Kelsidavis-WoWee/src/pipeline
Kelsi 069dd36698 fix(parsing): bail on suspicious maskBlockCount in CREATE_OBJECT blocks
When spline parsing consumes the wrong number of bytes, the subsequent
blockCount read lands on garbage data (e.g. 71 instead of ~5 for UNIT).
Previously the parser logged a warning but continued, reading garbage
mask/field data until hitting truncation. Now it returns false for
CREATE_OBJECT blocks with suspicious counts, letting the block loop
skip cleanly to the next entity.

Also downgrade ~44 diagnostic LOG_WARNING messages to LOG_DEBUG across
17 files (equipment, transport, DBC, heartbeat, chat, GO raypick, etc.)
to reduce log noise and make real warnings visible.
2026-04-05 20:12:17 -07:00
..
adt_loader.cpp chore(testing): add unit tests and update core render/network pipelines 2026-04-03 09:41:34 +03:00
asset_manager.cpp chore(testing): add unit tests and update core render/network pipelines 2026-04-03 09:41:34 +03:00
asset_manifest.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
blp_loader.cpp refactor: name ADT vertex constants, add BLP decompression comments 2026-03-30 14:28:22 -07:00
dbc_layout.cpp fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices 2026-03-23 11:00:49 -07:00
dbc_loader.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
loose_file_reader.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
m2_loader.cpp refactor: name M2 sequence flag, replace empty loop with std::advance 2026-03-30 14:59:03 -07:00
terrain_mesh.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
wdt_loader.cpp fix(parsing): bail on suspicious maskBlockCount in CREATE_OBJECT blocks 2026-04-05 20:12:17 -07:00
wmo_loader.cpp fix: guard fsPath underflow, name WMO doodad mask, add why-comments 2026-03-30 14:33:08 -07:00