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Re-allocate megaBoneSet_[0..1] in M2Renderer::clear() after vkResetDescriptorPool invalidates all sets from boneDescPool_. Stale handles were bound to command buffers during rendering, causing cascading validation errors. Also add ImGui::Dummy() after SetCursorScreenPos in the shaman totem bar to satisfy ImGui's window boundary extension assertion. |
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| .. | ||
| chat | ||
| action_bar_panel.cpp | ||
| auth_screen.cpp | ||
| character_create_screen.cpp | ||
| character_screen.cpp | ||
| chat_panel.cpp | ||
| combat_ui.cpp | ||
| dialog_manager.cpp | ||
| game_screen.cpp | ||
| game_screen_frames.cpp | ||
| game_screen_hud.cpp | ||
| game_screen_minimap.cpp | ||
| inventory_screen.cpp | ||
| keybinding_manager.cpp | ||
| quest_log_screen.cpp | ||
| realm_screen.cpp | ||
| settings_panel.cpp | ||
| social_panel.cpp | ||
| spellbook_screen.cpp | ||
| talent_screen.cpp | ||
| toast_manager.cpp | ||
| ui_manager.cpp | ||
| window_manager.cpp | ||