Kelsidavis-WoWee/src
Kelsi 18e6c2e767 Fix game object sign orientation and restrict nameplates to target only
Game object M2 models share the same default facing (+renderX) as
character models, so apply the same π/2 offset instead of π when
computing renderYawM2go from canonical yaw. This corrects street signs
and hanging shop signs that were 90° off after the server-yaw formula
fix.

Nameplates (health bar + name label) are now only rendered for the
currently targeted entity, matching WoW's default UI behaviour and
reducing visual noise.
2026-03-09 18:45:28 -07:00
..
audio Replace (std::min + std::max) with std::clamp 2026-03-10 03:18:18 +02:00
auth Reduce release log spam and harden release logging defaults 2026-02-25 09:46:27 -08:00
core Fix game object sign orientation and restrict nameplates to target only 2026-03-09 18:45:28 -07:00
game Implement Death Knight rune tracking and rune bar UI 2026-03-09 18:28:03 -07:00
network Make this compatible to build with MSVS 2022 2026-02-23 16:30:49 +01:00
pipeline Auto-detect WoW locale from data directory; override with WOWEE_LOCALE env 2026-03-09 15:36:26 -07:00
rendering Implement terrain shadow casting in shadow depth pass 2026-03-09 18:34:27 -07:00
ui Fix game object sign orientation and restrict nameplates to target only 2026-03-09 18:45:28 -07:00
main.cpp Fix Windows ERROR macro collision in logger 2026-02-25 11:14:53 -08:00