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Mirrors the WOM tryLoadByGamePath API: probes custom_zones/buildings/ + output/buildings/ by default, with optional extraPrefixes (e.g. per-zone output/<map>/buildings/) checked first. Both the editor and the main game's terrain_manager now use the helper, removing duplicate inline lookup loops in two more places. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| math | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||