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Combat text (damage, heals, misses, crits, etc.) now floats above the target entity in 3D space instead of appearing at fixed screen positions. Text rises upward from the entity's head, with random horizontal stagger to prevent stacking. HUD-only types (XP, Honor, Procs) and entries without a valid entity anchor fall back to the original screen overlay. |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
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| third_party | ||
| ui | ||