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Cache composite textures by input key so identical NPC equipment combos share one GPU texture. Use DBC layout system for ItemDisplayInfo texture component fields instead of hardcoded indices (cross-expansion support). Selective player equipment re-emission on item query response instead of broadcasting to all players. |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| ui | ||