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Store structured friend data (online status, level, area, class) that was previously discarded in handleFriendList/handleContactList. New ContactEntry struct lives in game_handler.hpp; getContacts() exposes it. UI: the O-key Social window (formerly guild-only) now has a Friends tab. - Shows online/offline status dot, name, level, and AFK/DND label - Pressing O when not in a guild opens Social directly on the Friends tab - The window title changed from "Guild" to "Social" for accuracy - Non-guild players no longer get a "not in a guild" rejection on O press |
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| .. | ||
| auth_screen.hpp | ||
| character_create_screen.hpp | ||
| character_screen.hpp | ||
| game_screen.hpp | ||
| inventory_screen.hpp | ||
| quest_log_screen.hpp | ||
| realm_screen.hpp | ||
| spellbook_screen.hpp | ||
| talent_screen.hpp | ||
| ui_manager.hpp | ||