Kelsidavis-WoWee/src/game
Kelsi 14c2bc97b1 rendering/game: fix other-player movement animations and add jump/swim hints
- MSG_MOVE_STOP/STOP_STRAFE/STOP_TURN/STOP_SWIM/FALL_LAND: snap entity to
  stop position (duration=0) and pass durationMs=0 to renderer so the
  Run-animation flash is suppressed; per-frame sync plays Stand on next frame
- MSG_MOVE_JUMP: fire new UnitAnimHintCallback with anim 38 (JumpMid) so
  other players and NPCs visually leave the ground during jumps
- MSG_MOVE_START_SWIM: fire UnitAnimHintCallback with anim 42 (Swim)
- Wire up UnitAnimHintCallback in application.cpp; skips Death (anim 1)
2026-03-10 10:30:50 -07:00
..
character.cpp Add body type selection for nonbinary characters and reduce preview rotation sensitivity 2026-02-09 17:56:04 -08:00
entity.cpp Fix transport/WMO diagnostics and terrain WMO dedup lifecycle 2026-02-18 22:36:34 -08:00
expansion_profile.cpp Unify asset system: one asset set, always high-res 2026-02-15 04:18:34 -08:00
game_handler.cpp rendering/game: fix other-player movement animations and add jump/swim hints 2026-03-10 10:30:50 -07:00
inventory.cpp Fix shutdown hangs, bank bag icons/drag-drop, loading screen progress, and login spawn 2026-02-26 13:38:29 -08:00
opcode_table.cpp Opcode registry: move to generated canonical+alias pipeline 2026-02-20 03:02:31 -08:00
opcodes.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
packet_parsers_classic.cpp game: downgrade high-frequency per-interaction LOG_INFO/WARNING to LOG_DEBUG 2026-03-10 05:09:43 -07:00
packet_parsers_tbc.cpp game: downgrade high-frequency per-interaction LOG_INFO/WARNING to LOG_DEBUG 2026-03-10 05:09:43 -07:00
player.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
transport_manager.cpp Fix Deeprun Tram: visual movement, direction, and player riding 2026-03-06 23:01:11 -08:00
update_field_table.cpp Remove hardcoded WotLK defaults, use JSON as single source of truth for opcodes/fields/DBC layouts 2026-02-20 00:39:20 -08:00
warden_crypto.cpp Fix CodeQL weak-crypto suppressions: switch lgtm to codeql inline format 2026-02-19 17:06:49 -08:00
warden_emulator.cpp ui,game,pipeline: player nameplates always-on, level-up ring effect, vanilla tile fallback, warden null guard 2026-03-10 07:25:04 -07:00
warden_memory.cpp Make this compatible to build with MSVS 2022 2026-02-23 16:30:49 +01:00
warden_module.cpp Fix Warden module parse fallback and macOS FMOD integrity aliases 2026-02-25 09:26:34 -08:00
world.cpp Clarify World stub methods: terrain/entity state lives in subsystems 2026-03-09 15:54:43 -07:00
world_packets.cpp game: process partial UPDATE_OBJECT packets when a block parse fails 2026-03-10 08:38:39 -07:00
zone_manager.cpp Enrich zone music from AreaTable/ZoneMusic/SoundEntries DBC chain 2026-03-09 16:04:52 -07:00