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Texture regions are at DBC fields 15-22, not 14-21. Field 14 is HelmetGeosetVis[1] (uint32), and getString() on it returned random strings from the DBC string block, causing garbled textures on players and missing leg textures on other characters. |
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| .. | ||
| db | ||
| dbc_layouts.json | ||
| expansion.json | ||
| opcodes.json | ||
| update_fields.json | ||