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SMSG_LOOT_START_ROLL was not calling queryItemInfo(), so the roll popup would display item IDs instead of names when the item had not been previously cached (e.g. first time seeing that item in the session). Also update renderLootRollPopup to prefer the live ItemQueryResponseData name/quality over the snapshot captured at parse time, so the popup shows the correct name once SMSG_ITEM_QUERY_SINGLE_RESPONSE arrives. |
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| .. | ||
| auth_screen.cpp | ||
| character_create_screen.cpp | ||
| character_screen.cpp | ||
| game_screen.cpp | ||
| inventory_screen.cpp | ||
| keybinding_manager.cpp | ||
| quest_log_screen.cpp | ||
| realm_screen.cpp | ||
| spellbook_screen.cpp | ||
| talent_screen.cpp | ||
| ui_manager.cpp | ||