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45th open format — replaces LiquidType.dbc plus the AzerothCore-style terrain liquid descriptor data. Defines liquid materials used by terrain MCNK liquid layers, WMO interior pools, and procedurally generated fluid bodies in custom zones. Each liquid pairs a render material (shader + texture array + flow vectors + fog color) with gameplay data (damage spell, raw DPS, ambient + splash audio cross-refs). Cross-references with prior formats — ambientSoundId and splashSoundId point at WSND.soundId, damageSpellId points at WSPL.spellId. 10 liquid kinds (Water / Magma / Slime / OceanSalt / FelFire / HolyLight / TarOil / AcidBog / FrozenWater / UnderworldGoo) covering both natural and magical fluids. Per-liquid: viscosity (0=water, 1=slime), flow direction+speed (radians+units/sec), fog density+RGB, packed minimap RGBA color. CLI: --gen-liquids (3-entry classic Water/Lava/Slime starter), --gen-liquids-magical (4 magical pools incl. fel/holy/cosmic), --gen-liquids-hazardous (3 high-damage liquids with WSPL DoT cross-refs), --info-wliq, --validate-wliq with --json variants. Validator catches id=0/duplicates, missing shader/material, kind out of range, fog/viscosity outside 0..1, hazardous-kind- without-damage warning, and Water/OceanSalt-with-damage warning to flag accidental misconfiguration.
290 lines
9.8 KiB
C++
290 lines
9.8 KiB
C++
#include "pipeline/wowee_liquids.hpp"
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#include <cstdio>
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#include <cstring>
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#include <fstream>
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namespace wowee {
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namespace pipeline {
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namespace {
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constexpr char kMagic[4] = {'W', 'L', 'I', 'Q'};
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constexpr uint32_t kVersion = 1;
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template <typename T>
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void writePOD(std::ofstream& os, const T& v) {
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os.write(reinterpret_cast<const char*>(&v), sizeof(T));
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}
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template <typename T>
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bool readPOD(std::ifstream& is, T& v) {
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is.read(reinterpret_cast<char*>(&v), sizeof(T));
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return is.gcount() == static_cast<std::streamsize>(sizeof(T));
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}
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void writeStr(std::ofstream& os, const std::string& s) {
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uint32_t n = static_cast<uint32_t>(s.size());
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writePOD(os, n);
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if (n > 0) os.write(s.data(), n);
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}
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bool readStr(std::ifstream& is, std::string& s) {
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uint32_t n = 0;
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if (!readPOD(is, n)) return false;
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if (n > (1u << 20)) return false;
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s.resize(n);
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if (n > 0) {
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is.read(s.data(), n);
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if (is.gcount() != static_cast<std::streamsize>(n)) {
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s.clear();
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return false;
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}
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}
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return true;
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}
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std::string normalizePath(std::string base) {
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if (base.size() < 5 || base.substr(base.size() - 5) != ".wliq") {
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base += ".wliq";
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}
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return base;
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}
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uint32_t packRgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xFF) {
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return (static_cast<uint32_t>(a) << 24) |
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(static_cast<uint32_t>(b) << 16) |
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(static_cast<uint32_t>(g) << 8) |
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static_cast<uint32_t>(r);
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}
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} // namespace
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const WoweeLiquid::Entry*
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WoweeLiquid::findById(uint32_t liquidId) const {
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for (const auto& e : entries) if (e.liquidId == liquidId) return &e;
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return nullptr;
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}
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const char* WoweeLiquid::liquidKindName(uint8_t k) {
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switch (k) {
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case Water: return "water";
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case Magma: return "magma";
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case Slime: return "slime";
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case OceanSalt: return "ocean";
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case FelFire: return "fel-fire";
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case HolyLight: return "holy-light";
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case TarOil: return "tar";
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case AcidBog: return "acid";
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case FrozenWater: return "frozen";
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case UnderworldGoo: return "underworld";
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default: return "unknown";
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}
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}
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bool WoweeLiquidLoader::save(const WoweeLiquid& cat,
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const std::string& basePath) {
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std::ofstream os(normalizePath(basePath), std::ios::binary);
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if (!os) return false;
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os.write(kMagic, 4);
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writePOD(os, kVersion);
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writeStr(os, cat.name);
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uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
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writePOD(os, entryCount);
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for (const auto& e : cat.entries) {
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writePOD(os, e.liquidId);
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writeStr(os, e.name);
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writeStr(os, e.description);
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writeStr(os, e.shaderPath);
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writeStr(os, e.materialPath);
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writePOD(os, e.liquidKind);
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writePOD(os, e.fogColorR);
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writePOD(os, e.fogColorG);
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writePOD(os, e.fogColorB);
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writePOD(os, e.fogDensity);
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writePOD(os, e.ambientSoundId);
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writePOD(os, e.splashSoundId);
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writePOD(os, e.damageSpellId);
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writePOD(os, e.damagePerSecond);
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writePOD(os, e.minimapColor);
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writePOD(os, e.flowDirection);
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writePOD(os, e.flowSpeed);
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writePOD(os, e.viscosity);
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}
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return os.good();
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}
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WoweeLiquid WoweeLiquidLoader::load(const std::string& basePath) {
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WoweeLiquid out;
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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if (!is) return out;
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char magic[4];
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is.read(magic, 4);
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if (std::memcmp(magic, kMagic, 4) != 0) return out;
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uint32_t version = 0;
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if (!readPOD(is, version) || version != kVersion) return out;
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if (!readStr(is, out.name)) return out;
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uint32_t entryCount = 0;
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if (!readPOD(is, entryCount)) return out;
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if (entryCount > (1u << 20)) return out;
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out.entries.resize(entryCount);
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for (auto& e : out.entries) {
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if (!readPOD(is, e.liquidId)) {
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out.entries.clear(); return out;
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}
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if (!readStr(is, e.name) || !readStr(is, e.description) ||
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!readStr(is, e.shaderPath) ||
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!readStr(is, e.materialPath)) {
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out.entries.clear(); return out;
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}
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if (!readPOD(is, e.liquidKind) ||
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!readPOD(is, e.fogColorR) ||
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!readPOD(is, e.fogColorG) ||
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!readPOD(is, e.fogColorB) ||
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!readPOD(is, e.fogDensity) ||
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!readPOD(is, e.ambientSoundId) ||
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!readPOD(is, e.splashSoundId) ||
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!readPOD(is, e.damageSpellId) ||
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!readPOD(is, e.damagePerSecond) ||
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!readPOD(is, e.minimapColor) ||
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!readPOD(is, e.flowDirection) ||
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!readPOD(is, e.flowSpeed) ||
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!readPOD(is, e.viscosity)) {
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out.entries.clear(); return out;
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}
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}
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return out;
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}
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bool WoweeLiquidLoader::exists(const std::string& basePath) {
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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return is.good();
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}
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WoweeLiquid WoweeLiquidLoader::makeStarter(const std::string& catalogName) {
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WoweeLiquid c;
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c.name = catalogName;
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{
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WoweeLiquid::Entry e;
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e.liquidId = 1; e.name = "Fresh Water";
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e.description = "Standard rivers, lakes, and ponds.";
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e.shaderPath = "shaders/water_basic.frag";
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e.materialPath = "textures/liquid/water_array.dds";
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e.liquidKind = WoweeLiquid::Water;
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e.fogColorR = 80; e.fogColorG = 130; e.fogColorB = 180;
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e.fogDensity = 0.04f;
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e.minimapColor = packRgba(80, 130, 180);
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e.flowSpeed = 0.5f;
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e.ambientSoundId = 10; // hypothetical WSND id
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e.splashSoundId = 11;
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c.entries.push_back(e);
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}
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{
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WoweeLiquid::Entry e;
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e.liquidId = 2; e.name = "Lava";
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e.description = "Burning magma — applies fire DoT to "
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"anyone who enters.";
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e.shaderPath = "shaders/water_emissive.frag";
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e.materialPath = "textures/liquid/lava_array.dds";
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e.liquidKind = WoweeLiquid::Magma;
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e.fogColorR = 180; e.fogColorG = 60; e.fogColorB = 10;
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e.fogDensity = 0.8f;
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e.minimapColor = packRgba(220, 70, 0);
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e.viscosity = 0.5f;
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e.flowSpeed = 0.05f;
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e.damagePerSecond = 500;
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e.damageSpellId = 24858; // canonical lava DoT
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e.ambientSoundId = 12;
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e.splashSoundId = 13;
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c.entries.push_back(e);
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}
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{
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WoweeLiquid::Entry e;
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e.liquidId = 3; e.name = "Sludge Slime";
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e.description = "Toxic green slime found in dungeons.";
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e.shaderPath = "shaders/water_toxic.frag";
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e.materialPath = "textures/liquid/slime_array.dds";
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e.liquidKind = WoweeLiquid::Slime;
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e.fogColorR = 60; e.fogColorG = 130; e.fogColorB = 30;
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e.fogDensity = 0.5f;
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e.minimapColor = packRgba(60, 140, 30);
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e.viscosity = 0.7f;
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e.flowSpeed = 0.1f;
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e.damagePerSecond = 50;
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e.ambientSoundId = 14;
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e.splashSoundId = 15;
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c.entries.push_back(e);
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}
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return c;
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}
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WoweeLiquid WoweeLiquidLoader::makeMagical(const std::string& catalogName) {
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WoweeLiquid c;
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c.name = catalogName;
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auto add = [&](uint32_t id, const char* name, uint8_t kind,
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uint8_t r, uint8_t g, uint8_t b,
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float density, float visc, uint32_t spellId,
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const char* desc) {
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WoweeLiquid::Entry e;
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e.liquidId = id; e.name = name; e.description = desc;
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e.shaderPath = "shaders/water_magical.frag";
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e.materialPath = std::string("textures/liquid/") +
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name + "_array.dds";
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e.liquidKind = kind;
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e.fogColorR = r; e.fogColorG = g; e.fogColorB = b;
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e.fogDensity = density;
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e.minimapColor = packRgba(r, g, b);
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e.viscosity = visc;
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e.damageSpellId = spellId;
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c.entries.push_back(e);
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};
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add(100, "FelFire", WoweeLiquid::FelFire,
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80, 200, 30, 0.7f, 0.4f, 22682,
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"Demonic green fel — burns even fire-immune creatures.");
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add(101, "HolyLight", WoweeLiquid::HolyLight,
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240, 230, 180, 0.3f, 0.0f, 0,
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"Pool of liquid Light — heals players who enter.");
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add(102, "Underworld", WoweeLiquid::UnderworldGoo,
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70, 30, 100, 0.9f, 0.8f, 27654,
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"Shadow-tainted void liquid — drains mana on contact.");
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add(103, "Cosmic", WoweeLiquid::HolyLight,
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100, 80, 200, 0.4f, 0.0f, 0,
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"Naaru-touched water — randomly grants buffs.");
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return c;
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}
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WoweeLiquid WoweeLiquidLoader::makeHazardous(const std::string& catalogName) {
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WoweeLiquid c;
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c.name = catalogName;
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auto add = [&](uint32_t id, const char* name, uint8_t kind,
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uint32_t spellId, uint32_t dps,
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uint8_t r, uint8_t g, uint8_t b,
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const char* desc) {
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WoweeLiquid::Entry e;
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e.liquidId = id; e.name = name; e.description = desc;
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e.shaderPath = "shaders/water_hazardous.frag";
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e.materialPath = std::string("textures/liquid/") +
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name + "_array.dds";
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e.liquidKind = kind;
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e.damageSpellId = spellId;
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e.damagePerSecond = dps;
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e.fogColorR = r; e.fogColorG = g; e.fogColorB = b;
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e.fogDensity = 0.85f;
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e.viscosity = 0.6f;
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e.minimapColor = packRgba(r, g, b);
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c.entries.push_back(e);
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};
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add(200, "NaxxSlime", WoweeLiquid::Slime,
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28157, 1500, 100, 200, 60,
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"Naxxramas-grade plague slime — lethal to non-tanks.");
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add(201, "AcidBog", WoweeLiquid::AcidBog,
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29213, 300, 90, 160, 40,
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"Greenish acid — destroys armor durability over time.");
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add(202, "FelLava", WoweeLiquid::Magma,
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30122, 2000, 130, 220, 30,
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"Fel-corrupted lava — applies a stacking burn debuff.");
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return c;
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}
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} // namespace pipeline
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} // namespace wowee
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