mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
- AmdFsr3Runtime now probes both the legacy ffxFsr3* API and the newer generic ffxCreateContext/ffxDispatch API; selects whichever the loaded runtime library exports (GenericApi takes priority fallback) - Generic API path implements full upscale + frame-generation context creation, configure, dispatch, and destroy lifecycle - dlopen error captured and surfaced in lastError_ on Linux so runtime initialization failures are actionable - FSR3 runtime init failure log now includes path kind, error string, and loaded library path for easier debugging - tools/generate_ffx_sdk_vk_permutations.sh added: auto-bootstraps missing VK permutation headers; DXC auto-downloaded on Linux/Windows MSYS2; macOS reads from PATH (CI installs via brew dxc) - CMakeLists: add upscalers/include to probe include dirs, invoke permutation script before SDK build, scope FFX pragma/ODR warning suppressions to affected TUs, add runtime-copy dependency on wowee - UI labels updated from "FSR2" → "FSR3" in settings, tuning panel, performance HUD, and combo boxes - CI macOS job now installs dxc via Homebrew for permutation codegen
87 lines
3.7 KiB
Markdown
87 lines
3.7 KiB
Markdown
# AMD FSR2 Integration Notes
|
|
|
|
WoWee supports two FSR2 backends at runtime:
|
|
|
|
- `AMD FidelityFX SDK` backend (preferred when available).
|
|
- `Internal fallback` backend (used when AMD SDK prerequisites are not met).
|
|
|
|
## SDK Location
|
|
|
|
AMD SDK checkout path:
|
|
|
|
`extern/FidelityFX-FSR2`
|
|
|
|
FidelityFX SDK checkout path (framegen extern):
|
|
|
|
`extern/FidelityFX-SDK` (default branch `main` from WoWee's fork in build scripts and CI)
|
|
|
|
Override knobs for local build scripts:
|
|
|
|
- `WOWEE_FFX_SDK_REPO` (default: `https://github.com/Kelsidavis/FidelityFX-SDK.git`)
|
|
- `WOWEE_FFX_SDK_REF` (default: `main`)
|
|
|
|
Detection expects:
|
|
|
|
- `extern/FidelityFX-FSR2/src/ffx-fsr2-api/ffx_fsr2.h`
|
|
- `extern/FidelityFX-FSR2/src/ffx-fsr2-api/vk/shaders/ffx_fsr2_accumulate_pass_permutations.h`
|
|
- If permutation headers are missing in the SDK checkout, WoWee CMake copies a vendored snapshot from:
|
|
- `third_party/fsr2_vk_permutations`
|
|
|
|
## Build Flags
|
|
|
|
- `WOWEE_ENABLE_AMD_FSR2=ON` (default): attempt AMD backend integration.
|
|
- `WOWEE_ENABLE_AMD_FSR3_FRAMEGEN=ON` (default): build AMD FSR3 framegen interface probe when FidelityFX-SDK headers are present.
|
|
- `WOWEE_HAS_AMD_FSR2` compile define:
|
|
- `1` when AMD SDK prerequisites are present.
|
|
- `0` when missing, in which case internal fallback remains active.
|
|
- `WOWEE_HAS_AMD_FSR3_FRAMEGEN` compile define:
|
|
- `1` when FidelityFX-SDK FI/OF/FSR3+VK headers are detected.
|
|
- `0` when headers are missing (probe target disabled).
|
|
|
|
Runtime note:
|
|
|
|
- Renderer/UI expose a persisted experimental framegen toggle.
|
|
- Runtime loader is Path A only (official AMD runtime library).
|
|
- Path A runtime build now auto-runs `tools/generate_ffx_sdk_vk_permutations.sh` to ensure required VK permutation headers exist for FSR2/FSR3 upscaler shader blobs.
|
|
- You can point to an explicit runtime binary with:
|
|
- `WOWEE_FFX_SDK_RUNTIME_LIB=/absolute/path/to/libffx_fsr3_vk.so` (or `.dll` / `.dylib`).
|
|
- If no official runtime is found, frame generation is disabled cleanly (Path C).
|
|
|
|
|
|
## Current Status
|
|
|
|
- AMD FSR2 Vulkan dispatch path is integrated and used when available.
|
|
- UI displays active backend in settings (`AMD FidelityFX SDK` or `Internal fallback`).
|
|
- Runtime settings include persisted FSR2 jitter tuning.
|
|
- FidelityFX-SDK extern is fetched across platforms (default: `Kelsidavis/FidelityFX-SDK` on `main`).
|
|
- Startup safety behavior remains enabled:
|
|
- persisted FSR2 is deferred until `IN_WORLD`
|
|
- startup falls back unless `WOWEE_ALLOW_STARTUP_FSR2=1`
|
|
|
|
## FSR Defaults
|
|
|
|
- Quality default: `Native (100%)`
|
|
- UI quality order: `Native`, `Ultra Quality`, `Quality`, `Balanced`
|
|
- Default sharpness: `1.6`
|
|
- Default FSR2 jitter sign: `0.38`
|
|
- Performance preset is intentionally removed.
|
|
|
|
## CI Notes
|
|
|
|
- `build-linux-amd-fsr2` clones AMD's repository and configures with `WOWEE_ENABLE_AMD_FSR2=ON`.
|
|
- All build jobs clone:
|
|
- `GPUOpen-Effects/FidelityFX-FSR2` (`master`)
|
|
- `Kelsidavis/FidelityFX-SDK` (`main`) by default
|
|
- Linux CI validates FidelityFX-SDK Kits framegen headers:
|
|
- `upscalers/fsr3/include/ffx_fsr3upscaler.h`
|
|
- `framegeneration/fsr3/include/ffx_frameinterpolation.h`
|
|
- `framegeneration/fsr3/include/ffx_opticalflow.h`
|
|
- `backend/vk/ffx_vk.h`
|
|
- Runtime build path auto-bootstrap:
|
|
- Linux downloads DXC automatically when missing.
|
|
- Windows (MSYS2) downloads DXC automatically when missing.
|
|
- macOS expects `dxc` to be available in `PATH` (CI installs it via Homebrew).
|
|
- CI builds `wowee_fsr3_framegen_amd_vk_probe` when that target is generated by CMake for the detected SDK layout.
|
|
- Some upstream SDK checkouts do not include generated Vulkan permutation headers.
|
|
- WoWee bootstraps those headers from the vendored snapshot so AMD backend builds remain cross-platform and deterministic.
|
|
- If SDK headers are missing entirely, WoWee still falls back to the internal backend.
|