Kelsidavis-WoWee/CHANGELOG.md
Kelsi 47fe6b8468 docs: update README, CHANGELOG, and status to v1.8.9-preview
- README: update status date to 2026-03-30, version to v1.8.9-preview,
  add container builds line, update current focus to code quality
- CHANGELOG: move v1.8.1 entries to their own section, add v1.8.2-v1.8.9
  unreleased section covering architecture (GameHandler decomposition,
  Docker cross-compilation), bug fixes (7 UB/overflow/safety fixes),
  and code quality (30+ constants, 55+ comments, 8 DRY extractions)
- docs/status.md: update last-updated date to 2026-03-30
2026-03-30 17:40:47 -07:00

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Changelog

[Unreleased] — changes since v1.8.9-preview

Architecture

  • Break Application::getInstance() singleton from GameHandler via GameServices struct
  • EntityController refactoring (SOLID decomposition)
  • Extract 8 domain handler classes from GameHandler
  • Replace 3,300-line switch with dispatch table
  • Multi-platform Docker build system (Linux, macOS arm64/x86_64, Windows cross-compilation)

Bug Fixes (v1.8.2v1.8.9)

  • Fix VkTexture ownsSampler_ flag after move/destroy (prevented double-free)
  • Fix unsigned underflow in Warden PE section loading (buffer overflow on malformed modules)
  • Add bounds checks to Warden readLE32/readLE16 (out-of-bounds on untrusted PE data)
  • Fix undefined behavior: SDL_BUTTON(0) computed 1 << -1 (negative shift)
  • Fix BigNum::toHex/toDecimal null dereference on OpenSSL allocation failure
  • Remove duplicate zone weather entry silently overwriting Dustwallow Marsh
  • Fix LLVM apt repo codename (jammy→noble) in macOS Docker build
  • Add missing mkdir in Linux Docker build script
  • Clamp player percentage stats (block/dodge/parry/crit) to prevent NaN from corrupted packets
  • Guard fsPath underflow in tryLoadPngOverride

Code Quality (v1.8.2v1.8.9)

  • 30+ named constants replacing magic numbers across game, rendering, and pipeline code
  • 55+ why-comments documenting WoW protocol quirks, format specifics, and design rationale
  • 8 DRY extractions (findOnUseSpellId, createFallbackTextures, finalizeSampler, renderClassRestriction/renderRaceRestriction, and more)
  • Scope macOS -undefined dynamic_lookup linker flag to wowee target only
  • Replace goto patterns with structured control flow (do/while(false), lambdas)
  • Zero out GameServices in Application::shutdown to prevent dangling pointers

[v1.8.1-preview] — 2026-03-23

Performance

  • Eliminate ~70 unnecessary sqrt ops per frame; constexpr reciprocals and cache optimizations
  • Skip bone animation for LOD3 models; frustum-cull water surfaces
  • Eliminate per-frame heap allocations in M2 renderer
  • Convert entity/skill/DBC/warden maps to unordered_map; fix 3x contacts scan
  • Eliminate double map lookups and dynamic_cast in render loops
  • Use second GPU queue for parallel texture/buffer uploads
  • Time-budget tile finalization to prevent 1+ second main-loop stalls
  • Add Vulkan pipeline cache persistence for faster startup

Bug Fixes

  • Fix spline parsing with expansion context; preload DBC caches at world entry
  • Fix NPC/player attack animation to use weapon-appropriate anim ID
  • Fix equipment visibility and follow-target run speed
  • Fix inspect (packed GUID) and client-side auto-walk for follow
  • Fix mail money uint64, other-player cape textures, zone toast dedup, TCP_NODELAY
  • Guard spline point loop against unsigned underflow; guard hexDecode/stoi/stof
  • Fix infinite recursion in toLowerInPlace and operator precedence bugs
  • Fix 3D audio coords for PLAY_OBJECT_SOUND; correct melee swing sound paths
  • Prevent Vulkan sampler exhaustion crash; skip pipeline cache on NVIDIA
  • Skip FSR3 frame gen on non-AMD GPUs to prevent driver crash
  • Fix chest GO interaction (send GAMEOBJ_USE+LOOT together)
  • Restore WMO wall collision threshold; fix off-screen bag positions
  • Guard texture log dedup sets with mutex for thread safety
  • Fix lua_pcall return check in ACTIONBAR_PAGE_CHANGED

Features

  • Render equipment on other players (helmets, weapons, belts, wrists, shoulders)
  • Target frame right-click context menu
  • Crafting sounds and Create All button
  • Server-synced bag sort
  • Log GPU vendor/name at init

Security

  • Add path traversal rejection and packet length validation

Code Quality

  • Packet API: add readPackedGuid, writePackedGuid, writeFloat, getRemainingSize, hasRemaining, hasData, skipAll (replacing 1300+ verbose expressions)
  • GameHandler helpers: isInWorld, isPreWotlk, guidToUnitId, lookupName, getUnitByGuid, fireAddonEvent, withSoundManager
  • Dispatch table: registerHandler, registerSkipHandler, registerWorldHandler, registerErrorHandler (replacing 120+ lambda wrappers)
  • Shared ui_colors.hpp with named constants replacing 200+ inline color literals
  • Promote 50+ static const arrays to constexpr across audio/core/rendering/UI
  • Deduplicate class name/color functions, enchantment cache, item-set DBC keys
  • Extract settings tabs, GameHandler::update() phases, loadWeaponM2 into methods
  • Remove 12 duplicate dispatch registrations and C-style casts
  • Extract toHexString, toLowerInPlace, duration formatting, Lua return helpers