Kelsidavis-WoWee/src/rendering/animation
Kelsi 758f7b27b9
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fix(logging): downgrade remaining emote registry diagnostics to DEBUG
Remove temporary NPC death diagnostic from entity_controller and
downgrade emote override/load-count messages from WARNING to DEBUG.
2026-04-05 20:58:11 -07:00
..
activity_fsm.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
anim_capability_probe.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
animation_ids.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
animation_manager.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
character_animator.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
combat_fsm.cpp refactor: remove debug diagnostics from combat and animation code 2026-04-05 19:10:42 -07:00
emote_registry.cpp fix(logging): downgrade remaining emote registry diagnostics to DEBUG 2026-04-05 20:58:11 -07:00
footstep_driver.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
locomotion_fsm.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
mount_fsm.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
sfx_state_driver.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00