mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-24 16:10:14 +00:00
Add AudioEngine::playSound2DStoppable() + stopSound() so callers can hold a handle and cancel playback early. SpellSoundManager::playPrecast() now stores the handle in activePrecastId_; stopPrecast() cuts the sound. playCast() calls stopPrecast() before playing the release sound, so the channeling audio never bleeds past cast time. SMSG_SPELL_FAILURE and SMSG_CAST_FAILED both call stopPrecast() so interrupted casts silence immediately.
306 lines
12 KiB
C++
306 lines
12 KiB
C++
#include "audio/spell_sound_manager.hpp"
|
|
#include "audio/audio_engine.hpp"
|
|
#include "pipeline/asset_manager.hpp"
|
|
#include "core/logger.hpp"
|
|
#include <algorithm>
|
|
#include <random>
|
|
|
|
namespace wowee {
|
|
namespace audio {
|
|
|
|
namespace {
|
|
std::random_device rd;
|
|
std::mt19937 gen(rd());
|
|
}
|
|
|
|
bool SpellSoundManager::initialize(pipeline::AssetManager* assets) {
|
|
if (!assets) {
|
|
LOG_ERROR("SpellSoundManager: AssetManager is null");
|
|
return false;
|
|
}
|
|
|
|
LOG_INFO("SpellSoundManager: Initializing...");
|
|
|
|
// Load Fire precast sounds
|
|
precastFireLowSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\PreCastFireLow.wav", precastFireLowSounds_[0], assets);
|
|
|
|
precastFireMediumSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\PreCastFireMedium.wav", precastFireMediumSounds_[0], assets);
|
|
|
|
precastFireHighSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\PreCastFireHigh.wav", precastFireHighSounds_[0], assets);
|
|
|
|
// Load Frost precast sounds
|
|
precastFrostLowSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\PreCastFrostMagicLow.wav", precastFrostLowSounds_[0], assets);
|
|
|
|
precastFrostMediumSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\PreCastFrostMagicMedium.wav", precastFrostMediumSounds_[0], assets);
|
|
|
|
precastFrostHighSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\PreCastFrostMagicHigh.wav", precastFrostHighSounds_[0], assets);
|
|
|
|
// Load Holy precast sounds
|
|
precastHolyLowSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\PreCastHolyMagicLow.wav", precastHolyLowSounds_[0], assets);
|
|
|
|
precastHolyMediumSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\PreCastHolyMagicMedium.wav", precastHolyMediumSounds_[0], assets);
|
|
|
|
precastHolyHighSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\PreCastHolyMagicHigh.wav", precastHolyHighSounds_[0], assets);
|
|
|
|
// Load Nature precast sounds
|
|
precastNatureLowSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\PreCastNatureMagicLow.wav", precastNatureLowSounds_[0], assets);
|
|
|
|
precastNatureMediumSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\PreCastNatureMagicMedium.wav", precastNatureMediumSounds_[0], assets);
|
|
|
|
precastNatureHighSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\PreCastNatureMagicHigh.wav", precastNatureHighSounds_[0], assets);
|
|
|
|
// Load Shadow precast sounds
|
|
precastShadowLowSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\PreCastShadowMagicLow.wav", precastShadowLowSounds_[0], assets);
|
|
|
|
precastShadowMediumSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\PreCastShadowMagicMedium.wav", precastShadowMediumSounds_[0], assets);
|
|
|
|
precastShadowHighSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\PreCastShadowMagicHigh.wav", precastShadowHighSounds_[0], assets);
|
|
|
|
// Load Arcane precast sounds
|
|
precastArcaneSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\Arcane_Form_Precast.wav", precastArcaneSounds_[0], assets);
|
|
|
|
// Load Cast sounds (when spell fires)
|
|
castFireSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\Cast\\FireCast.wav", castFireSounds_[0], assets);
|
|
|
|
castFrostSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\Cast\\IceCast.wav", castFrostSounds_[0], assets);
|
|
|
|
castHolySounds_.resize(1);
|
|
loadSound("Sound\\Spells\\Cast\\HolyCast.wav", castHolySounds_[0], assets);
|
|
|
|
castNatureSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\Cast\\NatureCast.wav", castNatureSounds_[0], assets);
|
|
|
|
castShadowSounds_.resize(1);
|
|
loadSound("Sound\\Spells\\Cast\\ShadowCast.wav", castShadowSounds_[0], assets);
|
|
|
|
// Load Impact sounds
|
|
impactFireballSounds_.resize(3);
|
|
loadSound("Sound\\Spells\\FireBallImpactA.wav", impactFireballSounds_[0], assets);
|
|
loadSound("Sound\\Spells\\FireBallImpactB.wav", impactFireballSounds_[1], assets);
|
|
loadSound("Sound\\Spells\\FireBallImpactC.wav", impactFireballSounds_[2], assets);
|
|
|
|
impactBlizzardSounds_.resize(6);
|
|
loadSound("Sound\\Spells\\BlizzardImpact1a.wav", impactBlizzardSounds_[0], assets);
|
|
loadSound("Sound\\Spells\\BlizzardImpact1b.wav", impactBlizzardSounds_[1], assets);
|
|
loadSound("Sound\\Spells\\BlizzardImpact1c.wav", impactBlizzardSounds_[2], assets);
|
|
loadSound("Sound\\Spells\\BlizzardImpact1d.wav", impactBlizzardSounds_[3], assets);
|
|
loadSound("Sound\\Spells\\BlizzardImpact1e.wav", impactBlizzardSounds_[4], assets);
|
|
loadSound("Sound\\Spells\\BlizzardImpact1f.wav", impactBlizzardSounds_[5], assets);
|
|
|
|
impactHolySounds_.resize(4);
|
|
loadSound("Sound\\Spells\\DirectDamage\\HolyImpactDDLow.wav", impactHolySounds_[0], assets);
|
|
loadSound("Sound\\Spells\\DirectDamage\\HolyImpactDDMedium.wav", impactHolySounds_[1], assets);
|
|
loadSound("Sound\\Spells\\DirectDamage\\HolyImpactDDHigh.wav", impactHolySounds_[2], assets);
|
|
loadSound("Sound\\Spells\\DirectDamage\\HolyImpactDDUber.wav", impactHolySounds_[3], assets);
|
|
|
|
impactArcaneMissileSounds_.resize(3);
|
|
loadSound("Sound\\Spells\\ArcaneMissileImpact1a.wav", impactArcaneMissileSounds_[0], assets);
|
|
loadSound("Sound\\Spells\\ArcaneMissileImpact1b.wav", impactArcaneMissileSounds_[1], assets);
|
|
loadSound("Sound\\Spells\\ArcaneMissileImpact1c.wav", impactArcaneMissileSounds_[2], assets);
|
|
|
|
LOG_INFO("SpellSoundManager: Precast sounds - Fire: ", precastFireLowSounds_[0].loaded ? "YES" : "NO",
|
|
", Frost: ", precastFrostLowSounds_[0].loaded ? "YES" : "NO",
|
|
", Holy: ", precastHolyLowSounds_[0].loaded ? "YES" : "NO");
|
|
LOG_INFO("SpellSoundManager: Cast sounds - Fire: ", castFireSounds_[0].loaded ? "YES" : "NO",
|
|
", Frost: ", castFrostSounds_[0].loaded ? "YES" : "NO",
|
|
", Shadow: ", castShadowSounds_[0].loaded ? "YES" : "NO");
|
|
LOG_INFO("SpellSoundManager: Impact sounds - Fireball: ", impactFireballSounds_[0].loaded ? "YES" : "NO",
|
|
", Blizzard: ", impactBlizzardSounds_[0].loaded ? "YES" : "NO",
|
|
", Holy: ", impactHolySounds_[0].loaded ? "YES" : "NO");
|
|
|
|
initialized_ = true;
|
|
LOG_INFO("SpellSoundManager: Initialization complete");
|
|
return true;
|
|
}
|
|
|
|
void SpellSoundManager::shutdown() {
|
|
initialized_ = false;
|
|
}
|
|
|
|
bool SpellSoundManager::loadSound(const std::string& path, SpellSample& sample, pipeline::AssetManager* assets) {
|
|
sample.path = path;
|
|
sample.loaded = false;
|
|
|
|
try {
|
|
sample.data = assets->readFile(path);
|
|
if (!sample.data.empty()) {
|
|
sample.loaded = true;
|
|
return true;
|
|
}
|
|
} catch (const std::exception& e) {
|
|
// Silently fail - not all sounds may exist
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void SpellSoundManager::playSound(const std::vector<SpellSample>& library, float volumeMultiplier) {
|
|
if (!initialized_ || library.empty() || !library[0].loaded) return;
|
|
|
|
float volume = 0.75f * volumeScale_ * volumeMultiplier;
|
|
AudioEngine::instance().playSound2D(library[0].data, volume, 1.0f);
|
|
}
|
|
|
|
void SpellSoundManager::playRandomSound(const std::vector<SpellSample>& library, float volumeMultiplier) {
|
|
if (!initialized_ || library.empty()) return;
|
|
|
|
// Count loaded sounds
|
|
std::vector<const SpellSample*> loadedSounds;
|
|
for (const auto& sample : library) {
|
|
if (sample.loaded) {
|
|
loadedSounds.push_back(&sample);
|
|
}
|
|
}
|
|
|
|
if (loadedSounds.empty()) return;
|
|
|
|
// Pick random sound
|
|
std::uniform_int_distribution<size_t> dist(0, loadedSounds.size() - 1);
|
|
size_t index = dist(gen);
|
|
|
|
float volume = 0.75f * volumeScale_ * volumeMultiplier;
|
|
AudioEngine::instance().playSound2D(loadedSounds[index]->data, volume, 1.0f);
|
|
}
|
|
|
|
void SpellSoundManager::setVolumeScale(float scale) {
|
|
volumeScale_ = std::clamp(scale, .0f, 1.f);
|
|
}
|
|
|
|
void SpellSoundManager::playPrecast(MagicSchool school, SpellPower power) {
|
|
const std::vector<SpellSample>* library = nullptr;
|
|
|
|
switch (school) {
|
|
case MagicSchool::FIRE:
|
|
library = (power == SpellPower::LOW) ? &precastFireLowSounds_ :
|
|
(power == SpellPower::MEDIUM) ? &precastFireMediumSounds_ :
|
|
&precastFireHighSounds_;
|
|
break;
|
|
case MagicSchool::FROST:
|
|
library = (power == SpellPower::LOW) ? &precastFrostLowSounds_ :
|
|
(power == SpellPower::MEDIUM) ? &precastFrostMediumSounds_ :
|
|
&precastFrostHighSounds_;
|
|
break;
|
|
case MagicSchool::HOLY:
|
|
library = (power == SpellPower::LOW) ? &precastHolyLowSounds_ :
|
|
(power == SpellPower::MEDIUM) ? &precastHolyMediumSounds_ :
|
|
&precastHolyHighSounds_;
|
|
break;
|
|
case MagicSchool::NATURE:
|
|
library = (power == SpellPower::LOW) ? &precastNatureLowSounds_ :
|
|
(power == SpellPower::MEDIUM) ? &precastNatureMediumSounds_ :
|
|
&precastNatureHighSounds_;
|
|
break;
|
|
case MagicSchool::SHADOW:
|
|
library = (power == SpellPower::LOW) ? &precastShadowLowSounds_ :
|
|
(power == SpellPower::MEDIUM) ? &precastShadowMediumSounds_ :
|
|
&precastShadowHighSounds_;
|
|
break;
|
|
case MagicSchool::ARCANE:
|
|
library = &precastArcaneSounds_;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
if (library && !library->empty() && (*library)[0].loaded) {
|
|
stopPrecast(); // Stop any previous precast still playing
|
|
float volume = 0.75f * volumeScale_;
|
|
activePrecastId_ = AudioEngine::instance().playSound2DStoppable((*library)[0].data, volume);
|
|
}
|
|
}
|
|
|
|
void SpellSoundManager::stopPrecast() {
|
|
if (activePrecastId_ != 0) {
|
|
AudioEngine::instance().stopSound(activePrecastId_);
|
|
activePrecastId_ = 0;
|
|
}
|
|
}
|
|
|
|
void SpellSoundManager::playCast(MagicSchool school) {
|
|
stopPrecast(); // Ensure precast doesn't overlap the cast sound
|
|
switch (school) {
|
|
case MagicSchool::FIRE:
|
|
playSound(castFireSounds_);
|
|
break;
|
|
case MagicSchool::FROST:
|
|
playSound(castFrostSounds_);
|
|
break;
|
|
case MagicSchool::HOLY:
|
|
playSound(castHolySounds_);
|
|
break;
|
|
case MagicSchool::NATURE:
|
|
playSound(castNatureSounds_);
|
|
break;
|
|
case MagicSchool::SHADOW:
|
|
playSound(castShadowSounds_);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void SpellSoundManager::playImpact(MagicSchool school, SpellPower power) {
|
|
switch (school) {
|
|
case MagicSchool::FIRE:
|
|
playRandomSound(impactFireballSounds_);
|
|
break;
|
|
case MagicSchool::FROST:
|
|
playRandomSound(impactBlizzardSounds_);
|
|
break;
|
|
case MagicSchool::HOLY:
|
|
if (power == SpellPower::LOW) {
|
|
playSound(impactHolySounds_); // Use first (low)
|
|
} else if (power == SpellPower::MEDIUM && impactHolySounds_.size() > 1) {
|
|
playSound({impactHolySounds_[1]});
|
|
} else if (power == SpellPower::HIGH && impactHolySounds_.size() > 2) {
|
|
playSound({impactHolySounds_[2]});
|
|
}
|
|
break;
|
|
case MagicSchool::ARCANE:
|
|
playRandomSound(impactArcaneMissileSounds_);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void SpellSoundManager::playFireball() {
|
|
playPrecast(MagicSchool::FIRE, SpellPower::MEDIUM);
|
|
}
|
|
|
|
void SpellSoundManager::playFrostbolt() {
|
|
playPrecast(MagicSchool::FROST, SpellPower::MEDIUM);
|
|
}
|
|
|
|
void SpellSoundManager::playLightningBolt() {
|
|
playPrecast(MagicSchool::NATURE, SpellPower::MEDIUM);
|
|
}
|
|
|
|
void SpellSoundManager::playHeal() {
|
|
playPrecast(MagicSchool::HOLY, SpellPower::MEDIUM);
|
|
}
|
|
|
|
void SpellSoundManager::playShadowBolt() {
|
|
playPrecast(MagicSchool::SHADOW, SpellPower::MEDIUM);
|
|
}
|
|
|
|
} // namespace audio
|
|
} // namespace wowee
|