Kelsidavis-WoWee/src
Kelsi 103bb5a513 fix: query item info in SMSG_LOOT_START_ROLL and use live name in roll popup
SMSG_LOOT_START_ROLL was not calling queryItemInfo(), so the roll popup
would display item IDs instead of names when the item had not been
previously cached (e.g. first time seeing that item in the session).

Also update renderLootRollPopup to prefer the live ItemQueryResponseData
name/quality over the snapshot captured at parse time, so the popup
shows the correct name once SMSG_ITEM_QUERY_SINGLE_RESPONSE arrives.
2026-03-13 05:23:31 -07:00
..
audio feat: play audio notification when a whisper is received 2026-03-12 06:12:37 -07:00
auth Reduce release log spam and harden release logging defaults 2026-02-25 09:46:27 -08:00
core fix: clear gameObjectDisplayIdWmoCache_ on world transition, add stale-entry guard 2026-03-13 03:43:55 -07:00
game fix: query item info in SMSG_LOOT_START_ROLL and use live name in roll popup 2026-03-13 05:23:31 -07:00
network Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames 2026-03-09 20:05:09 -07:00
pipeline feat: implement M2 ribbon emitter rendering for spell trail effects 2026-03-13 01:17:30 -07:00
rendering fix: clear gameObjectDisplayIdWmoCache_ on world transition, add stale-entry guard 2026-03-13 03:43:55 -07:00
ui fix: query item info in SMSG_LOOT_START_ROLL and use live name in roll popup 2026-03-13 05:23:31 -07:00
main.cpp Fix Windows ERROR macro collision in logger 2026-02-25 11:14:53 -08:00