mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
|
Some checks are pending
Build / Build (arm64) (push) Waiting to run
Build / Build (x86-64) (push) Waiting to run
Build / Build (macOS arm64) (push) Waiting to run
Build / Build (windows-arm64) (push) Waiting to run
Build / Build (windows-x86-64) (push) Waiting to run
Security / CodeQL (C/C++) (push) Waiting to run
Security / Semgrep (push) Waiting to run
Security / Sanitizer Build (ASan/UBSan) (push) Waiting to run
- Add birdSounds_ and cricketSounds_ AmbientSample vectors to AmbientSoundManager, loaded from WoW MPQ paths: BirdAmbience/BirdChirp01-06.wav (up to 6 variants, daytime) and Insect/InsectMorning.wav + InsectNight.wav (nighttime). Missing files are silently skipped so the game runs without an MPQ too. - updatePeriodicSounds() now plays a randomly chosen loaded variant at the scheduled interval instead of the previous no-op placeholder. - Remove stale "TODO Phase 6: Vulkan underwater overlay" comment from Renderer::initialize(); the feature has been fully implemented in renderOverlay() / the swim effects pipeline since that comment was written. |
||
|---|---|---|
| .. | ||
| activity_sound_manager.hpp | ||
| ambient_sound_manager.hpp | ||
| audio_engine.hpp | ||
| combat_sound_manager.hpp | ||
| footstep_manager.hpp | ||
| mount_sound_manager.hpp | ||
| movement_sound_manager.hpp | ||
| music_manager.hpp | ||
| npc_voice_manager.hpp | ||
| spell_sound_manager.hpp | ||
| ui_sound_manager.hpp | ||