mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
- Fix WDT chunk magic constants to big-endian ASCII (matching ADTLoader) - Add minimum effective size for box area triggers (90 units, like sphere 45-unit radius) - Add areaTriggerSuppressFirst_ flag to prevent portal ping-pong on map transfer - Add WMORenderer::clearAll() to clear models/textures on map change (prevents GPU crash) - Increase WMO texture cache default to 8GB - Fix setMapName called after loadTestTerrain so WMO renderer exists - Save/restore player position around CMSG_AREATRIGGER to prevent bad DB persistence |
||
|---|---|---|
| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||