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Game object M2 models share the same default facing (+renderX) as character models, so apply the same π/2 offset instead of π when computing renderYawM2go from canonical yaw. This corrects street signs and hanging shop signs that were 90° off after the server-yaw formula fix. Nameplates (health bar + name label) are now only rendered for the currently targeted entity, matching WoW's default UI behaviour and reducing visual noise. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||