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animation
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fix(logging): downgrade remaining emote registry diagnostics to DEBUG
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2026-04-05 20:58:11 -07:00 |
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world_map
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fix: resolve 7 code quality issues across PRs #59-63
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2026-04-14 02:41:55 -07:00 |
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amd_fsr3_framegen_probe.cpp
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Make FSR3 SDK integration Kits-only and align CI/docs
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2026-03-09 05:00:51 -07:00 |
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amd_fsr3_runtime.cpp
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fix: prevent hang on FSR3 upscale context creation failure
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2026-03-24 10:06:57 -07:00 |
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animation_controller.cpp
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refactor: remove debug diagnostics from combat and animation code
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2026-04-05 19:10:42 -07:00 |
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camera.cpp
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refactor: name memory/taxi constants, add camera jitter why-comment
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2026-03-30 15:07:55 -07:00 |
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camera_controller.cpp
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feat(animation): decompose AnimationController into FSM-based architecture
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2026-04-05 12:27:35 +03:00 |
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celestial.cpp
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feat(animation): 452 named constants, 30-phase character animation state machine
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2026-04-04 23:02:53 +03:00 |
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character_preview.cpp
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fix(parsing): correct UPDATE_OBJECT PackedGuid, cape textures, and missing asset guards
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2026-04-14 06:06:50 -07:00 |
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character_renderer.cpp
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fix(render): code quality cleanup
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2026-04-06 22:43:13 +03:00 |
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charge_effect.cpp
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docs: add why-comments to rendering, packets, and UI code
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2026-03-30 17:23:07 -07:00 |
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clouds.cpp
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perf: add Vulkan pipeline cache persistence for faster startup
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2026-03-24 09:47:03 -07:00 |
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frustum.cpp
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refactor: extract color write mask, name frustum epsilon, add comments
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2026-03-30 15:02:47 -07:00 |
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hiz_system.cpp
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feat(rendering): add HiZ occlusion culling & fix WMO interior shadows
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2026-04-06 16:40:59 +03:00 |
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lens_flare.cpp
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fixin critical bugs, non critical bugs, sendmail implementation
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2026-03-28 11:35:10 +03:00 |
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levelup_effect.cpp
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Add 3D level-up effect using LevelUp.m2 spell model
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2026-02-19 20:36:25 -08:00 |
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lighting_manager.cpp
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refactor: name lighting time constant, replace PI literal with glm
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2026-03-30 15:23:58 -07:00 |
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lightning.cpp
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fixin critical bugs, non critical bugs, sendmail implementation
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2026-03-28 11:35:10 +03:00 |
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loading_screen.cpp
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fix: return UINT32_MAX from findMemType on failure, add [[nodiscard]]
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2026-03-27 14:53:29 -07:00 |
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m2_model_classifier.cpp
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feat(rendering): implement spell visual effects with bone-tracked ribbons and particles
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2026-04-07 11:27:59 +03:00 |
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m2_renderer.cpp
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feat(rendering): implement spell visual effects with bone-tracked ribbons and particles
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2026-04-07 11:27:59 +03:00 |
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m2_renderer_instance.cpp
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fix(rendering): clear M2 texture cache on character switch
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2026-04-06 18:06:03 -07:00 |
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m2_renderer_internal.h
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ARM64 fix
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2026-04-05 20:41:33 +03:00 |
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m2_renderer_particles.cpp
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feat(rendering): implement spell visual effects with bone-tracked ribbons and particles
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2026-04-07 11:27:59 +03:00 |
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m2_renderer_render.cpp
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feat(rendering): implement spell visual effects with bone-tracked ribbons and particles
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2026-04-07 11:27:59 +03:00 |
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material.cpp
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Initial commit: wowee native WoW 3.3.5a client
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2026-02-02 13:03:22 -08:00 |
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minimap.cpp
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feat(world-map): remove kVOffset hack, ZMP hover, textured player arrow
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2026-04-12 20:02:50 +03:00 |
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mount_dust.cpp
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fixin critical bugs, non critical bugs, sendmail implementation
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2026-03-28 11:35:10 +03:00 |
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overlay_system.cpp
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chore(refactor): god-object decomposition and mega-file splits
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2026-04-05 19:30:44 +03:00 |
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performance_hud.cpp
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chore(refactor): god-object decomposition and mega-file splits
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2026-04-05 19:30:44 +03:00 |
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post_process_pipeline.cpp
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fix(rendering): FSR1/FXAA paths not signaling inline mode to endFrame
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2026-04-03 21:13:35 -07:00 |
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quest_marker_renderer.cpp
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fixin critical bugs, non critical bugs, sendmail implementation
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2026-03-28 11:35:10 +03:00 |
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render_graph.cpp
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feat(rendering): GPU architecture + visual quality fixes
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2026-04-04 13:43:16 +03:00 |
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renderer.cpp
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fix(rendering): crash on window resize due to stale swapchain
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2026-04-10 19:51:13 +03:00 |
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sky_system.cpp
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perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading
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2026-03-27 16:33:16 -07:00 |
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skybox.cpp
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fix: remove duplicate zone weather, consolidate RNG, name star constants
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2026-03-30 14:38:30 -07:00 |
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spell_visual_system.cpp
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fix(parsing): correct UPDATE_OBJECT PackedGuid, cape textures, and missing asset guards
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2026-04-14 06:06:50 -07:00 |
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starfield.cpp
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fix: remove duplicate zone weather, consolidate RNG, name star constants
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2026-03-30 14:38:30 -07:00 |
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swim_effects.cpp
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docs: add why-comments to rendering, packets, and UI code
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2026-03-30 17:23:07 -07:00 |
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terrain_manager.cpp
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fix(parsing): correct UPDATE_OBJECT PackedGuid, cape textures, and missing asset guards
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2026-04-14 06:06:50 -07:00 |
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terrain_renderer.cpp
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feat(animation): 452 named constants, 30-phase character animation state machine
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2026-04-04 23:02:53 +03:00 |
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vk_buffer.cpp
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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vk_context.cpp
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feat(rendering): add HiZ occlusion culling & fix WMO interior shadows
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2026-04-06 16:40:59 +03:00 |
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vk_pipeline.cpp
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feat(rendering): GPU architecture + visual quality fixes
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2026-04-04 13:43:16 +03:00 |
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vk_render_target.cpp
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fix: add VkSampler cache to prevent sampler exhaustion crash
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2026-03-24 11:44:54 -07:00 |
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vk_shader.cpp
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fix: VkTexture move/destroy ownsSampler_ flag, extract finalizeSampler
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2026-03-30 14:24:41 -07:00 |
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vk_texture.cpp
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fix: VkTexture move/destroy ownsSampler_ flag, extract finalizeSampler
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2026-03-30 14:24:41 -07:00 |
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vk_utils.cpp
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Batch GPU uploads to eliminate per-upload fence waits (stutter fix)
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2026-03-07 12:19:59 -08:00 |
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water_renderer.cpp
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fix(rendering): wait all frame fences before freeing shared descriptor sets
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2026-04-03 19:48:43 -07:00 |
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weather.cpp
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fix: remove duplicate zone weather, consolidate RNG, name star constants
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2026-03-30 14:38:30 -07:00 |
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wmo_renderer.cpp
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fix(rendering): emote animations, WMO portal culling, transport teleport
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2026-04-05 17:25:25 -07:00 |