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83rd procedural mesh primitive. Tall standing floor torch:
• post — thin Y-axis cylinder rising from the floor
• bowl — wider shallow Y-axis cylinder (the fire bowl)
sitting on top of the post
Distinct from --gen-mesh-brazier (squat fire-bowl on a
short stem with a wide-base silhouette) — standing-torch
is the tall thin walking-height variant for lining
hallways, ceremonial paths, dungeon entries, palace
entrance walks, watch-station lighting.
Validates that postR < bowlR so the silhouette always
reads as the wider-bowl-on-thinner-pole shape.
Watertight under weld (verified 168 manifold edges, 0
boundary, 0 non-manifold). Two clean addClosedCylinderY
calls — pattern is now well-established for cylindrical
prop primitives.
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||