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- TerrainManager now checks for .wom files before loading M2 models - Searches custom_zones/models/ and output/MapName/models/ directories - Converts WOM vertices/indices to M2Model struct for the renderer - Full pipeline: editor exports M2→WOM → client loads WOM directly - Falls back to standard M2 loading if no WOM found The client can now render custom zone content using entirely open formats: WOT/WHM terrain + WOM models + PNG textures |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| math | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||