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Player class declared its own 'name' member and getName()/setName() that shadowed the inherited Unit::name. Since getName() is non-virtual, code using Unit* pointers (nameplates, target frame, entity list) read Unit::name (always empty) while Player::setName() wrote to the shadowed Player::name. Removed the redundant declaration so Player inherits name storage from Unit. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||