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One-click procedural object placement based on biome rules: - 10 biome vegetation rulesets with density, scale range, and slope constraints per asset type (trees, bushes, rocks, ferns, etc.) - Grassland: pine trees + bushes + rocks - Forest: ashenvale trees + ferns + forest rocks (dense canopy) - Jungle: palm trees + ferns + vines (high density) - Desert: cacti + desert rocks + bones (sparse) - Barrens: scattered trees + dry bushes + rocks - Snow: snow pines + snowdrifts + rocks - Swamp: dark trees + mushrooms + logs - Rocky: rock formations + rock piles - Beach: palm trees + beach rocks - Volcanic: lava rocks + charred trees Objects panel > Auto-Populate Biome: select biome, set seed, click "Populate Zone" to fill the entire tile with biome-appropriate vegetation at rule-defined densities.
183 lines
7.6 KiB
C++
183 lines
7.6 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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#include <array>
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namespace wowee {
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namespace editor {
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enum class Biome {
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Grassland,
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Forest,
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Jungle,
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Desert,
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Barrens,
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Snow,
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Swamp,
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Rocky,
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Beach,
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Volcanic,
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COUNT
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};
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struct BiomeTextures {
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const char* name;
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const char* base; // Primary ground texture
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const char* secondary; // Secondary layer (dirt/path)
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const char* accent; // Accent (rocks/roots)
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const char* detail; // Detail overlay
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};
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inline const BiomeTextures& getBiomeTextures(Biome biome) {
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static const std::array<BiomeTextures, static_cast<size_t>(Biome::COUNT)> biomes = {{
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{ // Grassland
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"Grassland",
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"Tileset\\Elwynn\\ElwynnGrassBase.blp",
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"Tileset\\Elwynn\\ElwynnDirtBase.blp",
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"Tileset\\Elwynn\\ElwynnCobblestoneBase.blp",
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"Tileset\\Elwynn\\ElwynnGrassHighlight.blp"
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},
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{ // Forest
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"Forest",
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"Tileset\\Ashenvale\\AshenvaleGrass.blp",
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"Tileset\\Ashenvale\\AshenvaleDirt.blp",
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"Tileset\\Ashenvale\\AshenvaleRoots.blp",
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"Tileset\\Ashenvale\\AshenvaleMossBase.blp"
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},
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{ // Jungle
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"Jungle",
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"Tileset\\Stranglethorn\\StranglethornGrass.blp",
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"Tileset\\Stranglethorn\\StranglethornDirt03.blp",
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"Tileset\\Stranglethorn\\StranglethornMossRoot01.blp",
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"Tileset\\Stranglethorn\\StranglethornPlants01.blp"
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},
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{ // Desert
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"Desert",
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"Tileset\\Tanaris\\TanarisSandBase01.blp",
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"Tileset\\Tanaris\\TanarisCrackedGround.blp",
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"Tileset\\Tanaris\\TanarisRockBase01.blp",
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"Tileset\\Tanaris\\TanarisSandBase02.blp"
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},
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{ // Barrens
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"Barrens",
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"Tileset\\Barrens\\BarrensBaseDirt.blp",
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"Tileset\\Barrens\\BarrensBaseGrassGold.blp",
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"Tileset\\Barrens\\BarrensBaseRock.blp",
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"Tileset\\Barrens\\BarrensBaseDirtLighter.blp"
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},
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{ // Snow
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"Snow",
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"Tileset\\Expansion02\\Dragonblight\\DragonblightFreshSmoothSnowA.blp",
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"Tileset\\Winterspring Grove\\WinterspringDirt.blp",
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"Tileset\\Winterspring Grove\\WinterspringRock.blp",
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"Tileset\\Winterspring Grove\\WinterspringRockSnow.blp"
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},
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{ // Swamp
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"Swamp",
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"Tileset\\Wetlands\\WetlandsGrassDark01.blp",
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"Tileset\\Wetlands\\WetlandsDirt01.blp",
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"Tileset\\Wetlands\\WetlandsDirtMoss01.blp",
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"Tileset\\Wetlands\\WetlandsBaseRock.blp"
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},
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{ // Rocky
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"Rocky",
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"Tileset\\Barrens\\BarrensRock01.blp",
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"Tileset\\Barrens\\BarrensBaseDirt.blp",
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"Tileset\\Desolace\\DesolaceRock01.blp",
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"Tileset\\Desolace\\DesolaceDirt.blp"
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},
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{ // Beach
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"Beach",
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"Tileset\\Ashenvale\\AshenvaleSand.blp",
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"Tileset\\Feralas\\FeralasSand.blp",
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"Tileset\\Ashenvale\\AshenvaleShore.blp",
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"Tileset\\Feralas\\FeralasGrass.blp"
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},
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{ // Volcanic
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"Volcanic",
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"Tileset\\Desolace\\DesolaceDirt.blp",
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"Tileset\\Desolace\\DesolaceCracks.blp",
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"Tileset\\Desolace\\DesolaceRock01.blp",
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"Tileset\\Tanaris\\TanarisRockBaseBurn.blp"
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}
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}};
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return biomes[static_cast<size_t>(biome)];
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}
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inline const char* getBiomeName(Biome b) {
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return getBiomeTextures(b).name;
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}
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// Vegetation rule: which M2 models to scatter per biome
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struct VegetationAsset {
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const char* path;
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float density; // objects per 100x100 unit area
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float minScale;
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float maxScale;
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float maxSlope; // max terrain slope (0-1, 0=flat only, 1=any)
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float minHeight; // relative to base (-999=any)
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float maxHeight; // relative to base (999=any)
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};
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struct BiomeVegetation {
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const char* name;
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std::vector<VegetationAsset> assets;
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};
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inline BiomeVegetation getBiomeVegetation(Biome biome) {
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switch (biome) {
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case Biome::Grassland: return {"Grassland", {
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{"World\\Doodad\\Azeroth\\Elwynn\\PineTree\\ElwynnPineTree01.m2", 3.0f, 0.8f, 1.4f, 0.6f, -999, 999},
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{"World\\Doodad\\Azeroth\\Elwynn\\ElwynnBush01.m2", 5.0f, 0.6f, 1.2f, 0.8f, -999, 999},
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{"World\\Doodad\\Azeroth\\Rock\\Rock01.m2", 1.0f, 0.5f, 1.5f, 1.0f, -999, 999},
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}};
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case Biome::Forest: return {"Forest", {
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{"World\\Doodad\\Azeroth\\Ashenvale\\AshenvaleTree01.m2", 6.0f, 0.7f, 1.5f, 0.5f, -999, 999},
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{"World\\Doodad\\Azeroth\\Ashenvale\\AshenvaleTree02.m2", 4.0f, 0.8f, 1.3f, 0.5f, -999, 999},
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{"World\\Doodad\\Azeroth\\Ashenvale\\AshenvaleFern01.m2", 8.0f, 0.4f, 0.9f, 0.7f, -999, 999},
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{"World\\Doodad\\Azeroth\\Rock\\ForestRock01.m2", 1.5f, 0.6f, 1.8f, 1.0f, -999, 999},
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}};
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case Biome::Jungle: return {"Jungle", {
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{"World\\Doodad\\Azeroth\\Stranglethorn\\StranglethornPalmTree01.m2", 5.0f, 0.8f, 1.4f, 0.5f, -999, 999},
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{"World\\Doodad\\Azeroth\\Stranglethorn\\StranglethornFern01.m2", 10.0f, 0.3f, 0.8f, 0.8f, -999, 999},
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{"World\\Doodad\\Azeroth\\Stranglethorn\\StranglethornVines01.m2", 3.0f, 0.7f, 1.2f, 0.6f, -999, 999},
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}};
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case Biome::Desert: return {"Desert", {
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{"World\\Doodad\\Azeroth\\Tanaris\\TanarisCactus01.m2", 2.0f, 0.6f, 1.3f, 0.7f, -999, 999},
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{"World\\Doodad\\Azeroth\\Rock\\DesertRock01.m2", 1.5f, 0.5f, 2.0f, 1.0f, -999, 999},
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{"World\\Doodad\\Azeroth\\Tanaris\\TanarisBones01.m2", 0.5f, 0.8f, 1.2f, 0.5f, -999, 999},
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}};
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case Biome::Barrens: return {"Barrens", {
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{"World\\Doodad\\Azeroth\\Barrens\\BarrensTree01.m2", 1.5f, 0.7f, 1.3f, 0.6f, -999, 999},
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{"World\\Doodad\\Azeroth\\Barrens\\BarrensBush01.m2", 3.0f, 0.5f, 1.0f, 0.8f, -999, 999},
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{"World\\Doodad\\Azeroth\\Rock\\BarrensRock01.m2", 1.0f, 0.6f, 1.5f, 1.0f, -999, 999},
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}};
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case Biome::Snow: return {"Snow", {
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{"World\\Doodad\\Azeroth\\Winterspring\\WinterspringPine01.m2", 4.0f, 0.8f, 1.5f, 0.5f, -999, 999},
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{"World\\Doodad\\Azeroth\\Winterspring\\WinterspringSnowDrift01.m2", 2.0f, 0.5f, 1.2f, 0.4f, -999, 999},
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{"World\\Doodad\\Azeroth\\Rock\\SnowRock01.m2", 1.0f, 0.6f, 1.8f, 1.0f, -999, 999},
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}};
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case Biome::Swamp: return {"Swamp", {
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{"World\\Doodad\\Azeroth\\Wetlands\\WetlandsTree01.m2", 4.0f, 0.7f, 1.3f, 0.5f, -999, 999},
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{"World\\Doodad\\Azeroth\\Wetlands\\WetlandsMushroom01.m2", 6.0f, 0.3f, 0.7f, 0.8f, -999, 999},
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{"World\\Doodad\\Azeroth\\Wetlands\\WetlandsLog01.m2", 1.5f, 0.8f, 1.2f, 0.4f, -999, 999},
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}};
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case Biome::Rocky: return {"Rocky", {
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{"World\\Doodad\\Azeroth\\Rock\\Rock01.m2", 3.0f, 0.5f, 2.5f, 1.0f, -999, 999},
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{"World\\Doodad\\Azeroth\\Rock\\RockPile01.m2", 2.0f, 0.6f, 1.5f, 1.0f, -999, 999},
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}};
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case Biome::Beach: return {"Beach", {
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{"World\\Doodad\\Azeroth\\Stranglethorn\\StranglethornPalmTree01.m2", 2.0f, 0.7f, 1.3f, 0.4f, -999, 999},
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{"World\\Doodad\\Azeroth\\Rock\\BeachRock01.m2", 1.5f, 0.5f, 1.5f, 0.6f, -999, 999},
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}};
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case Biome::Volcanic: return {"Volcanic", {
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{"World\\Doodad\\Azeroth\\Rock\\LavaRock01.m2", 2.5f, 0.6f, 2.0f, 1.0f, -999, 999},
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{"World\\Doodad\\Azeroth\\Burning Steppes\\BurningSteppesCharredTree01.m2", 1.0f, 0.8f, 1.2f, 0.5f, -999, 999},
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}};
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default: return {"Unknown", {}};
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}
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}
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} // namespace editor
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} // namespace wowee
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