WotLK characters with all ability ranks, mounts, companion pets,
professions, and racial skills can know 400-600 spells. The previous
256 cap truncated the spell list, causing missing spells in the
spellbook, broken /cast commands for truncated spells, and missing
cooldown tracking for spells beyond the cap.
Adds a functional barber shop window triggered by SMSG_ENABLE_BARBER_SHOP.
Players can adjust hair style, hair color, and facial features using
sliders bounded by race/gender max values. Sends CMSG_ALTER_APPEARANCE
on confirm; server result closes the window on success. Escape key
also closes the barber shop.
Implements CMSG_SPLIT_ITEM (0x10E) with a slider popup for choosing
split count. Auto-finds empty destination slot across backpack and bags.
Shift+right-click on stackable items (count > 1) opens split dialog;
non-stackable items still get the destroy confirmation.
Change WotLK MonsterMove pointCount > 1000 from cap-to-1000 to return
false. Capping caused the parser to read only 1000 of N points, leaving
the remaining point data unread and misaligning subsequent reads.
Also correct misleading loot response comment: Classic/TBC DO include
randomSuffix and randomPropertyId (22 bytes/item, same as WotLK). The
only WotLK difference is the quest item list appended after regular
items.
Check remaining packet data before reading update type, GUIDs, object
type, and block count in parseUpdateBlock and parseUpdateFields. Prevents
silent garbage reads when the parser reaches the end of a truncated or
misaligned packet.
Complete the parser hardening across all expansions. Check remaining
bytes before every conditional read in the WotLK base
UpdateObjectParser::parseMovementBlock: LIVING entry (66-byte minimum),
transport, pitch, fall time, jumping, spline elevation, speeds,
POSITION, STATIONARY, and all tail flags (HAS_TARGET, TRANSPORT,
VEHICLE, ROTATION, LOWGUID, HIGHGUID). Prevents silent garbage reads
when Packet::readUInt8/readFloat return 0 past EOF.
The Turtle parseMovementBlock had no bounds checking on any reads.
Since Packet::readUInt8() returns 0 past the end without failing, the
parser could "succeed" with all-zero garbage data, then subsequent
parseUpdateFields would read from wrong positions, producing
"truncated field value" and "truncated update mask" errors.
Added bounds checks before every conditional read section (transport,
swimming pitch, fall time, jumping, spline elevation, speeds, spline
data, tail flags). Also removed the WotLK movement block fallback from
the Turtle parser chain — WotLK format is fundamentally incompatible
(uint16 flags, 9 speeds) and false-positive parses corrupt NPC data.
Also changed spline pointCount > 256 from cap-to-zero to return false
so the parser correctly fails instead of silently dropping waypoints.
The spline parser assumed WotLK format (durationMod, durationModNext,
conditional PARABOLIC fields) for all expansions. Classic/Turtle has a
simpler layout: timePassed+duration+splineId+pointCount directly.
Reading WotLK-specific fields from Classic data consumed wrong bytes,
causing pointCount to read garbage and the entire update block to fail
— losing dozens of NPC spawns in multi-block packets.
Now tries Classic format first (pointCount at offset 12), then WotLK
(offset 20+), then compact fallback. Also fixes WotLK SMSG_SPELL_GO
hit/miss targets to use full uint64 GUIDs instead of PackedGuid, which
was the root cause of garbage missCount values (46, 64, 241).
The legacy UPDATE_OBJECT spline path was reading verticalAccel (float)
and effectStartTime (uint32) unconditionally, but these 8 bytes are
only present when SPLINEFLAG_PARABOLIC (0x00000800) is set. Without
the flag, the extra reads shifted the stream by 8 bytes, causing
pointCount to read garbage (e.g. 3323328650) and failing the entire
update block parse.
When SMSG_SPELL_GO reads a suspiciously high missCount (>20), log
the surrounding packet bytes, castFlags, and position for debugging
the persistent offset error causing garbage miss counts (46, 48, 241).
SMSG_SPELL_GO packets with unreasonably high miss counts (48, 118, 241)
were causing the entire packet to be discarded, losing all combat hit
data. Now salvage the successfully-parsed hit targets (needed for combat
text, health bars, animations) instead of discarding everything. Also
add spellId/hitCount to truncation warnings for easier diagnosis.
WotLK and TBC parsers were reading uint32+uint8 (5 bytes) for
SPELL_MISS_REFLECT entries, but the server only sends uint8
reflectResult (1 byte). This caused a 4-byte misalignment after every
reflected spell, corrupting subsequent miss entries and SpellCastTargets
parsing. Classic parser was already correct.
Right-clicking a locked container (e.g. Dead-Tooth's Strong Box) was
sending CMSG_USE_ITEM with spellId=0, which the server rejects. Locked
containers (itemClass==1, inventoryType==0) now send CMSG_OPEN_ITEM
instead, letting the server auto-check the keyring for the required key.
Applied the same SpellCastTargets fix from SpellStartParser (dd64724)
to SpellGoParser: after parsing hit/miss target lists, now reads the
full target section (UNIT/UNIT_MINIPET/CORPSE/GAMEOBJECT packed GUID,
ITEM/TRADE_ITEM packed GUID, SOURCE/DEST PackedGuid+3floats, null-
terminated STRING). Also adds targetGuid field to SpellGoData so
callers can read the primary target. Prevents stream misalignment on
ground-targeted AoE spells (e.g. Blizzard, Rain of Fire).
Replaced partial UNIT/OBJECT-only flag handling with full WotLK
SpellCastTargets layout: UNIT/UNIT_MINIPET/CORPSE/GAMEOBJECT share
one PackedGuid, ITEM/TRADE_ITEM share one PackedGuid, SOURCE_LOCATION
and DEST_LOCATION are each PackedGuid+3floats (transport-relative),
STRING is null-terminated. Prevents byte-stream corruption on
ground-targeted AoE and similar multi-field target packets.
SMSG_LOOT_RESPONSE items include randomSuffix and randomPropertyId
fields across all expansions, not just WotLK. Using 14-byte size for
Classic/TBC caused item data to be read at wrong offsets.
- Store holyRes/fireRes/natureRes/frostRes/shadowRes/arcaneRes in ItemQueryResponseData
- Parse resistance fields in WotLK, TBC, and Classic parsers (previously discarded)
- Display non-zero resistances (e.g. "+40 Fire Resistance") in both tooltip paths
- Add getPlayerRace() accessor to GameHandler
- Show race restriction line (e.g. "Races: Blood Elf, Draenei") in both tooltip paths,
highlighted red when player's race is not allowed
- Useful for fire/nature/frost resist gear (Onyxia, AQ40, Naxx encounters)
- Store requiredSkill, requiredSkillRank, allowableClass, allowableRace,
requiredReputationFaction, and requiredReputationRank from
SMSG_ITEM_QUERY_SINGLE_RESPONSE in ItemQueryResponseData (was discarded)
- Show "Requires <Skill> (<rank>)" in item tooltip, highlighted red when
the player doesn't have sufficient skill level
- Show "Requires <Rank> with <Faction>" for reputation-gated items
- Skill names resolved from SkillLine.dbc; faction names from Faction.dbc
- Also fix loot window tooltip suppressing items with names starting with 'I'
Action bar changes (dragging spells/items) were only saved locally.
Now notifies the server via CMSG_SET_ACTION_BUTTON so the layout
persists across relogs. Supports Classic (5-byte) and TBC/WotLK
(packed uint32) wire formats.
Two issues in the WotLK SMSG_ATTACKERSTATEUPDATE parser:
1. subDamageCount could read a school-mask byte when a packed GUID is
off by one byte, producing values like 32/40/44/48 (shadow/frost/etc
school masks) as the count. The parser then tried to read 32-48
sub-damages before hitting EOF. Fix: silently clamp subDamageCount to
floor(remaining/20) so we only attempt entries that actually fit.
2. After sub-damages, AzerothCore sends victimState(4)+unk1(4)+unk2(4)+
overkill(4) (16 bytes), not the 8-byte victimState+overkill the
parser was reading. Fix: consume unk1 and unk2 before reading overkill.
Also handle the hitInfo-conditional HITINFO_BLOCK/RAGE_GAIN/FAKE_DAMAGE
fields at the end of the packet.
When SPLINEFLAG_ANIMATION (0x00400000) is set, AzerothCore inserts 5 bytes
(uint8 animationType + int32 animTime) between durationModNext and
verticalAccel in the SMSG_UPDATE_OBJECT MoveSpline block. The parser was
not accounting for these bytes, causing verticalAccel, effectStartTime,
and pointCount to be read from the wrong offset.
This produced garbage pointCount values (e.g. 3322451254) triggering the
"Spline pointCount invalid (legacy+compact)" fallback path and breaking
UPDATE_OBJECT parsing for animated-spline entities, causing all subsequent
update blocks in the same packet to be dropped.
Servers send a 9-byte packet (guid+lootType) with lootType=LOOT_NONE when
loot is unavailable (locked chest, another player looting, needs a key).
The previous parser required ≥14 bytes (guid+lootType+gold+itemCount) and
logged a spurious WARNING for every such failure response.
Now:
- Accept the 9-byte form; return false so the caller skips opening the
loot window (correct behaviour for a failure/empty response).
- Log at DEBUG level instead of WARNING for the short form.
- Keep the original WARNING for genuinely malformed packets < 9 bytes.