..
amd_fsr3_runtime.hpp
Add FSR3 Generic API path and harden runtime diagnostics
2026-03-09 12:51:59 -07:00
camera.hpp
Integrate AMD FSR2 backend and document SDK bootstrap
2026-03-08 19:56:52 -07:00
camera_controller.hpp
fix: remove Y-flip counter-hacks in FSR shaders; invert mouse by default; FSR1 disables MSAA
2026-03-12 21:59:41 -07:00
celestial.hpp
Add configurable MSAA anti-aliasing, update auth screen and terrain shader
2026-02-22 02:59:24 -08:00
character_preview.hpp
Fix character preview facing and add 4x MSAA to preview render target
2026-02-23 10:48:26 -08:00
character_renderer.hpp
refactor: extract shared attachment lookup logic into helper function
2026-03-11 11:15:06 -07:00
charge_effect.hpp
Add configurable MSAA anti-aliasing, update auth screen and terrain shader
2026-02-22 02:59:24 -08:00
clouds.hpp
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
frustum.hpp
Fix Windows frustum enum macro collision
2026-03-09 04:41:04 -07:00
lens_flare.hpp
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
levelup_effect.hpp
Add 3D level-up effect using LevelUp.m2 spell model
2026-02-19 20:36:25 -08:00
lighting_manager.hpp
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
lightning.hpp
Add configurable MSAA anti-aliasing, update auth screen and terrain shader
2026-02-22 02:59:24 -08:00
loading_screen.hpp
Background normal map generation, queue-draining load screen warmup
2026-03-07 18:40:24 -08:00
m2_renderer.hpp
Fix per-frame particle descriptor set leak in M2 renderer
2026-03-11 02:01:23 -07:00
material.hpp
Initial commit: wowee native WoW 3.3.5a client
2026-02-02 13:03:22 -08:00
mesh.hpp
Initial commit: wowee native WoW 3.3.5a client
2026-02-02 13:03:22 -08:00
minimap.hpp
Fix sun quad visibility, minimap opacity, audio scaling, and rename music toggle
2026-02-23 08:01:20 -08:00
mount_dust.hpp
Add configurable MSAA anti-aliasing, update auth screen and terrain shader
2026-02-22 02:59:24 -08:00
performance_hud.hpp
Add gameplay systems: combat, spells, groups, loot, vendors, and UI
2026-02-04 10:31:03 -08:00
quest_marker_renderer.hpp
feat: desaturate quest markers for trivial (gray) quests
2026-03-10 22:26:56 -07:00
renderer.hpp
feat: add ghost mode grayscale screen effect
2026-03-13 00:59:36 -07:00
scene.hpp
Optimize release builds: LTO, -O3, visibility, micro-perf fixes
2026-02-18 20:10:47 -08:00
shader.hpp
Implement shadow mapping pipeline for terrain and models
2026-02-04 16:08:35 -08:00
sky_system.hpp
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
skybox.hpp
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
starfield.hpp
Add configurable MSAA anti-aliasing, update auth screen and terrain shader
2026-02-22 02:59:24 -08:00
swim_effects.hpp
Add ambient insect particles near water vegetation, fix firefly particles, and improve water foam
2026-02-23 07:18:44 -08:00
terrain_manager.hpp
Fix main-thread hang from terrain finalization; two-pass M2 rendering; tile streaming improvements
2026-03-09 20:58:49 -07:00
terrain_renderer.hpp
Implement terrain shadow casting in shadow depth pass
2026-03-09 18:34:27 -07:00
video_player.hpp
Play looping MP4 behind auth screen
2026-02-05 15:34:29 -08:00
vk_buffer.hpp
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
vk_context.hpp
Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance
2026-03-07 22:03:28 -08:00
vk_frame_data.hpp
refactor: consolidate QueryTimer struct to shared header
2026-03-11 11:42:01 -07:00
vk_pipeline.hpp
Fix specular direction by correcting front face winding for Vulkan Y-flip
2026-02-23 04:02:21 -08:00
vk_render_target.hpp
Fix character preview facing and add 4x MSAA to preview render target
2026-02-23 10:48:26 -08:00
vk_shader.hpp
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
vk_texture.hpp
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
vk_utils.hpp
refactor: consolidate duplicate environment variable utility functions
2026-03-11 11:36:06 -07:00
water_renderer.hpp
Add water refraction toggle with per-frame scene history
2026-03-06 19:15:34 -08:00
weather.hpp
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
wmo_renderer.hpp
rendering: fix WMO portal culling and chat message format
2026-03-10 14:59:02 -07:00
world_map.hpp
feat: show party member dots on world map with name labels and class colors
2026-03-12 15:05:52 -07:00