Kelsidavis-WoWee/include/audio
Paul d43397163e refactor: decouple Application singleton by extracting core subsystems and updating interfaces
- Add `audio::AudioCoordinator` interface and implementation
- Modify `Application` to reduce singleton usage and move controller responsibilities:
  - application.hpp
  - application.cpp
- Update UI and audio headers/sources:
  - game_screen.hpp
  - game_screen.cpp
  - ui_manager.hpp
  - audio_coordinator.hpp
  - audio_coordinator.cpp
- Project config touched:
  - CMakeLists.txt
2026-04-01 20:38:37 +03:00
..
activity_sound_manager.hpp Fix voice gender using server data and update loading screen UI 2026-02-23 06:22:30 -08:00
ambient_sound_manager.hpp Implement bird/cricket ambient sounds and remove stale renderer TODO 2026-03-09 19:00:42 -07:00
audio_coordinator.hpp refactor: decouple Application singleton by extracting core subsystems and updating interfaces 2026-04-01 20:38:37 +03:00
audio_engine.hpp audio: stop precast sound on spell completion, failure, or interrupt 2026-03-09 21:04:24 -07:00
combat_sound_manager.hpp Implement comprehensive audio control panel with tabbed settings interface 2026-02-09 17:07:22 -08:00
footstep_manager.hpp Replace process-spawning audio with miniaudio for non-blocking playback 2026-02-09 00:40:50 -08:00
mount_sound_manager.hpp Fix UI window hotkey toggles and silent mount sound fallback 2026-02-14 21:56:38 -08:00
movement_sound_manager.hpp Implement comprehensive audio control panel with tabbed settings interface 2026-02-09 17:07:22 -08:00
music_manager.hpp Implement MusicManager fade-out in stopMusic() — was a stub 2026-03-09 16:30:42 -07:00
npc_voice_manager.hpp fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices 2026-03-23 11:00:49 -07:00
spell_sound_manager.hpp audio: stop precast sound on spell completion, failure, or interrupt 2026-03-09 21:04:24 -07:00
ui_sound_manager.hpp feat: play minimap ping sound when party members ping the map 2026-03-20 18:21:34 -07:00