Kelsidavis-WoWee/src/rendering
Kelsi 0396a42beb feat: render equipment on other players (helmets, weapons, belts, wrists)
Other players previously appeared partially naked — only chest, legs, feet,
hands, cape, and tabard rendered. Now renders full equipment:

- Helmet M2 model: loads from ItemDisplayInfo.dbc with race/gender suffix,
  attaches at head bone (point 0/11), hides hair geoset under helm
- Weapons: mainhand (attachment 1) and offhand (attachment 2) M2 models
  loaded from ItemDisplayInfo, with Weapon/Shield path fallback
- Wrist/bracer geoset (group 8): applies when no chest sleeve overrides
- Belt/waist geoset (group 18): reads GeosetGroup1 from ItemDisplayInfo
- Shoulder M2 attachments deferred (separate bone attachment system)

Also applied same wrist/waist geosets to NPC and character preview paths.

Minimap: batch 9 individual vkUpdateDescriptorSets into single call.
2026-03-27 17:30:35 -07:00
..
amd_fsr3_framegen_probe.cpp Make FSR3 SDK integration Kits-only and align CI/docs 2026-03-09 05:00:51 -07:00
amd_fsr3_runtime.cpp fix: prevent hang on FSR3 upscale context creation failure 2026-03-24 10:06:57 -07:00
camera.cpp Implement FSR 2.2 temporal upscaling 2026-03-07 23:13:01 -08:00
camera_controller.cpp perf: constexpr reciprocals, cache redundant lookups, consolidate texture maps 2026-03-27 16:47:30 -07:00
celestial.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
character_preview.cpp feat: render equipment on other players (helmets, weapons, belts, wrists) 2026-03-27 17:30:35 -07:00
character_renderer.cpp perf: eliminate double map lookups, dynamic_cast in render loops, div by 255 2026-03-27 17:04:13 -07:00
charge_effect.cpp perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading 2026-03-27 16:33:16 -07:00
clouds.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
frustum.cpp perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading 2026-03-27 16:33:16 -07:00
lens_flare.cpp perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading 2026-03-27 16:33:16 -07:00
levelup_effect.cpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
lighting_manager.cpp perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading 2026-03-27 16:33:16 -07:00
lightning.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
loading_screen.cpp fix: return UINT32_MAX from findMemType on failure, add [[nodiscard]] 2026-03-27 14:53:29 -07:00
m2_model_classifier.cpp refactor(rendering): extract M2 classification into pure functions 2026-03-24 19:55:24 +03:00
m2_renderer.cpp fix: mail money uint64, other-player cape textures, zone toast dedup, TCP_NODELAY 2026-03-27 17:20:31 -07:00
material.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.cpp feat: render equipment on other players (helmets, weapons, belts, wrists) 2026-03-27 17:30:35 -07:00
mount_dust.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
performance_hud.cpp refactor: add 4 color constants, replace 31 more inline literals 2026-03-27 10:20:45 -07:00
quest_marker_renderer.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
renderer.cpp perf: constexpr reciprocals, cache redundant lookups, consolidate texture maps 2026-03-27 16:47:30 -07:00
scene.cpp Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
shader.cpp Performance optimizations and collision improvements 2026-02-02 23:03:45 -08:00
sky_system.cpp perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading 2026-03-27 16:33:16 -07:00
skybox.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
starfield.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
swim_effects.cpp perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading 2026-03-27 16:33:16 -07:00
terrain_manager.cpp fix: spline parse order (WotLK-first) fixes missing NPCs; bound WMO liquid loading 2026-03-27 16:51:13 -07:00
terrain_renderer.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
video_player.cpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
vk_buffer.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_context.cpp fix: return UINT32_MAX from findMemType on failure, add [[nodiscard]] 2026-03-27 14:53:29 -07:00
vk_pipeline.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
vk_render_target.cpp fix: add VkSampler cache to prevent sampler exhaustion crash 2026-03-24 11:44:54 -07:00
vk_shader.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_texture.cpp fix: add VkSampler cache to prevent sampler exhaustion crash 2026-03-24 11:44:54 -07:00
vk_utils.cpp Batch GPU uploads to eliminate per-upload fence waits (stutter fix) 2026-03-07 12:19:59 -08:00
water_renderer.cpp perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading 2026-03-27 16:33:16 -07:00
weather.cpp perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading 2026-03-27 16:33:16 -07:00
wmo_renderer.cpp perf: eliminate double map lookups, dynamic_cast in render loops, div by 255 2026-03-27 17:04:13 -07:00
world_map.cpp refactor: add 6 color constants, replace 61 inline literals, remove const_cast 2026-03-27 10:08:30 -07:00