Kelsidavis-WoWee/assets/shaders
Kelsi 09e1ee0ae2 Enable HDR lighting with Reinhard tonemapping across all world shaders
Replace hardcoded specular multipliers with uLightColor * uSpecularIntensity
uniforms in all 4 world shaders (terrain, WMO, M2, character), set HDR sun
color (1.5, 1.4, 1.3) and specular intensity 0.5 so highlights can exceed
1.0, and switch the post-process pass from passthrough to exposure-compensated
Reinhard (exposure=1.8) for soft highlight roll-off without clipping.
2026-02-04 15:28:47 -08:00
..
basic.frag Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
basic.vert Performance optimizations and collision improvements 2026-02-02 23:03:45 -08:00
terrain.frag Enable HDR lighting with Reinhard tonemapping across all world shaders 2026-02-04 15:28:47 -08:00
terrain.vert Performance optimizations and collision improvements 2026-02-02 23:03:45 -08:00