Kelsidavis-WoWee/assets
Kelsi 09e1ee0ae2 Enable HDR lighting with Reinhard tonemapping across all world shaders
Replace hardcoded specular multipliers with uLightColor * uSpecularIntensity
uniforms in all 4 world shaders (terrain, WMO, M2, character), set HDR sun
color (1.5, 1.4, 1.3) and specular intensity 0.5 so highlights can exceed
1.0, and switch the post-process pass from passthrough to exposure-compensated
Reinhard (exposure=1.8) for soft highlight roll-off without clipping.
2026-02-04 15:28:47 -08:00
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shaders Enable HDR lighting with Reinhard tonemapping across all world shaders 2026-02-04 15:28:47 -08:00
loading1.jpg Add loading screen with random WOWEE splash images 2026-02-03 13:33:31 -08:00
loading2.jpg Add loading screen with random WOWEE splash images 2026-02-03 13:33:31 -08:00