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- SMSG_SPELLDAMAGESHIELD: parse victim/caster/damage fields and show SPELL_DAMAGE combat text for player-relevant events (damage shields like Thorns) - SMSG_SPELLORDAMAGE_IMMUNE: parse packed caster/victim guids and show new IMMUNE combat text type when player is involved in an immunity event - Add CombatTextEntry::IMMUNE type to spell_defines.hpp and render it as white "Immune!" in the combat text overlay - handleCompressedMoves: add MSG_MOVE_* routing so SMSG_MULTIPLE_MOVES sub-packets (player movement batches) are dispatched to handleOtherPlayerMovement instead of logged as unhandled; fix runtime-opcode lookup (non-static array) |
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