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- exportZoneMap(): renders terrain as colored top-down image with height-based coloring (blue lowlands → green plains → brown hills → white peaks), water overlay, hole visualization, doodad markers - Configurable resolution (128-2048px, default 512) - Auto-exported as zone_map.png alongside other assets on save - File > Export Zone Map menu with resolution slider - Useful for documentation, server admin tools, custom map websites
46 lines
1.8 KiB
C++
46 lines
1.8 KiB
C++
#pragma once
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#include "pipeline/adt_loader.hpp"
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#include <string>
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namespace wowee {
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namespace editor {
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// Wowee Open Terrain Format (.wot)
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// JSON + binary heightmap — no Blizzard formats, fully open
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class WoweeTerrain {
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public:
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// Export terrain to open format: .wot (JSON metadata) + .whm (binary heightmap)
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static bool exportOpen(const pipeline::ADTTerrain& terrain,
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const std::string& basePath, int tileX, int tileY);
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// Export normal map as PNG (129x129 RGB)
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static bool exportNormalMap(const pipeline::ADTTerrain& terrain,
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const std::string& path);
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// Export alpha maps as individual 64x64 grayscale PNGs per chunk layer
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static int exportAlphaMaps(const pipeline::ADTTerrain& terrain,
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const std::string& outputDir);
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// Export heightmap as grayscale PNG preview (129x129)
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static bool exportHeightmapPreview(const pipeline::ADTTerrain& terrain,
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const std::string& path);
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// Export water mask as PNG (white=water, black=land)
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static bool exportWaterMask(const pipeline::ADTTerrain& terrain,
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const std::string& path);
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// Export hole mask as PNG (white=hole, black=solid)
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static bool exportHoleMask(const pipeline::ADTTerrain& terrain,
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const std::string& path);
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// Export zone overview map as colored PNG (terrain + water + objects)
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static bool exportZoneMap(const pipeline::ADTTerrain& terrain,
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const std::string& path, int resolution = 512);
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// Import terrain from open format back to ADTTerrain
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static bool importOpen(const std::string& basePath, pipeline::ADTTerrain& terrain);
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};
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} // namespace editor
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} // namespace wowee
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