the title
(16 header + 8 reward items + 12 choice items + 4 POI fields).
Reading from the wrong position landed inside reward item data where
empty slots contain 0-bytes, so readString() returned "", overwriting
the "Quest #N" placeholder with an empty title — making quests
invisible in the UI even though they were in the quest log.

Fixes:
- Expansion-aware skip count: 40 for Classic/Turtle, 55 for WotLK
- Guard: only update title if parsed string is non-empty and printable
- Also scan quest log fields in VALUES update path (not just CREATE_OBJECT2),
  so quests are detected even when the server sends partial updates
2026-02-18 05:11:29 -08:00
Kelsi
dd3149e3c1 Fix quest system for Classic/Turtle: correct packet formats and log stride
- CMSG_QUESTGIVER_QUERY_QUEST: Classic override omits trailing unk1 byte
  (WotLK sends 13 bytes, Classic servers expect 12 — extra byte caused
  server to silently drop the packet, preventing quest details dialog)
- SMSG_QUESTGIVER_QUEST_DETAILS: Classic override skips informUnit GUID
  (WotLK prepends 8-byte informUnit before questId; Vanilla does not)
- Quest log UPDATE_OBJECT stride: use packetParsers_->questLogStride()
  (WotLK=5 fields/slot, Classic=3 fields/slot)
- handleQuestDetails: route through packetParsers_->parseQuestDetails()
- selectGossipQuest: route through packetParsers_->buildQueryQuestPacket()
2026-02-18 04:56:23 -08:00
Kelsi
2dffba63d8 Fix combat facing, tab-target filtering, and spirit healer resurrection
- Add Entity::setOrientation() to update facing without cancelling movement
- Force attacker and victim to face each other on SMSG_ATTACKSTART
- Fix orientation sign error in MonsterMove: use atan2(-dy, dx) throughout so
  NPCs don't glide backward; clamp FacingAngle moves that are >90° off travel vector
- Tab-target: skip dead units and non-hostiles at both build and advance time;
  stale entries (killed between presses) are skipped inline rather than cycling to them
- Spirit healer resurrection: detect same-map SMSG_NEW_WORLD with resurrectPending_
  and skip the full world reload/entity clear, preventing the fall-forever bug
2026-02-18 04:43:23 -08:00
Kelsi
24be81c679 Turtle chest interact: stop auto-attack, force select, and relax click throttle 2026-02-18 04:21:05 -08:00
Kelsi
40504ac92e Scope chest loot retry workaround to Turtle expansion only 2026-02-18 04:18:51 -08:00
Kelsi
fdfb480785 Turtle chest interaction: retry GAMEOBJECT_USE together with LOOT 2026-02-18 04:17:11 -08:00
Kelsi
4a61eeda8a Make chest looting robust with unconditional GO loot + timed retry 2026-02-18 04:13:26 -08:00
Kelsi
1a9cc82248 Fix loot money notifications fallback and chest loot trigger 2026-02-18 04:11:00 -08:00
Kelsi
c998ed6335 Fix looting of chest-type gameobjects
- send CMSG_LOOT after CMSG_GAMEOBJECT_USE for lootable GO types (chest/fishing hole)
- keeps mailbox handling unchanged
2026-02-18 04:07:47 -08:00
Kelsi
98212a3f91 Fix quest item loot parsing and quest item progress tracking
- add SMSG_QUESTUPDATE_ADD_ITEM logical opcode mapping (0x197)
- handle quest item progress updates in GameHandler
- parse quest-item section in SMSG_LOOT_RESPONSE (regular + quest items)
- add quest item progress storage in quest log entries
- show tracked kill/item progress in Quest Log UI
2026-02-18 04:06:14 -08:00
Kelsi
d3b04640f3 Fix creature render desync and corpse/loot state edge cases
- add per-frame nearby creature render sync from entity positions/orientation to prevent model-vs-target-circle drift
- treat lootable dynflag as dead state hint for unit spawn/deferred-display paths
- fire NPC death callback when a late display spawn is already dead/lootable
- remove loot-response money fallback announce/SFX to stop duplicate copper messages on re-opened corpses
2026-02-18 04:02:08 -08:00
Kelsi
c00fc34bc2 Fix target circle jumping ahead to spline waypoints
- use interpolated target position (getX/Y/Z) for selection circle placement
- avoids drawing circle at movement destination before creature arrives
- keeps previous target interpolation update guarantees
2026-02-18 03:57:12 -08:00
Kelsi
267825bbcb Use speed-based walk/run selection for NPC movement
- choose run only when movement speed is above threshold
- prefer walk for duration-less synthesized movement deltas
- keep animation fallback behavior when specific sequence is unavailable
2026-02-18 03:56:12 -08:00
Kelsi
08c956a6e5 Fix creature chase animation and target-circle tracking
- use movement animation (prefer run, fallback walk) for server-driven creature moves
- synthesize short movement duration for duration-less movement deltas to avoid glide/attack-pose sliding
- return to idle after both walk/run movement states
- drive target circle from entity latest position and always interpolate selected/engaged targets
2026-02-18 03:53:53 -08:00
Kelsi
dd8f04ac99 Add weapon stats to inventory tooltips and fix login camera pitch
- propagate item damage range and delay into ItemDef during inventory rebuild
- show weapon damage, speed, and DPS in inventory/character slot tooltips
- fix online spawn camera pitch sign so third-person camera starts above ground
2026-02-18 03:50:47 -08:00
Kelsi
1de2f4c8a0 Show weapon damage/speed in item tooltips
- parse and cache item class/subclass, damage range, and attack delay from item query responses
- render weapon damage, speed, and DPS in the shared item-link tooltip
- render weapon damage, speed, and DPS in vendor hover tooltips
- keep armor and primary stat lines intact
2026-02-18 03:46:03 -08:00
Kelsi
a100baff39 Fix vendor buy packet count and stale list parsing
- send CMSG_BUY_ITEM as vendorGuid + itemId + count (drop extra slot/bag fields)
- reset vendor list state before parsing SMSG_LIST_INVENTORY to prevent stale items carrying over
- add packet length guards for list-inventory header and per-item rows
- keep optional extended-cost parsing for cross-core compatibility
2026-02-18 03:40:59 -08:00
Kelsi
3be1d2ecb9 Fix NPC death state on login and harden loot money notifications
- trigger NPC death callback for dead-at-spawn units on create
- handle UNIT_DYNAMIC_FLAGS dead/alive transitions for NPC death/respawn callbacks
- avoid duplicate NPC death/respawn callback dispatch in mixed health+dynflag updates
- keep player dead/ghost behavior unchanged
- improve loot money fallback chat and coin SFX handling
2026-02-18 03:37:03 -08:00
Kelsi
1ad3f47baf Handle vanilla weather and play-music opcode aliases 2026-02-18 03:23:37 -08:00
Kelsi
bd0ce17794 Update opcode data and movement integration docs/code 2026-02-18 03:18:22 -08:00
Kelsi
86127f0ddf Fix Turtle monster movement packet parsing 2026-02-18 03:13:17 -08:00
Kelsi
9a950ce09f Fix M2 white shell artifact from missing textures, add opacity track support
Batches whose named texture fails to load now render invisible instead of
white (the swampreeds01a.blp case causing a white shell around aquatic plants).

Also implements proper M2 opacity plumbing:
- Parse texture weight tracks (M2Track<fixed16>) and color animation alpha
  tracks (M2Color.alpha) to resolve per-batch opacity at load time
- Skip batches with batchOpacity < 0.01 in the render loop
- Apply M2Texture.flags (bit0=WrapS, bit1=WrapT) to GL sampler wrap mode
- Upload both UV sets (texCoords[0] and texCoords[1]) and select via
  textureUnit uniform, so batches referencing UV set 1 render correctly
2026-02-17 23:52:44 -08:00
Kelsi
4ba10e772b Fix vendor window ImGui ID conflicts using loop index
PushID(item.slot) causes conflicting IDs when the server sends items with
duplicate or zero slot values. Use the loop index instead, which is always
unique regardless of what the server puts in the slot field.
2026-02-17 18:55:02 -08:00
Kelsi
c998c945bf Implement MPQ-path sound loading in AudioEngine
Add AssetManager hookup to AudioEngine so the path-based playSound2D/3D
overloads can load files on demand rather than requiring preloading.

- Add setAssetManager() to AudioEngine (called during world load alongside
  other audio manager initializations)
- playSound2D(mpqPath) now calls assetManager->readFile() then delegates
  to the vector<uint8_t> overload (removes the "not yet implemented" warning)
- playSound3D(mpqPath, position) same — delegates to the fully spatialized
  vector overload (was previously silently falling back to 2D)
2026-02-17 18:52:19 -08:00
Kelsi
e73bedd78b Fix CMSG_BUY_ITEM field order: item before slot
TrinityCore's HandleBuyItemOpcode reads vendorGuid → item → slot → count → bagIndex.
The previous fix had accidentally reversed item and slot, so the server received
the vendor slot number as the item ID (a small number like 1-5) and the actual
item ID as the slot, causing every purchase to be silently rejected.
2026-02-17 18:24:53 -08:00
Kelsi
4043e47fd5 Fix SMSG_MONSTER_MOVE spline flag values causing NPCs to stand still
The parser used wrong SplineFlag bitmask values that don't match WotLK 3.3.5a:
- Animation: 0x00000100 → 0x00400000 (was matching SPLINEFLAG_DONE)
- Parabolic: 0x00000200 → 0x00000800 (was matching SPLINEFLAG_FALLING)
- Uncompressed path: 0x00040000 → Catmullrom|Flying (0x00082000)

The critical bug: SPLINEFLAG_FALLING (0x00000200) is set when NPCs move over
sloped terrain during combat. The parser mistook it for parabolic and read 8
extra bytes, misaligning pointCount and the destination coords. hasDest stayed
false, the move callback never fired, and NPCs appeared frozen in place.

Also fix Animation field read: uint8+int32 (5 bytes) not uint32+uint32 (8 bytes).
2026-02-17 18:16:53 -08:00
Kelsi
68e39a2192 Fix vendor packet parsing and Tokens display
Auto-detect whether SMSG_LIST_INVENTORY has 7 fields (28 bytes/item, no
extendedCost) or 8 fields (32 bytes/item) per item from packet size. Servers
that omit extendedCost caused every item after the first to have garbage prices
due to misaligned field reads.

Also remove the [+Tokens] hybrid indicator; only show [Tokens] on pure
token-purchased items (buyPrice==0 && extendedCost!=0).
2026-02-17 18:08:00 -08:00
Kelsi
369ad26476 Implement SMSG_WEATHER and wire real game state (map ID, weather, underwater) to lighting system 2026-02-17 17:59:41 -08:00