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One-click procedural object placement based on biome rules: - 10 biome vegetation rulesets with density, scale range, and slope constraints per asset type (trees, bushes, rocks, ferns, etc.) - Grassland: pine trees + bushes + rocks - Forest: ashenvale trees + ferns + forest rocks (dense canopy) - Jungle: palm trees + ferns + vines (high density) - Desert: cacti + desert rocks + bones (sparse) - Barrens: scattered trees + dry bushes + rocks - Snow: snow pines + snowdrifts + rocks - Swamp: dark trees + mushrooms + logs - Rocky: rock formations + rock piles - Beach: palm trees + beach rocks - Volcanic: lava rocks + charred trees Objects panel > Auto-Populate Biome: select biome, set seed, click "Populate Zone" to fill the entire tile with biome-appropriate vegetation at rule-defined densities.
391 lines
13 KiB
C++
391 lines
13 KiB
C++
#include "object_placer.hpp"
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#include "terrain_biomes.hpp"
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#include "core/logger.hpp"
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#include <nlohmann/json.hpp>
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#include <algorithm>
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#include <cmath>
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#include <fstream>
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#include <filesystem>
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#include <random>
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namespace wowee {
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namespace editor {
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void ObjectPlacer::setActivePath(const std::string& path, PlaceableType type) {
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activePath_ = path;
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activeType_ = type;
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}
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uint32_t ObjectPlacer::nextUniqueId() {
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return uniqueIdCounter_++;
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}
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void ObjectPlacer::placeObject(const glm::vec3& position) {
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if (activePath_.empty()) return;
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PlacedObject obj;
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obj.type = activeType_;
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obj.path = activePath_;
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obj.nameId = 0;
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obj.uniqueId = nextUniqueId();
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obj.position = position;
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float rotY = placementRotY_;
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if (randomRotation_) {
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static std::mt19937 rng(42);
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std::uniform_real_distribution<float> dist(0.0f, 360.0f);
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rotY = dist(rng);
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}
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obj.rotation = glm::vec3(0.0f, rotY, 0.0f);
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obj.scale = placementScale_;
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obj.selected = false;
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objects_.push_back(obj);
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undoStack_.push_back(static_cast<int>(objects_.size() - 1));
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if (undoStack_.size() > 50) undoStack_.erase(undoStack_.begin());
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LOG_INFO("Placed ", (activeType_ == PlaceableType::M2 ? "M2" : "WMO"),
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": ", activePath_, " at (", position.x, ",", position.y, ",", position.z, ")");
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}
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int ObjectPlacer::selectAt(const rendering::Ray& ray, float maxDist) {
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clearSelection();
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float bestDist = maxDist;
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int bestIdx = -1;
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for (int i = 0; i < static_cast<int>(objects_.size()); i++) {
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// Simple sphere test (radius based on scale)
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float radius = 5.0f * objects_[i].scale;
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glm::vec3 oc = ray.origin - objects_[i].position;
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float b = glm::dot(oc, ray.direction);
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float c = glm::dot(oc, oc) - radius * radius;
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float disc = b * b - c;
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if (disc < 0) continue;
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float t = -b - std::sqrt(disc);
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if (t < 0) t = -b + std::sqrt(disc);
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if (t > 0 && t < bestDist) {
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bestDist = t;
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bestIdx = i;
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}
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}
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if (bestIdx >= 0) {
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selectedIdx_ = bestIdx;
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objects_[bestIdx].selected = true;
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}
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return bestIdx;
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}
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void ObjectPlacer::addToSelection(int idx) {
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if (idx < 0 || idx >= static_cast<int>(objects_.size())) return;
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for (int si : selectedIndices_) { if (si == idx) return; }
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selectedIndices_.push_back(idx);
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objects_[idx].selected = true;
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selectedIdx_ = idx;
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}
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void ObjectPlacer::toggleSelection(int idx) {
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if (idx < 0 || idx >= static_cast<int>(objects_.size())) return;
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auto it = std::find(selectedIndices_.begin(), selectedIndices_.end(), idx);
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if (it != selectedIndices_.end()) {
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objects_[idx].selected = false;
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selectedIndices_.erase(it);
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selectedIdx_ = selectedIndices_.empty() ? -1 : selectedIndices_.back();
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} else {
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addToSelection(idx);
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}
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}
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void ObjectPlacer::clearSelection() {
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for (int idx : selectedIndices_) {
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if (idx >= 0 && idx < static_cast<int>(objects_.size()))
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objects_[idx].selected = false;
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}
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selectedIndices_.clear();
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if (selectedIdx_ >= 0 && selectedIdx_ < static_cast<int>(objects_.size()))
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objects_[selectedIdx_].selected = false;
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selectedIdx_ = -1;
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}
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PlacedObject* ObjectPlacer::getSelected() {
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if (selectedIdx_ < 0 || selectedIdx_ >= static_cast<int>(objects_.size())) return nullptr;
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return &objects_[selectedIdx_];
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}
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void ObjectPlacer::selectAll() {
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clearSelection();
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for (int i = 0; i < static_cast<int>(objects_.size()); i++) {
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objects_[i].selected = true;
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selectedIndices_.push_back(i);
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}
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if (!objects_.empty()) selectedIdx_ = 0;
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}
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void ObjectPlacer::selectByType(PlaceableType type) {
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clearSelection();
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for (int i = 0; i < static_cast<int>(objects_.size()); i++) {
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if (objects_[i].type == type) {
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objects_[i].selected = true;
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selectedIndices_.push_back(i);
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}
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}
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if (!selectedIndices_.empty()) selectedIdx_ = selectedIndices_[0];
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}
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void ObjectPlacer::moveSelected(const glm::vec3& delta) {
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if (selectedIndices_.size() > 1) {
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for (int idx : selectedIndices_) objects_[idx].position += delta;
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} else if (auto* obj = getSelected()) {
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obj->position += delta;
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}
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}
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void ObjectPlacer::rotateSelected(const glm::vec3& deltaDeg) {
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if (selectedIndices_.size() > 1) {
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for (int idx : selectedIndices_) objects_[idx].rotation += deltaDeg;
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} else if (auto* obj = getSelected()) {
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obj->rotation += deltaDeg;
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}
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}
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void ObjectPlacer::scaleSelected(float delta) {
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if (selectedIndices_.size() > 1) {
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for (int idx : selectedIndices_)
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objects_[idx].scale = std::max(0.1f, objects_[idx].scale + delta);
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} else if (auto* obj = getSelected()) {
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obj->scale = std::max(0.1f, obj->scale + delta);
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}
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}
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void ObjectPlacer::deleteSelected() {
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if (!selectedIndices_.empty()) {
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std::sort(selectedIndices_.begin(), selectedIndices_.end(), std::greater<int>());
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for (int idx : selectedIndices_) {
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if (idx >= 0 && idx < static_cast<int>(objects_.size()))
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objects_.erase(objects_.begin() + idx);
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}
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selectedIndices_.clear();
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selectedIdx_ = -1;
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} else if (selectedIdx_ >= 0 && selectedIdx_ < static_cast<int>(objects_.size())) {
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objects_.erase(objects_.begin() + selectedIdx_);
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selectedIdx_ = -1;
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}
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}
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void ObjectPlacer::scatter(const glm::vec3& center, float radius, int count,
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float minScale, float maxScale) {
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if (activePath_.empty()) return;
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std::mt19937 rng(static_cast<uint32_t>(center.x * 100 + center.y * 37 + objects_.size()));
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std::uniform_real_distribution<float> distAngle(0.0f, 6.2831853f);
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std::uniform_real_distribution<float> distDist(0.0f, 1.0f);
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std::uniform_real_distribution<float> distRot(0.0f, 360.0f);
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std::uniform_real_distribution<float> distScale(minScale, maxScale);
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for (int i = 0; i < count; i++) {
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float angle = distAngle(rng);
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float dist = std::sqrt(distDist(rng)) * radius;
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glm::vec3 pos = center + glm::vec3(std::cos(angle) * dist, std::sin(angle) * dist, 0.0f);
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PlacedObject obj;
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obj.type = activeType_;
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obj.path = activePath_;
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obj.nameId = 0;
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obj.uniqueId = nextUniqueId();
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obj.position = pos;
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obj.rotation = glm::vec3(0.0f, distRot(rng), 0.0f);
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obj.scale = distScale(rng);
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obj.selected = false;
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objects_.push_back(obj);
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}
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LOG_INFO("Scattered ", count, " objects in radius ", radius);
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}
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int ObjectPlacer::populateBiome(const BiomeVegetation& vegetation,
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float tileSize, const glm::vec3& tileOrigin,
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uint32_t seed) {
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int placed = 0;
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std::mt19937 rng(seed);
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std::uniform_real_distribution<float> distPos(0.0f, 1.0f);
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std::uniform_real_distribution<float> distRot(0.0f, 360.0f);
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for (const auto& asset : vegetation.assets) {
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// Calculate object count from density (per 100x100 area)
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float areaFactor = (tileSize * tileSize) / 10000.0f;
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int count = static_cast<int>(asset.density * areaFactor);
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std::uniform_real_distribution<float> distScale(asset.minScale, asset.maxScale);
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for (int i = 0; i < count; i++) {
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float u = distPos(rng);
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float v = distPos(rng);
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glm::vec3 pos = tileOrigin + glm::vec3(
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-u * tileSize, -v * tileSize, 0.0f);
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PlacedObject obj;
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obj.type = PlaceableType::M2;
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obj.path = asset.path;
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obj.nameId = 0;
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obj.uniqueId = nextUniqueId();
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obj.position = pos;
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obj.rotation = glm::vec3(0.0f, distRot(rng), 0.0f);
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obj.scale = distScale(rng);
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obj.selected = false;
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objects_.push_back(obj);
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placed++;
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}
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}
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LOG_INFO("Biome populated: ", vegetation.name, " — ", placed, " objects placed");
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return placed;
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}
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void ObjectPlacer::undoLastPlace() {
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if (undoStack_.empty()) return;
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int idx = undoStack_.back();
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undoStack_.pop_back();
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if (idx >= 0 && idx < static_cast<int>(objects_.size())) {
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if (selectedIdx_ == idx) selectedIdx_ = -1;
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else if (selectedIdx_ > idx) selectedIdx_--;
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objects_.erase(objects_.begin() + idx);
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// Adjust remaining undo indices
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for (auto& i : undoStack_) { if (i > idx) i--; }
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}
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}
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bool ObjectPlacer::saveToFile(const std::string& path) const {
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std::filesystem::create_directories(std::filesystem::path(path).parent_path());
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nlohmann::json arr = nlohmann::json::array();
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for (const auto& o : objects_) {
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arr.push_back({
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{"type", static_cast<int>(o.type)},
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{"path", o.path},
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{"pos", {o.position.x, o.position.y, o.position.z}},
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{"rot", {o.rotation.x, o.rotation.y, o.rotation.z}},
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{"scale", o.scale}
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});
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}
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std::ofstream f(path);
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if (!f) return false;
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f << arr.dump(2) << "\n";
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LOG_INFO("Objects saved: ", path, " (", objects_.size(), " objects)");
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return true;
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}
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bool ObjectPlacer::loadFromFile(const std::string& path) {
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std::ifstream f(path);
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if (!f) return false;
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try {
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auto arr = nlohmann::json::parse(f);
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if (!arr.is_array()) return false;
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objects_.clear();
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undoStack_.clear();
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selectedIdx_ = -1;
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selectedIndices_.clear();
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uniqueIdCounter_ = 1;
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for (const auto& jo : arr) {
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PlacedObject obj;
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obj.type = static_cast<PlaceableType>(jo.value("type", 0));
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obj.path = jo.value("path", "");
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obj.scale = jo.value("scale", 1.0f);
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if (jo.contains("pos") && jo["pos"].is_array() && jo["pos"].size() >= 3) {
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obj.position = glm::vec3(jo["pos"][0].get<float>(),
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jo["pos"][1].get<float>(),
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jo["pos"][2].get<float>());
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}
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if (jo.contains("rot") && jo["rot"].is_array() && jo["rot"].size() >= 3) {
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obj.rotation = glm::vec3(jo["rot"][0].get<float>(),
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jo["rot"][1].get<float>(),
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jo["rot"][2].get<float>());
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}
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if (!obj.path.empty()) {
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obj.uniqueId = nextUniqueId();
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objects_.push_back(obj);
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}
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}
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// Restore active path from last loaded object for seamless placement
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if (!objects_.empty()) {
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activePath_ = objects_.back().path;
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activeType_ = objects_.back().type;
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}
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LOG_INFO("Objects loaded: ", path, " (", objects_.size(), " objects)");
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return true;
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} catch (const std::exception& e) {
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LOG_ERROR("Failed to parse objects file: ", e.what());
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return false;
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}
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}
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void ObjectPlacer::syncToTerrain() {
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if (!terrain_) return;
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terrain_->doodadNames.clear();
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terrain_->doodadPlacements.clear();
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terrain_->wmoNames.clear();
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terrain_->wmoPlacements.clear();
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// Build name lists and placements
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std::vector<std::string> m2Names, wmoNames;
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for (const auto& obj : objects_) {
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if (obj.type == PlaceableType::M2) {
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// Find or add name
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uint32_t nameId = 0;
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for (uint32_t i = 0; i < m2Names.size(); i++) {
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if (m2Names[i] == obj.path) { nameId = i; goto foundM2; }
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}
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nameId = static_cast<uint32_t>(m2Names.size());
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m2Names.push_back(obj.path);
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foundM2:
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pipeline::ADTTerrain::DoodadPlacement dp{};
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dp.nameId = nameId;
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dp.uniqueId = obj.uniqueId;
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dp.position[0] = obj.position.x;
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dp.position[1] = obj.position.y;
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dp.position[2] = obj.position.z;
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dp.rotation[0] = obj.rotation.x;
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dp.rotation[1] = obj.rotation.y;
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dp.rotation[2] = obj.rotation.z;
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dp.scale = static_cast<uint16_t>(obj.scale * 1024.0f);
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dp.flags = 0;
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terrain_->doodadPlacements.push_back(dp);
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} else {
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uint32_t nameId = 0;
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for (uint32_t i = 0; i < wmoNames.size(); i++) {
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if (wmoNames[i] == obj.path) { nameId = i; goto foundWMO; }
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}
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nameId = static_cast<uint32_t>(wmoNames.size());
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wmoNames.push_back(obj.path);
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foundWMO:
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pipeline::ADTTerrain::WMOPlacement wp{};
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wp.nameId = nameId;
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wp.uniqueId = obj.uniqueId;
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wp.position[0] = obj.position.x;
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wp.position[1] = obj.position.y;
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wp.position[2] = obj.position.z;
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wp.rotation[0] = obj.rotation.x;
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wp.rotation[1] = obj.rotation.y;
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wp.rotation[2] = obj.rotation.z;
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wp.flags = 0;
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wp.doodadSet = 0;
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terrain_->wmoPlacements.push_back(wp);
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}
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}
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terrain_->doodadNames = std::move(m2Names);
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terrain_->wmoNames = std::move(wmoNames);
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}
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} // namespace editor
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} // namespace wowee
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