Kelsidavis-WoWee/include/network/net_platform.hpp
Kelsi 1c1cdf0f23 Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames
Socket fixes (fixes Windows-only connection failure):
- WorldSocket::connect() now waits for non-blocking connect to complete with
  select() before returning, preventing WSAENOTCONN on the first recv() call
  on Windows (Linux handles this implicitly but Windows requires writability
  poll after non-blocking connect)
- Add net::isConnectionClosed() helper: treats WSAENOTCONN/WSAECONNRESET/
  WSAESHUTDOWN/WSAECONNABORTED as graceful peer-close rather than recv errors
- Apply isConnectionClosed() in both WorldSocket and TCPSocket recv loops

UI:
- Add renderBossFrames(): displays boss unit health bars in top-right corner
  when SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT has active slots; supports
  click-to-target and color-coded health bars (red→orange→yellow as HP drops)
2026-03-09 20:05:09 -07:00

138 lines
3.2 KiB
C++

#pragma once
// Cross-platform socket abstractions for Windows (Winsock2) and POSIX.
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "ws2_32.lib")
using socket_t = SOCKET;
#ifndef __MINGW32__
using ssize_t = int; // recv/send return int on MSVC
#endif
inline constexpr socket_t INVALID_SOCK = INVALID_SOCKET;
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <unistd.h>
#include <fcntl.h>
#include <cerrno>
using socket_t = int;
inline constexpr socket_t INVALID_SOCK = -1;
#endif
#include <cstring>
namespace wowee {
namespace net {
// ---- Winsock lifecycle (no-op on Linux) ----
#ifdef _WIN32
struct WinsockInit {
WinsockInit() {
WSADATA wsa;
WSAStartup(MAKEWORD(2, 2), &wsa);
}
~WinsockInit() { WSACleanup(); }
};
// Call once at program start (e.g. as a static in Application).
inline void ensureInit() {
static WinsockInit instance;
}
#else
inline void ensureInit() {}
#endif
// ---- Portable helpers ----
inline void closeSocket(socket_t s) {
#ifdef _WIN32
closesocket(s);
#else
close(s);
#endif
}
inline bool setNonBlocking(socket_t s) {
#ifdef _WIN32
u_long mode = 1;
return ioctlsocket(s, FIONBIO, &mode) == 0;
#else
int flags = fcntl(s, F_GETFL, 0);
return fcntl(s, F_SETFL, flags | O_NONBLOCK) != -1;
#endif
}
inline int lastError() {
#ifdef _WIN32
return WSAGetLastError();
#else
return errno;
#endif
}
inline bool isWouldBlock(int err) {
#ifdef _WIN32
return err == WSAEWOULDBLOCK;
#else
return err == EAGAIN || err == EWOULDBLOCK;
#endif
}
// Returns true for errors that mean the peer closed the connection cleanly.
// On Windows, WSAENOTCONN / WSAECONNRESET / WSAESHUTDOWN can be returned by
// recv() when the server closes the connection, rather than returning 0.
inline bool isConnectionClosed(int err) {
#ifdef _WIN32
return err == WSAENOTCONN || // socket not connected (server closed)
err == WSAECONNRESET || // connection reset by peer
err == WSAESHUTDOWN || // socket shut down
err == WSAECONNABORTED; // connection aborted
#else
return err == ENOTCONN || err == ECONNRESET;
#endif
}
inline bool isInProgress(int err) {
#ifdef _WIN32
return err == WSAEWOULDBLOCK || err == WSAEALREADY;
#else
return err == EINPROGRESS;
#endif
}
inline const char* errorString(int err) {
#ifdef _WIN32
// Simple thread-local buffer for FormatMessage
thread_local char buf[256];
FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr, err, 0, buf, sizeof(buf), nullptr);
return buf;
#else
return strerror(err);
#endif
}
// Portable send — Windows recv/send take char*, not void*.
inline ssize_t portableSend(socket_t s, const uint8_t* data, size_t len) {
return ::send(s, reinterpret_cast<const char*>(data), static_cast<int>(len), 0);
}
inline ssize_t portableRecv(socket_t s, uint8_t* buf, size_t len) {
return ::recv(s, reinterpret_cast<char*>(buf), static_cast<int>(len), 0);
}
} // namespace net
} // namespace wowee