Kelsidavis-WoWee/src
Kelsi 069dd36698 fix(parsing): bail on suspicious maskBlockCount in CREATE_OBJECT blocks
When spline parsing consumes the wrong number of bytes, the subsequent
blockCount read lands on garbage data (e.g. 71 instead of ~5 for UNIT).
Previously the parser logged a warning but continued, reading garbage
mask/field data until hitting truncation. Now it returns false for
CREATE_OBJECT blocks with suspicious counts, letting the block loop
skip cleanly to the next entity.

Also downgrade ~44 diagnostic LOG_WARNING messages to LOG_DEBUG across
17 files (equipment, transport, DBC, heartbeat, chat, GO raypick, etc.)
to reduce log noise and make real warnings visible.
2026-04-05 20:12:17 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio chore(refactor): god-object decomposition and mega-file splits 2026-04-05 19:30:44 +03:00
auth fix: UB in mouse button polling, null deref in BigNum formatting 2026-03-30 15:37:38 -07:00
core fix(parsing): bail on suspicious maskBlockCount in CREATE_OBJECT blocks 2026-04-05 20:12:17 -07:00
game fix(parsing): bail on suspicious maskBlockCount in CREATE_OBJECT blocks 2026-04-05 20:12:17 -07:00
network chore(testing): add unit tests and update core render/network pipelines 2026-04-03 09:41:34 +03:00
pipeline fix(parsing): bail on suspicious maskBlockCount in CREATE_OBJECT blocks 2026-04-05 20:12:17 -07:00
rendering fix(parsing): bail on suspicious maskBlockCount in CREATE_OBJECT blocks 2026-04-05 20:12:17 -07:00
ui fix(parsing): bail on suspicious maskBlockCount in CREATE_OBJECT blocks 2026-04-05 20:12:17 -07:00
main.cpp feat(rendering): GPU architecture + visual quality fixes 2026-04-04 13:43:16 +03:00