Kelsidavis-WoWee/src
Kelsi 8517ae3778 feat: client loads WOM open models from custom zones automatically
- TerrainManager now checks for .wom files before loading M2 models
- Searches custom_zones/models/ and output/MapName/models/ directories
- Converts WOM vertices/indices to M2Model struct for the renderer
- Full pipeline: editor exports M2→WOM → client loads WOM directly
- Falls back to standard M2 loading if no WOM found

The client can now render custom zone content using entirely
open formats: WOT/WHM terrain + WOM models + PNG textures
2026-05-05 10:36:46 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio memory, threading, network hardening 2026-04-06 21:19:37 +03:00
auth fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
core fix(parsing): correct UPDATE_OBJECT PackedGuid, cape textures, and missing asset guards 2026-04-14 06:06:50 -07:00
game fix(movement): reject server teleports to corrupted near-origin positions 2026-04-24 17:48:49 -07:00
math refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
network fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
pipeline feat: Wowee Open Building format (.wob) — novel WMO replacement 2026-05-05 10:28:24 -07:00
rendering feat: client loads WOM open models from custom zones automatically 2026-05-05 10:36:46 -07:00
ui fix(vulkan): re-allocate megaBoneSet_ after descriptor pool reset and fix PlayerFrame ImGui crash 2026-04-15 13:22:30 -07:00
main.cpp feat(rendering): GPU architecture + visual quality fixes 2026-04-04 13:43:16 +03:00