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1. Contradictory condition (!numStrings && numStrings >= 1) was always false, so unknown guild event messages never included the server's context string. Fixed to just numStrings >= 1. 2. leaveParty() only sent the packet without clearing partyData or firing addon events, so /leave left party frames visible until the server pushed an update. Now delegates to leaveGroup() which handles both the packet and local state cleanup. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||