Kelsidavis-WoWee/include
Kelsi 11a4958e84 Add M2 global sequence animation, smoke UV scroll, and fix WMO floor detection
- Parse global sequence durations from M2 binary and use them in bone
  interpolation so torches, candles, and other env doodads animate.
- Add UV scroll shader effect for smoke models (HouseSmoke, SmokeStack)
  as a workaround for unimplemented M2 particle emitters.
- Tighten WMO floor probe heights to prevent multi-story buildings from
  returning the wrong floor, fixing player clipping through inn floors
  and camera locking onto the second floor.
- Use player ground level as reference for camera orbit floor collision
  so the camera doesn't fight upper floors in buildings.
2026-02-04 14:06:59 -08:00
..
audio Add Windows cross-platform support alongside Linux 2026-02-03 22:25:41 -08:00
auth Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
core Add gameplay systems: combat, spells, groups, loot, vendors, and UI 2026-02-04 10:31:03 -08:00
game Add loading screen, fix tree/foliage collision, jump buffering, and fence rotation 2026-02-04 13:29:27 -08:00
network Add Windows cross-platform support alongside Linux 2026-02-03 22:25:41 -08:00
pipeline Add M2 global sequence animation, smoke UV scroll, and fix WMO floor detection 2026-02-04 14:06:59 -08:00
platform Add Windows cross-platform support alongside Linux 2026-02-03 22:25:41 -08:00
rendering Add M2 global sequence animation, smoke UV scroll, and fix WMO floor detection 2026-02-04 14:06:59 -08:00
ui Add spellbook, fix WMO floor clipping, and polish UI/visuals 2026-02-04 11:31:08 -08:00