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Private server integration: export creature spawns, patrol waypoints, and quest definitions as ready-to-import SQL for AzerothCore/TrinityCore. - creature_template: name, level, health, mana, damage, armor, faction, npcflag (questgiver/vendor/flightmaster/innkeeper), displayId, scale - creature: spawn position, orientation, respawn time, wander distance, movement type (stationary/wander/patrol) - creature_addon + waypoint_data: patrol path waypoints with delays - quest_template: title, description, completion text, level, XP, money - All use ON DUPLICATE KEY UPDATE for safe re-imports - Auto-exported as spawns.sql alongside other assets on zone save - File > Export Server SQL menu item for standalone export - Map ID from zone metadata panel used in spawn table
186 lines
7.1 KiB
C++
186 lines
7.1 KiB
C++
#include "sql_exporter.hpp"
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#include "core/logger.hpp"
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#include <fstream>
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#include <filesystem>
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#include <ctime>
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#include <chrono>
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namespace wowee {
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namespace editor {
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static std::string escapeSql(const std::string& s) {
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std::string out;
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for (char c : s) {
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if (c == '\'') out += "''";
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else if (c == '\\') out += "\\\\";
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else out += c;
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}
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return out;
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}
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bool SQLExporter::exportCreatures(const std::vector<CreatureSpawn>& spawns,
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const std::string& path,
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uint32_t mapId,
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uint32_t startEntry) {
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namespace fs = std::filesystem;
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fs::create_directories(fs::path(path).parent_path());
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std::ofstream f(path);
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if (!f) return false;
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auto now = std::chrono::system_clock::now();
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auto time = std::chrono::system_clock::to_time_t(now);
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char timeBuf[32];
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std::strftime(timeBuf, sizeof(timeBuf), "%Y-%m-%d %H:%M:%S", std::localtime(&time));
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f << "-- Wowee World Editor — Creature Spawn Export\n";
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f << "-- Generated: " << timeBuf << "\n";
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f << "-- Target: AzerothCore / TrinityCore 3.3.5a\n";
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f << "-- Map ID: " << mapId << "\n";
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f << "-- Creatures: " << spawns.size() << "\n\n";
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// creature_template entries
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f << "-- =============================================\n";
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f << "-- creature_template (NPC definitions)\n";
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f << "-- =============================================\n\n";
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for (size_t i = 0; i < spawns.size(); i++) {
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const auto& s = spawns[i];
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uint32_t entry = startEntry + static_cast<uint32_t>(i);
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uint32_t npcFlags = 0;
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if (s.questgiver) npcFlags |= 0x02;
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if (s.vendor) npcFlags |= 0x80;
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if (s.flightmaster) npcFlags |= 0x02000000;
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if (s.innkeeper) npcFlags |= 0x10000;
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uint32_t unitFlags = 0;
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if (!s.hostile) unitFlags |= 0x02; // NON_ATTACKABLE
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f << "INSERT INTO `creature_template` "
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<< "(`entry`, `name`, `minlevel`, `maxlevel`, `minhealth`, `maxhealth`, "
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<< "`mana`, `armor`, `mindmg`, `maxdmg`, `faction`, `npcflag`, "
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<< "`unit_flags`, `modelid1`, `scale`) VALUES ("
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<< entry << ", "
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<< "'" << escapeSql(s.name) << "', "
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<< s.level << ", " << s.level << ", "
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<< s.health << ", " << s.health << ", "
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<< s.mana << ", " << s.armor << ", "
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<< s.minDamage << ", " << s.maxDamage << ", "
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<< s.faction << ", " << npcFlags << ", "
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<< unitFlags << ", "
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<< s.displayId << ", "
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<< s.scale
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<< ") ON DUPLICATE KEY UPDATE `name`='" << escapeSql(s.name) << "';\n";
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}
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// creature spawn entries
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f << "\n-- =============================================\n";
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f << "-- creature (spawn positions)\n";
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f << "-- =============================================\n\n";
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for (size_t i = 0; i < spawns.size(); i++) {
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const auto& s = spawns[i];
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uint32_t entry = startEntry + static_cast<uint32_t>(i);
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uint32_t guid = startEntry + static_cast<uint32_t>(i);
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uint8_t movementType = 0;
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if (s.behavior == CreatureBehavior::Wander) movementType = 1;
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if (s.behavior == CreatureBehavior::Patrol) movementType = 2;
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f << "INSERT INTO `creature` "
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<< "(`guid`, `id`, `map`, `position_x`, `position_y`, `position_z`, "
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<< "`orientation`, `spawntimesecs`, `wander_distance`, `MovementType`) VALUES ("
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<< guid << ", " << entry << ", " << mapId << ", "
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<< s.position.x << ", " << s.position.y << ", " << s.position.z << ", "
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<< s.orientation << ", "
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<< (s.respawnTimeMs / 1000) << ", "
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<< s.wanderRadius << ", "
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<< static_cast<int>(movementType)
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<< ") ON DUPLICATE KEY UPDATE `position_x`=" << s.position.x << ";\n";
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}
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// Patrol waypoints
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bool hasPatrols = false;
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for (const auto& s : spawns) {
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if (!s.patrolPath.empty()) { hasPatrols = true; break; }
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}
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if (hasPatrols) {
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f << "\n-- =============================================\n";
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f << "-- creature_addon + waypoint_data (patrol paths)\n";
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f << "-- =============================================\n\n";
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for (size_t i = 0; i < spawns.size(); i++) {
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const auto& s = spawns[i];
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if (s.patrolPath.empty()) continue;
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uint32_t guid = startEntry + static_cast<uint32_t>(i);
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uint32_t pathId = guid;
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f << "INSERT INTO `creature_addon` (`guid`, `path_id`) VALUES ("
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<< guid << ", " << pathId
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<< ") ON DUPLICATE KEY UPDATE `path_id`=" << pathId << ";\n";
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for (size_t pi = 0; pi < s.patrolPath.size(); pi++) {
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const auto& wp = s.patrolPath[pi];
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f << "INSERT INTO `waypoint_data` "
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<< "(`id`, `point`, `position_x`, `position_y`, `position_z`, `delay`) VALUES ("
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<< pathId << ", " << (pi + 1) << ", "
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<< wp.position.x << ", " << wp.position.y << ", " << wp.position.z << ", "
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<< wp.waitTimeMs
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<< ") ON DUPLICATE KEY UPDATE `position_x`=" << wp.position.x << ";\n";
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}
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}
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}
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LOG_INFO("SQL exported: ", path, " (", spawns.size(), " creatures)");
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return true;
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}
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bool SQLExporter::exportQuests(const std::vector<Quest>& quests,
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const std::string& path,
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uint32_t startEntry) {
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namespace fs = std::filesystem;
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fs::create_directories(fs::path(path).parent_path());
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std::ofstream f(path, std::ios::app);
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if (!f) return false;
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if (quests.empty()) return true;
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f << "\n-- =============================================\n";
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f << "-- quest_template (quest definitions)\n";
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f << "-- =============================================\n\n";
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for (const auto& q : quests) {
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uint32_t entry = startEntry + q.id;
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uint32_t rewardMoney = q.reward.gold * 10000 + q.reward.silver * 100 + q.reward.copper;
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f << "INSERT INTO `quest_template` "
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<< "(`ID`, `LogTitle`, `LogDescription`, `QuestCompletionLog`, "
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<< "`MinLevel`, `RewardXP`, `RewardMoney`) VALUES ("
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<< entry << ", "
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<< "'" << escapeSql(q.title) << "', "
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<< "'" << escapeSql(q.description) << "', "
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<< "'" << escapeSql(q.completionText) << "', "
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<< q.requiredLevel << ", "
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<< q.reward.xp << ", "
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<< rewardMoney
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<< ") ON DUPLICATE KEY UPDATE `LogTitle`='" << escapeSql(q.title) << "';\n";
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}
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LOG_INFO("SQL quests exported: ", quests.size(), " quests");
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return true;
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}
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bool SQLExporter::exportAll(const std::vector<CreatureSpawn>& spawns,
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const std::vector<Quest>& quests,
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const std::string& path,
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uint32_t mapId,
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uint32_t startEntry) {
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if (!exportCreatures(spawns, path, mapId, startEntry)) return false;
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if (!quests.empty()) exportQuests(quests, path, startEntry);
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return true;
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}
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} // namespace editor
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} // namespace wowee
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